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Falconry Swarm Maneuvers

Beast Taming Technique Cluster

Collection: Falconry Collection
Grade: Red 1
Number of Stages: 1*
Requirements: A group of uncorrupted and willing (wild or hand-raised) hawn, falcon or eagle below 1 year of age.
Found in: Lord Faltin's Collection
Completion Status: Small Perfection

Small Success

Stage 1

  • Lvl 1 (2pts): Swarm maneuverer’s; You make a falconry check attempting to teach your bird one swarm maneuverer from the list below. The result of this check is added to a running total that once complete, allows you to perform the command. If the maneuverer or internal technique is described with the comprehension system then a total of 30 (+10 for every additional bird in the swarm) is a point towards the technique, this point is given to each participating bird. {SM}
  • Lvl 2 (5pts): +1 Dexterity score. (Up to 25)
  • Lvl 3 (5pts): +5 Comprehension. (Up to 300)
  • Lvl 4 (5pts): +1 Wisdom score. (Up to 25)
  • Lvl 5 (5pts): {E/DS} Swarm health is now * 3
  • Lvl 6 (5pts): +1 Wisdom score. (Up to 25)
  • Lvl 7 (5pts): +5 Comprehension. (Up to 300)
  • Lvl 8 (5pts): +1 Wisdom score. (Up to 25)
  • Lvl 9 (5pts): +5 Comprehension. (Up to 300)
  • Lvl 10 (5pts): {E/DS} Now takes a Reaction to perform.

Large Success

Stage 1

  • Lvl 1 (10pts): {SM} point threshold now grants 2 points for each participating bird.
  • Lvl 2 (10pts): +1 Dexterity score. (Up to 30)
  • Lvl 3 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 4 (10pts): +1 Wisdom score. (Up to 30)
  • Lvl 5 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 6 (10pts): +1 Wisdom score. (Up to 30)
  • Lvl 7 (10pts): {SM} point threshold now grants 3 points for each participating bird.
  • Lvl 8 (10pts): +5 Comprehension. (Up to 350)
  • Lvl 9 (10pts): +1 Wisdom score. (Up to 30)
  • Lvl 10 (10pts): {E/DS} Swarm health is now * 3.5

Small Perfection

Stage 1

  • Lvl 1 (10pts): {SM} point threshold now grants 5 points for each participating bird.
  • Lvl 2 (10pts): +1 Dexterity score. (Up to 35)
  • Lvl 3 (10pts): +5 Comprehension. (Up to 400)
  • Lvl 4 (10pts): +1 Wisdom score. (Up to 35)
  • Lvl 5 (10pts): +5 Comprehension. (Up to 400)
  • Lvl 6 (10pts): +1 Wisdom score. (Up to 35)
  • Lvl 7 (10pts): {SM} point threshold now grants 6 points for each participating bird.
  • Lvl 8 (10pts): +5 Comprehension. (Up to 400)
  • Lvl 9 (10pts): +1 Wisdom score. (Up to 35)
  • Lvl 10 (10pts): {E/DS} Swarm health is now * 4

Maneuver List

Tier Level Name Cost Details
Tier 1 Small Success Enter/Disband Swarm {E/DS} Cost: 10 Falconry Check Total. You decide on a visual and/or auditory signal. Make a DC 10 Falconry Check, on a success, presuming you birds are within range to perceive it they will enter or disband from the swarm on their next available turn. A swarm must consist of at least 4 birds or more. Whilst in a swarm, birds cannot use any maneuverer outside of a falconry swarm technique. A swarm can only be entered once per long rest. The swarms stats are calculated as followed: The bird with the lowest AC is taken as the swarms AC. The added total of all birds health * 2 is the total of the swarms health. The bird with the slowest movement speed is taken as the swarms speed. The hit of the swarm is now (highest birds hit roll – lowest birds hit roll) and has a range of 5ft. The damage of the swarms talon attack is now ([SwarmSize]D8+[SwarmsCollectiveDEX]+talonDMGbonuses). The swarm is resistant to; Bludgeoning, Piercing and Slashing Damage. The swarm cannot be collectively; charmed, frightened, grappled, paralyzed, prone, restrained, or stunned conventionally. The swarm retains any skills that are universal across every bird in the swarm. (e.g. keen sight, dark vision, etc.). Upon disbanding a swarm, all birds will return to their previous positions in the initiative order, presuming they had one prior, otherwise will roll a new initiative. (1 Bonus Action) {E/DS}
Tier 1 Small Success Collective Dive {CD} Cost: 40 Falconry Check Total. You direct your birds to make a Collective Dive. Make a DC 13 Falconry Check, on a success, your swarm will attempt to move a minimum of 30ft downwards towards their target on their next available turn and make a Talons attack roll. Failing to move the 30ft distance puts the attack roll at disadvantage. On a successful hit, gain a (+1d10) bonus to damage per bird in the swarm and for the remaining turn the swarm can move away from the target without provoking an attack of opportunity. (1 Bonus Action) {CD}
Tier 1 Small Success Shriek {S} Cost: 30 Falconry Check Total. You direct your birds to let out an air-shattering shriek. Make a DC 12 Falconry check, on a success each creature within a 60ft radius that can hear the shriek must make a DC 15 wisdom save. If a creature fails their save they are Frightened for the next minute. A Frightened creature can repeat this saving throw at the start of its next turn. On a successful wisdom save, the creature cannot be effected by this maneuverer for the next 24 hours. (1 Bonus Action) {S}
Tier 1 Small Success Obscure Target {OT} Cost: 40 Falconry Check Total. You direct your birds towards a single creature within the swarms range. Make a DC 12 Falconry check, on a success the swarm will bundle into a tight flock of blurring feathers around the chosen creature until the start of the falconers next turn. For the duration, the swarm’s movement is 0 but counts as ½ cover for the chosen target.
Tier 1 Small Success Ravage {R} Cost: 50 Falconry Check Total. You direct your birds towards a single creature within the swarms range. Make a DC 13 Falconry check, on a success your birds move into that creatures square and begin to swarm the target; pecking, clawing and shrieking in a disruptive way. The target must makes a DC 15 wisdom saving throw or be stunned until the start of their next turn. This manoeuvre cannot be used on the same creature more than once per combat.