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The Domain Path.


Pathway Information

Universe: Rathadel
Pathway: Path 1
Aliases:
  • The Domain Path
  • Corrupted Path
  • Corruption
  • Domain

The current primary path found within Rathadel.

Realms

Realm Number Realm Name Realm Subrealms
1 Body Forming
  1. Opened Meridian
  2. Unstable Meridian
  3. Stable Meridian
  4. Pure Meridian
2 Domain Gathering ?
3 Aura Broadening ?
4 ? ?
5 ? ?
6 ? ?
7 ? ?
8 ? ?
9 ? ?
10 ? ?

Body Forming

Description

Energy State: At the start, energy flow through the body is incredibly difficult and very dangerous.

Start this realm by reaching the first subrealm: Opened Meridian. In order to have any hope of getting stronger you must first adapt your own form to be more durable, both mentally and physically. By utilizing a variety of techniques and forming a strong body, you will naturally start to circulate energy throughout yourself.

Progression

You must form a conection with a Domain entity (beings native to ) Known by those living on Boralidin as “Corruption” or “Domain Corruptions”.

Their are 8 types of domain abilities. The type of a domain users ability will effect the abilities traits and the required type of domain energy it requires to grow.

The Eight Domain Types

Name Description Rarity Divine Origin
Emitter Emitters are able to form and emit a variety of different substances. A classic example would be someone able to emit a fireball, or someone able to bend water. 40% Chance ???
Enhancer Enhancers are able to enhance an attribute they possess beyond normal human limits. An example would be to temporarily enhancer their stamina to get an unhuman burst of speed. 15% Chance ???
Influencer Influencers are able to use their abilities to manipulate the minds of others in some way. An example would be the ability to read the surface thoughts of those they can see. 13% Chance ???
Mutant Mutants have a permanent (normally body based) feature once they have corrupted which they can utilise in some way. An example would be a mutant will gills being able to breath underwater. 12% Chance ???
Manipulator Manipulators are able to use their abilities to influence and manipulate other people’s domain abilities. 10% Chance ???
Artificer Artificers are able to use their abilities to influence objects, usually aided by or reliant on their domain focus. An example would be to summon a forging hammer that provided major bonus to crafting. 5% Chance ???
Spatial Spatials are able to use their abilities to manipulate and warp aspects of space in a variety of ways. An example would be the ability to blink teleport. 3% Chance ???
Chronomancer Chronomancers are able to use their abilities to manipulate and warp aspects of time in a variety of ways. An example would be the ability to send messages back to your past self so your current self can be alerted of future attacks. 2% Chance ???