Table of Contents
**This is an old revision of the document!**
Rogue
Class Description
A figure in the shadows, skilled with many tools, the Rogue stands unrivalled when it comes to mastering skills and stealthy dispatching opponents.
Class Features
Hit Points & Dice
1d8 per Rogue level Hp at 1st level: 8 + Constitution Mod. Hp after 1st level: 1d8 + Constitution Mod.
Proficiencies
Armour: Light armour Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, claws, guns. Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose four from Acrobatics, Athletics, Crafting, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
Equipment
You start with the following equipment, in addition to the equipment granted by your background: - (a) a rapier or (b) a shortsword or © an Imperial claw - (a) a shortbow and quiver of 20 arrows or (b) a shortsword or © a revolver and 12 revolver ammo (d) an Imperial claw - (a) a burglar's pack, (b) a dungeoneer's pack, or © an explorer's pack Leather armour, two daggers, and thieves' tools
Levelling Table
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1 | +2 | 1d6 | Expertise, Sneak Attack |