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Marksman

Gunslinger Technique Cluster

Collection: Gunslinger Technique Cluster
Grade: Red 1
Number of Stages: 2
Requirements: Nothing
Found in: Assassin's Guild Library
Completion Status: Small and Large Success complete.

Small Success

Stage 1

  • Lvl 1 (5pts): Sniper’s Mark; Place a mark on a target for 1 minute or until you attack another creature. Attacks using firearms you make against a creature with this mark have advantage. This can be used [1] time per long rest. (1 bonus action) {SM}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +1 Wisdom score. (Up to 20)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): {SM} usage limit is now [2].
  • Lvl 6 (5pts): Gain [1] [d8] hit dice.
  • Lvl 7 (5pts): {SM} now grants a [1d6] damage bonus to marked targets.
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 10 (5pts): +5 Comprehension. (Up to 200)

Stage 2

  • Lvl 1 (5pts): Interrupting Shot; When a marked creature attacks, you can make a firearm attack against it. This happens before the target’s attack hits. (1 reaction){IS}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +1 Wisdom score. (Up to 20)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): +3 Max HP. (Up to 60)
  • Lvl 6 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +3 Max HP. (Up to 60)
  • Lvl 10 (5pts): +5 Comprehension. (Up to 200)