Gunslinger's Repertoire
Gunslinger Technique Cluster
Collection: | Martial Technique Collection |
---|---|
Grade: | Red 1 |
Number of Stages: | 5 |
Requirements: | Firearm |
Found in: | Assassin's Guild Library, Marksman's Guild |
Completion Status: | Small Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Quick Reload; Pick a type of firearm from the firearm and reduce its reloading speed (action → bonus action, bonus action → reaction).
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +2 Max HP. (Up to 40)
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): Firearm HIT rolls now have a [+1] bonus.
- Lvl 6 (5pts): Gain [1] [d8] hit dice.
- Lvl 7 (5pts): +2 Max HP. (Up to 40)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): +1 Extra attacks with guns.
Stage 2
- Lvl 1 (5pts): Ammunition Expert; Can craft 2 ammunition shots costing 50Sc that deal an [1d6] extra piercing damage. {AE}
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +1 Intelligence score. (Up to 20)
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): +2 Max HP. (Up to 40)
- Lvl 6 (5pts): Gain [1] [d8] hit dice.
- Lvl 7 (5pts): +1 Intelligence score. (Up to 20)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +2 Max HP. (Up to 40)
- Lvl 10 (5pts): {AE} cost is now 1Gc and bonus damage is now [1d8].
Stage 3
- Lvl 1 (5pts): Master Evasion; Roll a dexterity saving throw against the incoming firearm attack. On a success, reduce the damage by [2d6] otherwise reduce it by half as much. (1 reaction) {ME}
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): {ME} DMG reduction is now [2d6+1].
- Lvl 4 (5pts): +1 Wisdom score. (Up to 20)
- Lvl 5 (5pts): Gain [1] [d8] hit dice.
- Lvl 6 (5pts): {ME} DMG reduction is now [2d6+2].
- Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 8 (5pts): +5 Comprehension. (Up to 250)
- Lvl 9 (5pts): {ME} DMG reduction is now [2d6+3].
- Lvl 10 (5pts): +5 Comprehension. (Up to 250)
Stage 4
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): +5 movement speed. (Up to 50)
- Lvl 4 (5pts): +5 Comprehension. (Up to 250)
- Lvl 5 (5pts): Disengage is now a bonus action.
- Lvl 6 (5pts): +5 Comprehension. (Up to 250)
- Lvl 7 (5pts): +2 Max HP. (Up to 60)
- Lvl 8 (5pts): +5 movement speed. (Up to 50)
- Lvl 9 (5pts): +5 Comprehension. (Up to 250)
- Lvl 10 (5pts): ½ cover counts as ¾ cover.
Stage 5
- Lvl 1 (5pts): Gunslinger’s Insight; Attacks against creatures that you cannot see no longer have disadvantage. {GI}
- Lvl 2 (5pts): +5 Comprehension. (Up to 250)
- Lvl 3 (5pts): +5 movement speed. (Up to 50)
- Lvl 4 (5pts): +5 Comprehension. (Up to 250)
- Lvl 5 (5pts): +1 Wisdom score. (Up to 25)
- Lvl 6 (5pts): +5 Comprehension. (Up to 250)
- Lvl 7 (5pts): +2 Max HP. (Up to 60)
- Lvl 8 (5pts): +5 movement speed. (Up to 50)
- Lvl 9 (5pts): +5 Comprehension. (Up to 250)
- Lvl 10 (5pts): +1 Wisdom score. (Up to 25)