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Stance of the Emerald Tiger

Reaver Technique Cluster

Collection: Martial Technique Collection
Grade: Red 2
Number of Stages: 6
Requirements: Hidden Weapon, Bladed Weapon
Found in: Assassin's Guild Library
Completion Status: Small Success discovered and Large Success Stage 1 and 2.

Small Success

Stage 1

  • Lvl 1 (8pts): Critical Slash; HIT: [1d20+dex mod -3]; DMG (slashing): [2d8+blade dmg+dex mod]; On a critical hit you may make an additional attack with your offhand without interrupting the chain for no extra cost. (1 action | 1 Chain) {CS}
  • Lvl 2 (10pts): {CS} HIT is now [1d20+dex mod -2].
  • Lvl 3 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (10pts): {CS} HIT is now [1d20+dex mod -1].
  • Lvl 5 (10pts): +1 Dexterity Score. (Up to 30)
  • Lvl 6 (10pts): {CS} HIT is now [1d20+dex mod].
  • Lvl 7 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 8 (10pts): {CS}’s offhand HIT is now [1d20+dex mod +1]
  • Lvl 9 (10pts): +1 Dexterity Score. (Up to 30)
  • Lvl 10 (10pts): {CS}’s offhand HIT is now [1d20+dex mod +2]

Stage 2

  • Lvl 1 (10pts): Charged Swipe; Hit: [1d20+dex mod-4]; DMG (slashing): [3d4+blade dmg+dex mod]; Gain an additional 1d4 slashing damage per crit you have made during the current chain. (1 action | 1 Chain) {CS}
  • Lvl 2 (10pts): {CS} HIT is now [1d20+dex mod -3].
  • Lvl 3 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (10pts): {CS} HIT is now [1d20+dex mod -2].
  • Lvl 5 (10pts): +2 Max HP. (Up to 60)
  • Lvl 6 (10pts): {CS} HIT is now [1d20+dex mod -1].
  • Lvl 7 (10pts): +1 Strength Score. (Up to 30)
  • Lvl 8 (10pts): {CS} HIT is now [1d20+dex mod].
  • Lvl 9 (10pts): +1 Strength Score. (Up to 30)
  • Lvl 10 (10pts): {CS} DMG is now 4d4+blade dmg+dex mod.

Stage 3

  • Lvl 1 (10pts): Isolated Strike; HIT: [1d20+dex mod-5]; DMG (slashing): [2d8+blade dmg+dex mod]; Gain [+2] to HIT if the target has no allies in a 15ft range around them. (1 Action | 1 Chain) {IS}
  • Lvl 2 (10pts): {IS} HIT is now [1d20+dex mod -4].
  • Lvl 3 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (10pts): {IS} HIT is now [1d20+dex mod -3].
  • Lvl 5 (10pts): +1 Dexterity Score. (Up to 30)
  • Lvl 6 (10pts): {IS} HIT is now [1d20+dex mod -2].
  • Lvl 7 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 8 (10pts): {IS} HIT is now [1d20+dex mod -1].
  • Lvl 9 (10pts): +1 Dexterity Score. (Up to 30)
  • Lvl 10 (10pts): {IS} HIT is now [1d20+dex mod].

Stage 4

  • Lvl 1 (10pts): Reverse Engineering; If you are crit by a target, roll 1d20. If you crit (using your current crit threshold) reduce the damage you take by [3d6]. (1 reaction | 1 chain) {RE}
  • Lvl 2 (10pts): {RE} Reflects up to 5 damage to the attacker.
  • Lvl 3 (10pts): +2 to Bladed Weapon DMG. (Up to 5)
  • Lvl 4 (10pts): {RE} reduces damage taken by [3d6+2].
  • Lvl 5 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 6 (10pts): {RE} Reflects up to 10 damage to the attacker.
  • Lvl 7 (10pts): +2 Max HP. (Up to 60)
  • Lvl 8 (10pts): {RE} reduces damage taken by [3d6+4].
  • Lvl 9 (10pts): +5 Comprehension. (Up to 300)
  • Lvl 10 (10pts): {RE} Reflects up to 15 damage to the attacker.

