Roguish Thief
Rouge Technique Cluster
Collection: | Rouge Technique Cluster |
---|---|
Grade: | Red 1 |
Number of Stages: | 3 |
Requirements: | Nothing |
Found in: | Assassin's Guild Library |
Completion Status: | Small and Large Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Cunning action now includes: disarming a trap, opening a lock and use an object.
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): +3 Max HP. (Up to 40)
- Lvl 4 (5pts): Climbing no longer costs extra movement.
- Lvl 5 (5pts): Gain [1] [d8] hit dice.
- Lvl 6 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 7 (5pts): +5 Comprehension. (Up to 250)
- Lvl 8 (5pts): When making a running long jump, your dexterity score can be used instead of strength.
- Lvl 9 (5pts): +5 Comprehension. (Up to 250)
- Lvl 10 (5pts): +1 Constitution score. (Up to 20)
Stage 2
- Lvl 1 (5pts): Supreme Sneak; When moving no more than half your speed on the same turn, gain advantage on stealth checks.
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): +3 Max HP. (Up to 40)
- Lvl 4 (5pts): Gain [1] [d8] hit dice.
- Lvl 5 (5pts): +1 Dexterity score. (Up to 25)
- Lvl 6 (5pts): Elegant Falls; If you fall half your movement downwards, reduce the fall damage by [4d6]. {EF}
- Lvl 7 (5pts): +3 Max HP. (Up to 40)
- Lvl 8 (5pts): +5 Comprehension. (Up to 250)
- Lvl 9 (5pts): +1 Strength score. (Up to 25)
- Lvl 10 (5pts): +5 Comprehension. (Up to 250)
Stage 3
- Lvl 1 (5pts): Thief’s Reflexes; At the start of combat, if you are not surprised then you can take 2 turns, the first at your initiative and the second at your initiative [-15].{TR}
- Lvl 2 (5pts): {TR} initiative penalty is now [-14].
- Lvl 3 (5pts): +5 Comprehension. (Up to 300)
- Lvl 4 (5pts): {TR} initiative penalty is now [-13].
- Lvl 5 (5pts): +3 Max HP. (Up to 60)
- Lvl 6 (5pts): {TR} initiative penalty is now [-12].
- Lvl 7 (5pts): Gain [1] [d8] hit dice.
- Lvl 8 (5pts): {TR} initiative penalty is now [-11].
- Lvl 9 (5pts): +3 Max HP. (Up to 60)
- Lvl 10 (5pts): {TR} initiative penalty is now [-10].
Large Success
Stage 1
- Lvl 1 (8pts): {CA} now grants a [+1] Bonues to Disarm Trap rolls.
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Dexterity score. (Up to 20)
- Lvl 4 (8pts): +3 Max HP. (Up to 40)
- Lvl 5 (8pts): Gain [1] [d8] hit dice.
- Lvl 6 (8pts): {CA} now grants a [+2] Bonues to Disarm Trap rolls.
- Lvl 7 (8pts): +5 Comprehension. (Up to 300)
- Lvl 8 (8pts): When making a running long jump, you can spend [5ft] of your movement to gain an extra 5ft jumping range.
- Lvl 9 (8pts): +5 Comprehension. (Up to 300)
- Lvl 10 (8pts): +1 Constitution score. (Up to 20)
Stage 2
- Lvl 1 (8pts): Gain [+1] to Stealth Checks when {SS}'s conditions are met.
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 4 (8pts): {EF} now reduces fall damage by [5d6].
- Lvl 5 (8pts): +5 Comprehension. (Up to 300)
- Lvl 6 (8pts): +3 Max HP. (Up to 40)
- Lvl 7 (8pts): +1 Strength score. (Up to 25)
- Lvl 8 (8pts): {EF} now reduces fall damage by [5d6].
- Lvl 9 (8pts): +5 Comprehension. (Up to 300)
- Lvl 10 (8pts): Gain [+2] to Stealth Checks when {SS}'s conditions are met.
Stage 3
- Lvl 1 (8pts): {TR} initiative penalty is now [-9].
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +3 Max HP. (Up to 60)
- Lvl 4 (8pts): {TR} initiative penalty is now [-8].
- Lvl 5 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): {TR} initiative penalty is now [-7].
- Lvl 8 (8pts): +3 Max HP. (Up to 60)
- Lvl 9 (8pts): +5 Comprehension. (Up to 300)
- Lvl 10 (8pts): {TR} initiative penalty is now [-6].