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Reaving Fire

Doryana Technique Cluster

Collection: Martial Technique Collection
Grade: Red 1
Number of Stages: 6
Requirements: Ranged Weapon
Found in: The Book Store (Gold Forms)
Completion Status: Small Success complete.

Small Success

Stage 1

  • Lvl 1 (10pts): Silver Strike; HIT: [1d20+dex mod-3]; DMG (piercing): [2d6+bow dmg+str mod]; When not targetting a specific location, after the HIT roll, the user can choose to roll a random targetting dice. This die is a d20, on a 20, hit the head, on a 19, hit the heart, on a 17/18 hit the right arm, on a 15/16, the left arm, on a 13/14 the right leg, on a 11/12 on the left leg. (1 action | Chainable) {SS}
  • Lvl 2 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 3 (10pts): {SS} HIT is now [1d20+dex mod -2].
  • Lvl 4 (10pts): +1 Dexterity Score. (Up to 20)
  • Lvl 5 (10pts): {SS} HIT is now [1d20+dex mod -1].
  • Lvl 6 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 7 (10pts): +1 Strength Score. (Up to 20)
  • Lvl 8 (10pts): {SS} HIT is now [1d20+dex mod].
  • Lvl 9 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 10 (10pts): +1 Dexterity Score. (Up to 20)

Stage 2

  • Lvl 1 (10pts): Gold Standard; The user can chain from the previous attack as long as either the arms or legs were hit with the previous attack. If an AOE was used, the user can also chain as long as the attack hit at least [3] targets. Chain length is limited to [1]. {GS}
  • Lvl 2 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 3 (10pts): +1 Dexterity Score. (Up to 20)
  • Lvl 4 (10pts): {GS} chain length is now [2].
  • Lvl 5 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 6 (10pts): +1 Strength Score. (Up to 20)
  • Lvl 7 (10pts): {GS} chain length is now [3].
  • Lvl 8 (10pts): +5 Comprehension. (Up to 150)
  • Lvl 9 (10pts): +1 Dexterity Score. (Up to 20)
  • Lvl 10 (10pts): {GS} now allows users to chain from AOE attacks as long as they have HIT a minimum of [2] targets.

Stage 3

  • Lvl 1 (12pts): Iron Sense; Can reduce any DMG that can be seen by [2d3]. (1 reaction) {IS}
  • Lvl 2 (12pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (12pts): {IS} DMG reduction is now [2d3+1].
  • Lvl 4 (12pts): +1 Constitution Score. (Up to 20)
  • Lvl 5 (12pts): {IS} DMG reduction is now [2d3+2].
  • Lvl 6 (12pts): +5 Comprehension. (Up to 200)
  • Lvl 7 (12pts): {IS} DMG reduction is now [2d3+3].
  • Lvl 8 (12pts): +1 Constitution Score. (Up to 20)
  • Lvl 9 (12pts): {IS} DMG reduction is now [2d3+con mod].
  • Lvl 10 (12pts): If {IS} is used against a ranged attack, increase the DMG reduction by [str mod].

Stage 4

  • Lvl 1 (12pts): Meteorite Fall; Target a [5ft] square. Every target within the range either throw a Dexterity or Constitution saving throw against [1d20+dex mod]. On a fail, the target recieves [2d4+bow dmg+str mod] piercing DMG. (1 action | Chainable) {MF}
  • Lvl 2 (12pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (12pts): {MF} saving throw is now against [1d20+dex mod+1].
  • Lvl 4 (12pts): +1 Strenth Score. (Up to 20)
  • Lvl 5 (12pts): {MF} now targets a [10ft] square.
  • Lvl 6 (12pts): +1 Dexterity Score. (Up to 20)
  • Lvl 7 (12pts): {MF} now targets a [15ft] square.
  • Lvl 8 (12pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (12pts): +1 Strenth Score. (Up to 20)
  • Lvl 10 (12pts): The user can now choose the size of the {MF} target square up to the upper limit.

Stage 5

  • Lvl 1 (15pts): Zinc Touch; The user can prepare their next attack, doing so allows the user to target any location without the disadvantage. However, they gain a [-3] penalty to HIT instead. (1 bonus action) {ZT}
  • Lvl 2 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (15pts): +1 Dexterity Score. (Up to 25)
  • Lvl 4 (15pts): {ZT} penalty for targeting a targets legs is now [-2].
  • Lvl 5 (15pts): +1 Wisdom Score. (Up to 25)
  • Lvl 6 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 7 (15pts): {ZT} penalty for targeting a targets arms is now [-2].
  • Lvl 8 (15pts): +1 Strength Score. (Up to 25)
  • Lvl 9 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 10 (15pts): {ZT} penalty for targeting a targets legs or arms is now [-1].

Stage 6

  • Lvl 1 (15pts): Bismuth Vision; The user can sense when a hostile target enters a [5ft] ring around them. When a target is sensed, the user may perform an attack of opportunity against them. (1 reaction | Chainable) {BV}
  • Lvl 2 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (15pts): +1 Strength Score. (Up to 25)
  • Lvl 4 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 5 (15pts): +1 Dexterity Score. (Up to 25)
  • Lvl 6 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 7 (15pts): Attacks made from {BV} do not have any disadvantage from the close range penalty of the bow used (this does not affect the rest of the chain if {BV} is used to chain.).
  • Lvl 8 (15pts): +1 Wisdom Score. (Up to 25)
  • Lvl 9 (15pts): +5 Comprehension. (Up to 250)
  • Lvl 10 (15pts): {BV} sense range is now [10ft].