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Rogue

Class Description

A figure in the shadows, skilled with many tools, the Rogue stands unrivalled when it comes to mastering skills and stealthy dispatching opponents.

Class Features

Hit Points & Dice

1d8 per Rogue level Hp at 1st level: 8 + Constitution Mod. Hp after 1st level: 1d8 + Constitution Mod.

Proficiencies

Armour: Light armour Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, claws, guns. Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose four from Acrobatics, Athletics, Crafting, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background: - (a) a rapier or (b) a shortsword or © an Imperial claw - (a) a shortbow and quiver of 20 arrows or (b) a shortsword or © a revolver and 12 revolver ammo (d) an Imperial claw - (a) a burglar's pack, (b) a dungeoneer's pack, or © an explorer's pack Leather armour, two daggers, and thieves' tools

Levelling Table

Level Proficiency Bonus Sneak Attack Features
1 +2 1d6 Expertise, Sneak Attack
2 +2 1d6 Cunning Action
3 +2 2d6 Roguish Archetype
4 +2 2d6 Ability Score Improvement
5 +3 3d6 Uncanny Dodge
6 +3 3d6 Expertise
7 +3 4d6 Evasion
8 +3 4d6 Ability Score Improvement
9 +4 5d6 Roguish Archetype Feature
10 +4 5d6 Ability Score Improvement
11 +4 6d6 Reliable Talent
12 +4 6d6 Ability Score Improvement
13 +5 7d6 Roguish Archetype Feature
14 +5 7d6 Blind sense
15 +5 8d6 Slippery Mind
16 +5 8d6 Ability Score Improvement
17 +6 9d6 Roguish Archetype Feature
18 +6 9d6 Elusive
19 +6 10d6 Ability Score Improvement
20 +6 10d6 Stroke of Luck

Features

Rogue Archetypes