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Stance of the Emerald Eagle
Reaver Technique Cluster
Collection: | Martial Technique Collection |
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Grade: | Red 1 |
Number of Stages: | 6 |
Requirements: | Hidden Weapon, Bladed Weapon |
Found in: | Assassin's Guild Library |
Completion Status: | Small Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Critical Strike; HIT: [1d20+dex mod -5]; DMG(piercing): [1d8+blade dmg+dex mod]; On a critical hit add [10] damage. (1 action) {CS}
- Lvl 2 (5pts): {CS} HIT is now [1d20+dex mod -4].
- Lvl 3 (5pts): +5 Comprehension. (Up to 200)
- Lvl 4 (5pts): {CS} HIT is now [1d20+dex mod -3].
- Lvl 5 (5pts): +2 Max HP. (Up to 60)
- Lvl 6 (5pts): {CS} HIT is now [1d20+dex mod -2].
- Lvl 7 (5pts): Gain [1] [d10] hit dice.
- Lvl 8 (5pts): {CS} HIT is now [1d20+dex mod -1].
- Lvl 9 (5pts): +2 Max HP. (Up to 60)
- Lvl 10 (5pts): {CS} HIT is now [1d20+dex mod].
Stage 2
- Lvl 1 (5pts): Hidden Weapon; If your next move is offensive and hits then throw a hidden weapon at a different target. (1 action) {HW}
- Lvl 2 (5pts): {HW} now gives a DMG bonus of [+1] to the hidden weapon attack.
- Lvl 3 (5pts): +5 Comprehension. (Up to 200)
- Lvl 4 (5pts): {HW} now gives a DMG bonus of [+2] to the hidden weapon attack.
- Lvl 5 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 6 (5pts): {HW} now gives a DMG bonus of [+1d4] to the hidden weapon attack.
- Lvl 7 (5pts): +5 Comprehension. (Up to 200)
- Lvl 8 (5pts): {HW} now gives a DMG bonus of [+1d4+1] to the hidden weapon attack.
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): {HW} now gives a DMG bonus of [+1d4+2] to the hidden weapon attack.
Stage 3
- Lvl 1 (5pts): Preparation; Roll an insight check against your opponent’s deception. If your next move is offensive, then its critical threshold is reduced by 1. (1 action) {P}
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): +1 Constitution score. (Up to 20)
- Lvl 4 (5pts): +5 Comprehension. (Up to 250)
- Lvl 5 (5pts): +2 Max HP. (Up to 60)
- Lvl 6 (5pts): +5 Comprehension. (Up to 250)
- Lvl 7 (5pts): +1 Strength score. (Up to 20)
- Lvl 8 (5pts): +5 Comprehension. (Up to 250)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): +5 Comprehension. (Up to 250)
Stage 4
- Lvl 1 (8pts): Backstab; Roll a dexterity check with advantage against the target. Deal [2d4+blade dmg+dex mod] piercing damage. On a success, they are also knocked prone. (1 action) {B}
- Lvl 2 (8pts): +5 Comprehension. (Up to 250)
- Lvl 3 (8pts): +1 Constitution score. (Up to 20)
- Lvl 4 (8pts): +5 Comprehension. (Up to 250)
- Lvl 5 (8pts): +2 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 250)
- Lvl 7 (8pts): +1 Wisdom score. (Up to 20)
- Lvl 8 (8pts): +5 Comprehension. (Up to 250)
- Lvl 9 (8pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (8pts): +5 Comprehension. (Up to 250)
Stage 5
- Lvl 1 (8pts): Trained Roll; If a new target is within 10ft of you, move to them without provoking an opportunity attack from the previous attacker. (1 action) {TR}
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Constitution score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): +2 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +1 Wisdom score. (Up to 25)
- Lvl 8 (8pts): +5 Comprehension. (Up to 300)
- Lvl 9 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 10 (8pts): +5 Comprehension. (Up to 300)
Stage 6
- Lvl 1 (10pts): Fates Weapon; Let “x” be the number unbroken of critical hits before this move. DMG: [1d4+blade dmg+dex mod+xd10] (1 action) {FW}
- Lvl 2 (10pts): +5 Comprehension. (Up to 300)
- Lvl 3 (10pts): +1 Constitution score. (Up to 25)
- Lvl 4 (10pts): +5 Comprehension. (Up to 300)
- Lvl 5 (10pts): +2 Max HP. (Up to 60)
- Lvl 6 (10pts): +5 Comprehension. (Up to 300)
- Lvl 7 (10pts): +1 Wisdom score. (Up to 25)
- Lvl 8 (10pts): +5 Comprehension. (Up to 300)
- Lvl 9 (10pts): +1 Dexterity score. (Up to 25)
- Lvl 10 (10pts): +5 Comprehension. (Up to 300)