Trapping – Design

Hunting Technique Cluster

Collection: Profession Technique Collection
Grade: Red 1
Number of Stages: 1*
Requirements: Nothing
Found in: Assassin's Guild Library
Completion Status: Only up to stage 1, Small Success.

Small Success

Stage 1

  • Lvl 1 (10pts): Can spend a time slot to work on a new design for an item. Make an intelligence check. This result is then added to a running total for developing the item. After the design is completed, more rolls can be made to improve the quality of the design and items made from it. For every roll, two times the price of the item being designed is spent researching. {D}
  • Lvl 2 (10pts): {D} design check is now [1d20+int+1].
  • Lvl 3 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (10pts): {D} design check is now [1d20+int+2].
  • Lvl 5 (10pts): +1 Intelligence score. (Up to 20)
  • Lvl 6 (10pts): {D} research cost is now [floor(19*item/ 10)].
  • Lvl 7 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 8 (10pts): {D} design check is now [1d20+int+3].
  • Lvl 9 (10pts): +1 Intelligence score. (Up to 20)
  • Lvl 10 (10pts): {D} research cost is now [floor(18*item/10)].
  • Lvl 11 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 12 (10pts): {D} design check is now [1d20+int+4].
  • Lvl 13 (10pts): +1 Intelligence score. (Up to 20)
  • Lvl 14 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 15 (10pts): {D} design check is now [1d20+int+5].
  • Lvl 16 (10pts): +1 Intelligence score. (Up to 20)
  • Lvl 17 (10pts): {D} research cost is now [floor(17*item/10)].
  • Lvl 18 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 19 (10pts): {D} design check is now [1d20+int+6].
  • Lvl 20 (10pts): +1 Intelligence score. (Up to 20)