Roguish Thief

Rouge Technique Cluster

Collection: Rouge Technique Cluster
Grade: Red 1
Number of Stages: 3
Requirements: Nothing
Found in: Assassin's Guild Library
Completion Status: Small and Large Success complete.

Small Success

Stage 1

  • Lvl 1 (5pts): Cunning action now includes: disarming a trap, opening a lock and use an object.
  • Lvl 2 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (5pts): +3 Max HP. (Up to 40)
  • Lvl 4 (5pts): Climbing no longer costs extra movement.
  • Lvl 5 (5pts): Gain [1] [d8] hit dice.
  • Lvl 6 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 7 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 8 (5pts): When making a running long jump, your dexterity score can be used instead of strength.
  • Lvl 9 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 10 (5pts): +1 Constitution score. (Up to 20)

Stage 2

  • Lvl 1 (5pts): Supreme Sneak; When moving no more than half your speed on the same turn, gain advantage on stealth checks.
  • Lvl 2 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (5pts): +3 Max HP. (Up to 40)
  • Lvl 4 (5pts): Gain [1] [d8] hit dice.
  • Lvl 5 (5pts): +1 Dexterity score. (Up to 25)
  • Lvl 6 (5pts): Elegant Falls; If you fall half your movement downwards, reduce the fall damage by [4d6]. {EF}
  • Lvl 7 (5pts): +3 Max HP. (Up to 40)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 9 (5pts): +1 Strength score. (Up to 25)
  • Lvl 10 (5pts): +5 Comprehension. (Up to 250)

Stage 3

  • Lvl 1 (5pts): Thief’s Reflexes; At the start of combat, if you are not surprised then you can take 2 turns, the first at your initiative and the second at your initiative [-15].{TR}
  • Lvl 2 (5pts): {TR} initiative penalty is now [-14].
  • Lvl 3 (5pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (5pts): {TR} initiative penalty is now [-13].
  • Lvl 5 (5pts): +3 Max HP. (Up to 60)
  • Lvl 6 (5pts): {TR} initiative penalty is now [-12].
  • Lvl 7 (5pts): Gain [1] [d8] hit dice.
  • Lvl 8 (5pts): {TR} initiative penalty is now [-11].
  • Lvl 9 (5pts): +3 Max HP. (Up to 60)
  • Lvl 10 (5pts): {TR} initiative penalty is now [-10].

Large Success

Stage 1

  • Lvl 1 (8pts): {CA} now grants a [+1] Bonues to Disarm Trap rolls.
  • Lvl 2 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 3 (8pts): +1 Dexterity score. (Up to 20)
  • Lvl 4 (8pts): +3 Max HP. (Up to 40)
  • Lvl 5 (8pts): Gain [1] [d8] hit dice.
  • Lvl 6 (8pts): {CA} now grants a [+2] Bonues to Disarm Trap rolls.
  • Lvl 7 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 8 (8pts): When making a running long jump, you can spend [5ft] of your movement to gain an extra 5ft jumping range.
  • Lvl 9 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 10 (8pts): +1 Constitution score. (Up to 20)

Stage 2

  • Lvl 1 (8pts): Gain [+1] to Stealth Checks when {SS}'s conditions are met.
  • Lvl 2 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 3 (8pts): +1 Dexterity score. (Up to 25)
  • Lvl 4 (8pts): {EF} now reduces fall damage by [5d6].
  • Lvl 5 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 6 (8pts): +3 Max HP. (Up to 40)
  • Lvl 7 (8pts): +1 Strength score. (Up to 25)
  • Lvl 8 (8pts): {EF} now reduces fall damage by [5d6].
  • Lvl 9 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 10 (8pts): Gain [+2] to Stealth Checks when {SS}'s conditions are met.

Stage 3

  • Lvl 1 (8pts): {TR} initiative penalty is now [-9].
  • Lvl 2 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 3 (8pts): +3 Max HP. (Up to 60)
  • Lvl 4 (8pts): {TR} initiative penalty is now [-8].
  • Lvl 5 (8pts): +1 Dexterity score. (Up to 25)
  • Lvl 6 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 7 (8pts): {TR} initiative penalty is now [-7].
  • Lvl 8 (8pts): +3 Max HP. (Up to 60)
  • Lvl 9 (8pts): +5 Comprehension. (Up to 300)
  • Lvl 10 (8pts): {TR} initiative penalty is now [-6].