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Rogue

Class Description

A figure in the shadows, skilled with many tools, the Rogue stands unrivalled when it comes to mastering skills and stealthy dispatching opponents.

Class Features

Hit Points & Dice

1d8 per Rogue level Hp at 1st level: 8 + Constitution Mod. Hp after 1st level: 1d8 + Constitution Mod.

Proficiencies

Armour: Light armour Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, claws, guns. Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose four from Acrobatics, Athletics, Crafting, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background: - (a) a rapier or (b) a shortsword or © an Imperial claw - (a) a shortbow and quiver of 20 arrows or (b) a shortsword or © a revolver and 12 revolver ammo (d) an Imperial claw - (a) a burglar's pack, (b) a dungeoneer's pack, or © an explorer's pack Leather armour, two daggers, and thieves' tools

Levelling Table

Level Proficiency Bonus Sneak Attack Features
1 +2 1d6 Expertise, Sneak Attack

Features

Rogue Archetypes