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Reaver

Class Description

As a Reaver your role is to master the blade. No one can move as fast or as elegantly as you can in combat. You slash and pierce from move to move in a flurry of blades. No one can match your grace in combat, nor shall they forget your dancing blade.

The Reaver is all about using chain-based attacks and combining moves and stances in order to deal large amounts of damage in the battlefield, while maintaining the mobility to dart from foe to foe, a solid alternative for a fighter esc class.

Class Features

Hit Points & Dice

1d10 per Reaver level Hp at 1st level: 10 + Constitution Mod. Hp after 1st level: 1d10 + Constitution Mod.

Proficiencies

Armour: Light armour, Medium armour, shields Weapons: Simple weapons, shortswords, martial melee weapons. Tools: One type of artisan's or one musical instrument Saving Throws: Dexterity, Charisma Skills: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation, Perception, Sleight of Hand, Stealth. Skill: Gain proficiency with Performance.

Equipment

You start with the following equipment, in addition to the equipment granted by your background: - (a) chain shirt or (b) leather armour and a dagger - (a) a martial weapon and a shield or (b) two martial weapons - (a) a dungeoneer's pack or (b) an explorer's pack

Levelling Table

Level Proficiency Bonus Chain Length Features
1 +2 0 Quick Footed, Spirit of the Dance
2 +2 1 Dancing Blade, Basic Dances
3 +2 1 Reaver Archetype
4 +2 1 Ability Score Improvement
5 +3 2 Side Step
6 +3 2 Halting Dances
7 +3 2 Archetype Feature
8 +3 3 Silencing Song, Ribbon Mastery
9 +4 3 Ability Score Improvement
10 +4 3 Intermediate Dances
11 +4 4 Formless Dance
12 +4 4 Ability Score Improvement
13 +5 4 Archetype Feature
14 +5 5 Stance Mastery
15 +5 5 Archetype Feature
16 +5 5 Ability Score Improvement
17 +6 6 Advanced Dances
18 +6 6 Archetype Feature, Formless Dance
19 +6 6 Ability Score Improvement
20 +6 7 Archetype Feature, Flawless Dance

Features

Quick Footed

At 1st level, you find yourself learning the footwork of the dance. You are able to move in a more controlled manner as well as being able to move faster than before. Gain +20ft movement.

Spirit of the Dance

At 1st level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your reaver level. Once you use this feature, you must finish a short or long rest before you can use it again.

Dancing Blade

At 2nd level, you learn the way of the dance. You flow with the blade from one strike to another. Each attack is just another move within your performance. You can chain Basic Dance moves using a blade as long you hit with your last move (for a maximum of your chain limit seen in the leveling table not including the first move). The chain starting move is what is used. For example, if the first move costs an action, then the dance costs an action to start, however anything chained afterwards is free. When dancing, the next move you wish to perform cannot be the same as the previous move.