Halting Dance
Reaver Technique Cluster
Collection: | Martial Technique Collection |
---|---|
Grade: | Red 1 |
Number of Stages: | 3 |
Requirements: | Bladed Weapon Group |
Found in: | Assassin's Guild Library |
Completion Status: | Large Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Redirect Missile; Allows you to catch and throw back any projectile that isn’t fired by a firearm and is small enough to be caught in one hand and throw it back at the enemy for [their hit roll-2]. (1 reaction | Chainable) {RM}
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Dexterity Score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): +1 Constitution Score. (Up to 25)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +1 Dexterity Score. (Up to 25)
- Lvl 8 (8pts): +5 Comprehension. (Up to 300)
- Lvl 9 (8pts): +1 Constitution Score. (Up to 25)
- Lvl 10 (8pts): +5 Comprehension. (Up to 300)
Stage 2
- Lvl 1 (8pts): Grounding Swipe; If a hostile moves past you within 5 feet roll an athletics check against the hostile. If you succeed, then you knock it prone. (1 reaction | Chainable) {GS}
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +3 Max HP. (Up to 60)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): +1 Strength Score. (Up to 25)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +3 Max HP. (Up to 60)
- Lvl 8 (8pts): +5 Comprehension. (Up to 300)
- Lvl 9 (8pts): +1 Strength Score. (Up to 25)
- Lvl 10 (8pts): +5 Comprehension. (Up to 300)
Stage 3
- Lvl 1 (8pts): Reaver’s Spite; If you are engaged with a Reaver and they have not changed stance for longer than 3 chains against you then you can interrupt and break their next chain. (1 reaction | Chainable) {RS}
- Lvl 2 (8pts): +5 Comprehension. (Up to 300)
- Lvl 3 (8pts): +1 Wisdom Score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 300)
- Lvl 5 (8pts): +3 Max HP. (Up to 60)
- Lvl 6 (8pts): +5 Comprehension. (Up to 300)
- Lvl 7 (8pts): +1 Wisdom Score. (Up to 25)
- Lvl 8 (8pts): +5 Comprehension. (Up to 300)
- Lvl 9 (8pts): +3 Max HP. (Up to 60)
- Lvl 10 (8pts): +5 Comprehension. (Up to 300)
Large Success
Stage 1
- Lvl 1 (10pts): {RM} returning hit roll is now [their hit roll-1].
- Lvl 2 (10pts): +5 Comprehension. (Up to 350)
- Lvl 3 (10pts): {RM} returning hit roll is now [their hit roll].
- Lvl 4 (10pts): +5 Comprehension. (Up to 350)
- Lvl 5 (10pts): +1 Constitution Score. (Up to 30)
- Lvl 6 (10pts): +5 Comprehension. (Up to 350)
- Lvl 7 (10pts): +1 Dexterity Score. (Up to 30)
- Lvl 8 (10pts): +5 Comprehension. (Up to 350)
- Lvl 9 (10pts): {RM} returning hit roll is now [their hit roll+1].
- Lvl 10 (10pts): +5 Comprehension. (Up to 350)
Stage 2
- Lvl 1 (10pts): {GS} now deals [1d4] bludgeoning damage.
- Lvl 2 (10pts): +5 Comprehension. (Up to 350)
- Lvl 3 (10pts): +3 Max HP. (Up to 100)
- Lvl 4 (10pts): {GS} range is now 10ft.
- Lvl 5 (10pts): +1 Strength Score. (Up to 30)
- Lvl 6 (10pts): +5 Comprehension. (Up to 350)
- Lvl 7 (10pts): +3 Max HP. (Up to 100)
- Lvl 8 (10pts): {GS} now deals [1d4+2] bludgeoning damage.
- Lvl 9 (10pts): +1 Strength Score. (Up to 30)
- Lvl 10 (10pts): +5 Comprehension. (Up to 350)
Stage 3
- Lvl 1 (10pts): {RS} now has a [+1] to the HIT roll.
- Lvl 2 (10pts): +5 Comprehension. (Up to 350)
- Lvl 3 (10pts): +1 Wisdom Score. (Up to 30)
- Lvl 4 (10pts): +5 Comprehension. (Up to 350)
- Lvl 5 (10pts): +3 Max HP. (Up to 100)
- Lvl 6 (10pts): +5 Comprehension. (Up to 350)
- Lvl 7 (10pts): +1 Wisdom Score. (Up to 30)
- Lvl 8 (10pts): +5 Comprehension. (Up to 350)
- Lvl 9 (10pts): +3 Max HP. (Up to 60)
- Lvl 10 (10pts): +1 Reaction. (Up to 5)