Daredevil
Gunslinger Technique Cluster
Collection: | Gunslinger Technique Cluster |
---|---|
Grade: | Red 1 |
Number of Stages: | 3 |
Requirements: | Firearm |
Found in: | Assassin's Guild Library, Marksman's Guild |
Completion Status: | Small and Large Success complete. |
Small Success
Stage 1
- Lvl 1 (5pts): Two-Gun Fighting Style; When wielding two one-handed guns and taking an attack action, you can use a bonus action to attack with the off-hand gun.
- Lvl 2 (5pts): You can now reload when your hands are full.
- Lvl 3 (5pts): +5 Comprehension. (Up to 200)
- Lvl 4 (5pts): +2 Max HP. (Up to 40)
- Lvl 5 (5pts): +4 firearm damage when wielding only one one-handed gun.
- Lvl 6 (5pts): Gain [1] [d8] hit dice.
- Lvl 7 (5pts): +2 Max HP. (Up to 40)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): +5 Comprehension. (Up to 200)
Stage 2
- Lvl 1 (5pts): Taunt; You can taunt a target (range 60ft) and they must make a Wisdom saving throw with DC [8+wis mod]. On a fail, the creature is taunted for 1 minute and any attacks that creature makes against you gain disadvantage. The save is repeated at the end of each of its turns. On a success, the target is immune to this feature for 24 hours. (1 action) {T}
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): {T} DC is now [9+wis mod].
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): +3 Max HP. (Up to 60)
- Lvl 6 (5pts): +5 Comprehension. (Up to 200)
- Lvl 7 (5pts): {T} DC is now [10+wis mod].
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): You are now immune to the frightened condition.
- Lvl 10 (5pts): +5 Comprehension. (Up to 200)
Stage 3
- Lvl 1 (5pts): Blink of an eye; While not surprised and at the start of combat, you can draw a gun and make an attack action before initiative is rolled. No reactions can be used in response to this feature.
- Lvl 2 (5pts): +5 Comprehension. (Up to 200)
- Lvl 3 (5pts): +3 Max HP. (Up to 60)
- Lvl 4 (5pts): +5 Comprehension. (Up to 200)
- Lvl 5 (5pts): +1 to critical hit threshold when using firearms.
- Lvl 6 (5pts): +5 Comprehension. (Up to 200)
- Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 8 (5pts): +5 Comprehension. (Up to 200)
- Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
- Lvl 10 (5pts): +5 Comprehension. (Up to 200)
Large Success
Stage 1
- Lvl 1 (8pts): Total of +5 firearm damage when wielding only one one-handed gun.
- Lvl 2 (8pts): +1 firearm damage when dual-wielding.
- Lvl 3 (8pts): +5 Comprehension. (Up to 250).
- Lvl 4 (8pts): Total of +6 firearm damage when wielding only one one-handed gun.
- Lvl 5 (8pts): +5 Comprehension. (Up to 250)
- Lvl 6 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 7 (8pts): Total of +7 firearm damage when wielding only one one-handed gun.
- Lvl 8 (8pts): Total of +2 firearm damage when dual-wielding.
- Lvl 9 (8pts): +5 Comprehension. (Up to 250)
- Lvl 10 (8pts): Total of +8 firearm damage when wielding only one one-handed gun.
Stage 2
- Lvl 1 (8pts): {T} DC is now [11+wis mod].
- Lvl 2 (8pts): +5 Comprehension. (Up to 250)
- Lvl 3 (8pts): +1 Wisdom score. (Up to 20)
- Lvl 4 (8pts): {T} DC is now [12+wis mod].
- Lvl 5 (8pts): +5 Comprehension. (Up to 250)
- Lvl 6 (8pts): +1 Wisdom score. (Up to 20)
- Lvl 7 (8pts): {T} DC is now [13+wis mod].
- Lvl 8 (8pts): +5 Comprehension. (Up to 250)
- Lvl 9 (8pts): +1 Wisdom score. (Up to 20)
- Lvl 10 (8pts): {T} DC is now [14+wis mod].
Stage 3
- Lvl 1 (8pts): If “Blink of an eye” has been used, gain a +1 to initiative.
- Lvl 2 (8pts): +5 Comprehension. (Up to 250)
- Lvl 3 (8pts): +1 Dexterity score. (Up to 25)
- Lvl 4 (8pts): +5 Comprehension. (Up to 250)
- Lvl 5 (8pts): If “Blink of an eye” has been used, gain a total of +2 to initiative.
- Lvl 6 (8pts): +5 Comprehension. (Up to 250)
- Lvl 7 (8pts): +2 Max HP. (Up to 60)
- Lvl 8 (8pts): +5 Comprehension. (Up to 250)
- Lvl 9 (8pts): If “Blink of an eye” has been used, gain a total of +3 to initiative.
- Lvl 10 (8pts): +1 Dexterity score. (Up to 25)