Urban Slinger
Gunslinger Technique Cluster
Collection: | Gunslinger Technique Cluster |
---|---|
Grade: | Red 1 |
Number of Stages: | 3 |
Requirements: | Firearm |
Found in: | Assassin's Guild Library, Marksman's Guild |
Completion Status: | Small and Large Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Crowd Control; When making a firearm attack against a creature withing 5ft, you can shove the target 10ft. The target then must make a strength saving throw with DC [8+str mod]. {CC}
- Lvl 2 (5pts): Being within 5ft of a target no longer imposes disadvantage on firearm attacks.
- Lvl 3 (5pts): +4 Max HP. (Up 60)
- Lvl 4 (5pts): {CC} DC is now [9+str mod].
- Lvl 5 (5pts): You may use strength instead of dexterity for firearm attacks.
- Lvl 6 (5pts): Gain [1] [d8] hit dice.
- Lvl 7 (5pts): +4 Max HP. (Up 60)
- Lvl 8 (5pts): {CC} DC is now [10+str mod].
- Lvl 9 (5pts): +5 Comprehension. (Up to 200)
- Lvl 10 (5pts): +4 Max HP. (Up 60)
Stage 2
- Lvl 1 (5pts): Riot Shield; A shield can now be mounted on the forearm giving its standard AC benefit. This still allows for two-handed and/or heavy firearms to be carried and used.
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +1 AC while wearing armour.
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): +3 Max HP. (Up to 60)
- Lvl 6 (5pts): +5 Comprehension. (Up to 200)
- Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +3 Max HP. (Up to 60)
- Lvl 10 (5pts): +5 Comprehension. (Up to 200)
Stage 3
- Lvl 1 (5pts): Master Combatant; While not incapacitated, gain advantage on rolls that knock you prone, push you or cause you to be frightened against your will.
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +3 Max HP. (Up to 60)
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): +1 Strength score. (Up to 20)
- Lvl 6 (5pts): +5 Comprehension. (Up to 200)
- Lvl 7 (5pts): +3 Max HP. (Up to 60)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): You can now ignore any reduction to your move speed.