Stance of the Emerald Eagle
Reaver Technique Cluster
Collection: | Martial Technique Collection |
---|---|
Grade: | Red 1 |
Number of Stages: | 6 |
Requirements: | Hidden Weapon, Bladed Weapon |
Found in: | Assassin's Guild Library |
Completion Status: | Small and Large Success complete. Stage 1 and 2 up to Great Perfection |
Small Success
Stage 1
- Lvl 1 (5pts): Critical Strike; HIT: [1d20+dex mod -5]; DMG(piercing): [1d8+blade dmg+dex mod]; On a critical hit add [10] damage. (1 action | Chainable) {CS}
- Lvl 2 (5pts): {CS} HIT is now [1d20+dex mod -4].
- Lvl 3 (5pts): +5 Comprehension. (Up to 200)
- Lvl 4 (5pts): {CS} HIT is now [1d20+dex mod -3].
- Lvl 5 (5pts): +2 Max HP. (Up to 60)
- Lvl 6 (5pts): {CS} HIT is now [1d20+dex mod -2].
- Lvl 7 (5pts): Gain [1] [d10] hit dice.
- Lvl 8 (5pts): {CS} HIT is now [1d20+dex mod -1].
- Lvl 9 (5pts): +2 Max HP. (Up to 60)
- Lvl 10 (5pts): {CS} HIT is now [1d20+dex mod].
Stage 2
- Lvl 1 (5pts): Hidden Weapon; If your next move is offensive and hits then throw a hidden weapon at a different target. (1 action | Chainable) {HW}
- Lvl 2 (5pts): {HW} now gives a DMG bonus of [+1] to the hidden weapon attack.
- Lvl 3 (5pts): +5 Comprehension. (Up to 200)
- Lvl 4 (5pts): {HW} now gives a DMG bonus of [+2] to the hidden weapon attack.
- Lvl 5 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 6 (5pts): {HW} now gives a DMG bonus of [+1d4] to the hidden weapon attack.
- Lvl 7 (5pts): +5 Comprehension. (Up to 200)
- Lvl 8 (5pts): {HW} now gives a DMG bonus of [+1d4+1] to the hidden weapon attack.
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): {HW} now gives a DMG bonus of [+1d4+2] to the hidden weapon attack.
Stage 3
- Lvl 1 (5pts): Preparation; Roll an insight check against your opponent's deception, on a success reduce your critical threshold against that target by 1 until the end of the chain. This effect can stack [1] times per person. (1 action) {P}
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +1 Constitution score. (Up to 20)
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): {P} now can stack [2] times per target.
- Lvl 6 (5pts): +2 Max HP. (Up to 60)
- Lvl 7 (5pts): +5 Comprehension. (Up to 200)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): {P} now can stack [3] times per target.
Stage 4
- Lvl 1 (8pts): Backstab; Roll a dexterity check with advantage against the target. Deal [2d4+blade dmg+dex mod] piercing damage. On a success, they are also knocked prone. (1 action | Chainable) {B}
- Lvl 2 (8pts): +5 Comprehension. (Up to 250)
- Lvl 3 (8pts): +1 Constitution score. (Up to 20)
- Lvl 4 (8pts): +5 Comprehension. (Up to 250)
- Lvl 5 (8pts): +2 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 250)
- Lvl 7 (8pts): +1 Wisdom score. (Up to 20)
- Lvl 8 (8pts): +5 Comprehension. (Up to 250)
- Lvl 9 (8pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (8pts): +5 Comprehension. (Up to 250)
Stage 5
- Lvl 1 (8pts): Trained Roll; If a new target is within [10ft] of you, move to them without provoking an opportunity attack from the previous attacker. (1 action | Chainable) {TR}
- Lvl 2 (8pts): +5 Comprehension. (Up to 250)
- Lvl 3 (8pts): +1 Constitution score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 250)
- Lvl 5 (8pts): +2 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 250)
- Lvl 7 (8pts): +1 Wisdom score. (Up to 25)
- Lvl 8 (8pts): +5 Comprehension. (Up to 250)
- Lvl 9 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 10 (8pts): +5 Comprehension. (Up to 250)
Stage 6
- Lvl 1 (8pts): Fates Weapon; Let “x” be the number unbroken of critical hits before this move. DMG: [1d4+blade dmg+dex mod+xd10] (1 action | Chainable) {FW}
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Constitution score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): +2 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +1 Wisdom score. (Up to 25)
- Lvl 8 (8pts): +5 Comprehension. (Up to 300)
- Lvl 9 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 10 (8pts): +5 Comprehension. (Up to 300)
Large Success
Stage 1
- Lvl 1 (8pts): {CS} Critical Hit DMG bonus is now [12].