Stage 5

  • Lvl 1 (10pts): Dance of the Tiger; Hit [1d20+dex mod-5]; DMG (slashing): [2d8+blade dmg + dex mod]; Using the original hit, attack each target in an 5ft radius around you for no extra cost. On a hit, deal 1d6 slashing damage and lower the critical hit threshold by 1 for the next move (move must be within the current chain). (1 action | 1 chain) {DofT}
  • Lvl 2 (10pts): {DofT} HIT is now [1d20+dex mod-4].
  • Lvl 3 (10pts): +1 to Dexterity Score. (Up to 35)
  • Lvl 4 (10pts): {DofT} HIT is now [1d20+dex mod-3].
  • Lvl 5 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 6 (10pts): {DofT} HIT is now [1d20+dex mod-2].
  • Lvl 7 (10pts): +1 to Dexterity Score. (Up to 35)
  • Lvl 8 (10pts): {DofT} HIT is now [1d20+dex mod-1].
  • Lvl 9 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 10 (10pts): {DofT} HIT is now [1d20+dex mod].

Stage 6

  • Lvl 1 (10pts): Merciless Execution; Hit: [1d20+dex mod-5]; DMG(slashing): [1d6+blade dmg+dex mod]; If used in a situation that would normally automatically crit, instead roll as if it where not a crit. If you then crit, you Mercilessly crit (Deal 4x damage, target gains Weakened condition for 1d4 turns). If you fail to crit, you hit the target as if you have hit them normally. (1 action | 1 Chain) {ME}
  • Lvl 2 (10pts): {ME} HIT is now [1d20+dex mod -4].
  • Lvl 3 (10pts): +1 to Dexterity Score. (Up to 35)
  • Lvl 4 (10pts): {ME} HIT is now [1d20+dex mod -3].
  • Lvl 5 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 6 (10pts): {ME} HIT is now [1d20+dex mod -2].
  • Lvl 7 (10pts): +1 to Dexterity Score. (Up to 35)
  • Lvl 8 (10pts): {ME} HIT is now [1d20+dex mod -1].
  • Lvl 9 (10pts): +2 to Bladed Weapon DMG. (Up to 5)
  • Lvl 10 (10pts): {ME} HIT is now [1d20+dex mod].

Large Success

Stage 1

  • Lvl 1 (12pts): {CS} HIT is now [1d20+dex mod+1]
  • Lvl 2 (12pts): +5 Comprehension. (Up to 350)
  • Lvl 3 (12pts): {CS} DMG is now [2d8+blade dmg+dex mod+1]
  • Lvl 4 (12pts): +1 Dexterity Score. (Up to 35)
  • Lvl 5 (12pts): {CS} DMG is now [2d8+blade dmg+dex mod+2]
  • Lvl 6 (12pts): {CS}’s offhand HIT is now [1d20+dex mod+3]
  • Lvl 7 (12pts): {CS}’s offhand DMG bonus is now [+1]
  • Lvl 8 (12pts): {CS}’s offhand HIT is now [1d20+dex mod+4]
  • Lvl 9 (12pts): +5 Comprehension. (Up to 350)
  • Lvl 10 (12pts): {CS}’s offhand DMG bonus is now [+2]

Stage 2

  • Lvl 1 (12pts): {CS} Hit is now [1d20+dex mod+1]
  • Lvl 2 (12pts): +5 Comprehension. (Up to 350)
  • Lvl 3 (12pts): {CS} DMG is now 4d4+blade dmg+dex mod+1]
  • Lvl 4 (12pts): +1 Strength Score. (Up to 35)
  • Lvl 5 (12pts): {CS} DMG is now 4d4+blade dmg+dex mod+2]
  • Lvl 6 (12pts): +5 Comprehension. (Up to 350)
  • Lvl 7 (12pts): {CS} DMG is now 4d4+blade dmg+dex mod+3]
  • Lvl 8 (12pts): {CS} Hit is now [1d20+dex mod+2]
  • Lvl 9 (12pts): {CS} DMG is now 4d4+blade dmg+dex mod+4]
  • Lvl 10 (12pts): {CS} Now gain 2d4 slashing damage per crit you have made during the current chain.