Urban Slinger

Gunslinger Technique Cluster

Collection: Gunslinger Technique Cluster
Grade: Red 1
Number of Stages: 3
Requirements: Firearm
Found in: Assassin's Guild Library, Marksman's Guild
Completion Status: Small and Large Success complete.

Small Success

Stage 1

  • Lvl 1 (5pts): Crowd Control; When making a firearm attack against a creature withing 5ft, you can shove the target 10ft. The target then must make a strength saving throw with DC [8+str mod]. {CC}
  • Lvl 2 (5pts): Being within 5ft of a target no longer imposes disadvantage on firearm attacks.
  • Lvl 3 (5pts): +4 Max HP. (Up 60)
  • Lvl 4 (5pts): {CC} DC is now [9+str mod].
  • Lvl 5 (5pts): You may use strength instead of dexterity for firearm attacks.
  • Lvl 6 (5pts): Gain [1] [d8] hit dice.
  • Lvl 7 (5pts): +4 Max HP. (Up 60)
  • Lvl 8 (5pts): {CC} DC is now [10+str mod].
  • Lvl 9 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 10 (5pts): +4 Max HP. (Up 60)

Stage 2

  • Lvl 1 (5pts): Riot Shield; A shield can now be mounted on the forearm giving its standard AC benefit. This still allows for two-handed and/or heavy firearms to be carried and used.
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +1 AC while wearing armour.
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): +3 Max HP. (Up to 60)
  • Lvl 6 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +3 Max HP. (Up to 60)
  • Lvl 10 (5pts): +5 Comprehension. (Up to 200)

Stage 3

  • Lvl 1 (5pts): Master Combatant; While not incapacitated, gain advantage on rolls that knock you prone, push you or cause you to be frightened against your will.
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +3 Max HP. (Up to 60)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): +1 Strength score. (Up to 20)
  • Lvl 6 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 7 (5pts): +3 Max HP. (Up to 60)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 10 (5pts): You can now ignore any reduction to your move speed.