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): {CS} HIT is now [1d20+dex mod+1].
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): {CS} Critical Hit DMG bonus is now [14].
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +3 Max HP. (Up to 80)
- Lvl 8 (8pts): {CS} HIT is now [1d20+dex mod+2].
- Lvl 9 (8pts): +5 Comprehension. (Up to 300)
- Lvl 10 (8pts): {CS} Critical Hit DMG bonus is now [16].
Stage 2
- Lvl 1 (8pts): +5 Comprehension. (Up to 300)
- Lvl 2 (8pts): {HW} now gives a DMG bonus of [+1d4+3] to the hidden weapon attack.
- Lvl 3 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): {HW} now gives a DMG bonus of [+2d4+1] to the hidden weapon attack.
- Lvl 6 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 7 (8pts): +5 Comprehension. (Up to 300)
- Lvl 8 (8pts): {HW} now gives a DMG bonus of [+2d4+2] to the hidden weapon attack.
- Lvl 9 (8pts): +1 Strength score. (Up to 25)
- Lvl 10 (8pts): If your next move is offensive, that move gains [1] to HIT.
Stage 3
- Lvl 1 (8pts): {P} Can now be used as either an action or bonus action, when used a bonus action, it cannot be chained and the insight roll is made at disadvantage, however on a success the effects carry over to the next time you start a chain. (Does not carry over after combat ends.)
- Lvl 2 (8pts): +1 Strength score. (Up to 25)
- Lvl 3 (8pts): +5 Comprehension. (Up to 350)
- Lvl 4 (8pts): +1 Wisdom score. (Up to 25)
- Lvl 5 (8pts): +1 Strength score. (Up to 25)
- Lvl 6 (8pts): +5 Comprehension. (Up to 350)
- Lvl 7 (8pts): +1 Strength score. (Up to 25)
- Lvl 8 (8pts): +3 Max HP. (Up to 80)
- Lvl 9 (8pts): +5 Comprehension. (Up to 350)
- Lvl 10 (8pts): When {P} is used with a bonus action, its insight roll is no longer made with a disadvantage instead gaining a [-3] penalty.
Stage 4
- Lvl 1 (10pts): When {B} is performed from behind the target, increase its DMG by [2].
- Lvl 2 (10pts): +1 Dexterity score. (Up to 25)
- Lvl 3 (10pts): +5 Comprehension. (Up to 350)
- Lvl 4 (10pts): When {B} is performed from behind the target, increase its DMG by [3].
- Lvl 5 (10pts): +1 Strength score. (Up to 25)
- Lvl 6 (10pts): +5 Comprehension. (Up to 350)
- Lvl 7 (10pts): When {B} is performed from behind the target, increase its DMG by [1d4].
- Lvl 8 (10pts): +1 Dexterity score. (Up to 30)
- Lvl 9 (10pts): +5 Comprehension. (Up to 350)
- Lvl 10 (10pts): When {B} is performed from behind the target, increase its DMG by [1d4+1].
Stage 5
- Lvl 1 (10pts): {TR} can now be used if a target is within [15ft]
- Lvl 2 (10pts): +1 Dexterity score. (Up to 30)
- Lvl 3 (10pts): +5 Comprehension. (Up to 350)
- Lvl 4 (10pts): +1 Charisma score. (Up to 25)
- Lvl 5 (10pts): {TR} can now be used if a target is within [20ft], but gains a penalty of [-3] to the HIT on your next attack if you move greater than or equal to [20ft].
