Gunslinger's Repertoire

Gunslinger Technique Cluster

Collection: Martial Technique Collection
Grade: Red 1
Number of Stages: 5
Requirements: Firearm
Found in: Assassin's Guild Library, Marksman's Guild
Completion Status: Small Success complete.

Small Success

Stage 1

  • Lvl 1 (5pts): Quick Reload; Pick a type of firearm from the firearm and reduce its reloading speed (action → bonus action, bonus action → reaction).
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +2 Max HP. (Up to 40)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): Firearm HIT rolls now have a [+1] bonus.
  • Lvl 6 (5pts): Gain [1] [d8] hit dice.
  • Lvl 7 (5pts): +2 Max HP. (Up to 40)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 10 (5pts): +1 Extra attacks with guns.

Stage 2

  • Lvl 1 (5pts): Ammunition Expert; Can craft 2 ammunition shots costing 50Sc that deal an [1d6] extra piercing damage. {AE}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 3 (5pts): +1 Intelligence score. (Up to 20)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 5 (5pts): +2 Max HP. (Up to 40)
  • Lvl 6 (5pts): Gain [1] [d8] hit dice.
  • Lvl 7 (5pts): +1 Intelligence score. (Up to 20)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 200)
  • Lvl 9 (5pts): +2 Max HP. (Up to 40)
  • Lvl 10 (5pts): {AE} cost is now 1Gc and bonus damage is now [1d8].

Stage 3

  • Lvl 1 (5pts): Master Evasion; Roll a dexterity saving throw against the incoming firearm attack. On a success, reduce the damage by [2d6] otherwise reduce it by half as much. (1 reaction) {ME}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (5pts): {ME} DMG reduction is now [2d6+1].
  • Lvl 4 (5pts): +1 Wisdom score. (Up to 20)
  • Lvl 5 (5pts): Gain [1] [d8] hit dice.
  • Lvl 6 (5pts): {ME} DMG reduction is now [2d6+2].
  • Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
  • Lvl 8 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 9 (5pts): {ME} DMG reduction is now [2d6+3].
  • Lvl 10 (5pts): +5 Comprehension. (Up to 250)

Stage 4

  • Lvl 1 (5pts): Gunslinger’s Mark; Customize a firearm making it uniquely identifiable. This also gives the firearm a [+2] damage bonus. {GM}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (5pts): +5 movement speed. (Up to 50)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 5 (5pts): Disengage is now a bonus action.
  • Lvl 6 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 7 (5pts): +2 Max HP. (Up to 60)
  • Lvl 8 (5pts): +5 movement speed. (Up to 50)
  • Lvl 9 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 10 (5pts): ½ cover counts as ¾ cover.

Stage 5

  • Lvl 1 (5pts): Gunslinger’s Insight; Attacks against creatures that you cannot see no longer have disadvantage. {GI}
  • Lvl 2 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 3 (5pts): +5 movement speed. (Up to 50)
  • Lvl 4 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 5 (5pts): +1 Wisdom score. (Up to 25)
  • Lvl 6 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 7 (5pts): +2 Max HP. (Up to 60)
  • Lvl 8 (5pts): +5 movement speed. (Up to 50)
  • Lvl 9 (5pts): +5 Comprehension. (Up to 250)
  • Lvl 10 (5pts): +1 Wisdom score. (Up to 25)