- Lvl 6 (10pts): +4 Max HP. (Up to 80)
- Lvl 7 (10pts): +1 Dexterity score. (Up to 30)
- Lvl 8 (10pts): +5 Comprehension. (Up to 350)
- Lvl 9 (10pts): +1 Charisma score. (Up to 25)
- Lvl 10 (10pts): {TR} penalty for moving greater than or equal to [20ft] is now now reduced to [-2].
Stage 6
- Lvl 1 (10pts): +5 Comprehension. (Up to 350)
- Lvl 2 (10pts): +1 Strength score. (Up to 30)
- Lvl 3 (10pts): +1 Constitution score. (Up to 25)
- Lvl 4 (10pts): +1 Dexterity score. (Up to 30)
- Lvl 5 (10pts): +5 Comprehension. (Up to 350)
- Lvl 6 (10pts): +1 Constitution score. (Up to 25)
- Lvl 7 (10pts): +5 Max HP. (Up to 80)
- Lvl 8 (10pts): +1 Strength score. (Up to 30)
- Lvl 9 (10pts): +1 Dexterity score. (Up to 30)
- Lvl 10 (10pts): {FW} now treats up to [1] normal hit with a critical hit dealt before and after, as if it where a critical hit.
Small Perfection
Stage 1
- Lvl 1 (12pts): +5 Comprehension. (Up to 350)
- Lvl 2 (12pts): +1 to Bladed Weapon HIT. (Up to 10)
- Lvl 3 (12pts): +1 Dexterity score. (Up to 30)
- Lvl 4 (12pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 5 (12pts): +1 Dexterity score. (Up to 30)
- Lvl 6 (12pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 7 (12pts): +5 Comprehension. (Up to 350)
- Lvl 8 (12pts): +1 to Bladed Weapon HIT. (Up to 10)
- Lvl 9 (12pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 10 (12pts): +5 Comprehension. (Up to 350)
Stage 2
- Lvl 1 (12pts): +1 to Hidden Weapon HIT. (Up to 10)
- Lvl 2 (12pts): +5 Comprehension. (Up to 350)
- Lvl 3 (12pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 4 (12pts): +1 Dexterity score. (Up to 30)
- Lvl 5 (12pts): +5 Comprehension. (Up to 350)
- Lvl 6 (12pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 7 (12pts): +1 to Hidden Weapon HIT. (Up to 10)
- Lvl 8 (12pts): +1 Dexterity score. (Up to 30)
- Lvl 9 (12pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 10 (12pts): +5 Comprehension. (Up to 350)
Great Perfection
Stage 1
- Lvl 1 (15pts): +5 Comprehension. (Up to 400)
- Lvl 2 (15pts): +1 to Bladed Weapon HIT. (Up to 10)
- Lvl 3 (15pts): +1 Dexterity score. (Up to 35)
- Lvl 4 (15pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 5 (15pts): +1 Dexterity score. (Up to 35)
- Lvl 6 (15pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 7 (15pts): +5 Comprehension. (Up to 400)
- Lvl 8 (15pts): +1 to Bladed Weapon HIT. (Up to 10)
- Lvl 9 (15pts): +1 to Bladed Weapon DMG. (Up to 30)
- Lvl 10 (15pts): +5 Comprehension. (Up to 400)
Stage 2
- Lvl 1 (15pts): +1 to Hidden Weapon HIT. (Up to 10)
- Lvl 2 (15pts): +5 Comprehension. (Up to 400)
- Lvl 3 (15pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 4 (15pts): +1 Dexterity score. (Up to 35)
- Lvl 5 (15pts): +5 Comprehension. (Up to 400)
- Lvl 6 (15pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 7 (15pts): +1 to Hidden Weapon HIT. (Up to 10)
- Lvl 8 (15pts): +1 Dexterity score. (Up to 35)
- Lvl 9 (15pts): +1 to Hidden Weapon DMG. (Up to 30)
- Lvl 10 (15pts): +5 Comprehension. (Up to 400)