Table of Contents
**This is an old revision of the document!**
World Builder
Perquisites: Requires completion of Mental Constructs
Master of the Art: Lasiren
Mastery Table
Level | Feature |
0 | Manipulate Elements |
1 | Memorable Location, Refined Generation |
2 | Wider Horizons, Refined Generation |
3 | Mirrored Location, Manipulate Elements, Refined Generation |
4 | Fabricated Location, Refined Generation |
5 | Form Fauna, Wider Horizons, Manipulate Elements, Refined Generation |
Features
Manipulate Elements
You gain minor control over the basic elements. Whilst defining a construct you are able to add a mild wind effect, manipulate the flow of water if applicable and cause flames to flicker naturally assuming the elemental source exists within the construct.
At 3rd level you gain a stronger understanding of the elements and can add effects such as strong winds, rainfall and spreading fire. These effects will not damage entities within the construct or give off correct sensory effects for anything other than sound.
At 5th level you gain a full understanding of the natural elements and can replicate any natural event you have seen before such as a thunder storm or blizzard. Elemental effects will now apply the correct sensory information to those who interact with it, for example fire will now give off heat and ice will feel cold to the touch, however will still deal no damage.
Memorable Location
You gain an additional memorable location slot.
Refined Generation
At 1st level the time it takes to create a Memorable Location is reduced from a week to 5 day’s and continues to drop by 1 day for every additional level placed into World Builder. (At level 5 it takes one day to create)
Wider Horizons
Now you are able to start creating memorable locations at a faster rate, you decide its worth testing how far you can push their physical boundaries.
At 2nd level you learn how to increase the maximum radius of a memorable location from 50ft to 100ft.
At 5nd level you learn how to increase the maximum radius of a memorable location from 100ft to 200ft
Mirrored Location
At 3rd level you are now able to enter a construct and choose a mirrored location instead of either an empty or memorable location. A mirrored location creates a space similar to that of a memorable location in terms of size and shape (size scales with memorable location size). , however instead instantly constructs the space based around wherever your body is.
If an effect or entity cannot be replicated by your current skill set it will be ignored and missing from the construct once defined. Likewise if you have not observed an area within the range of the mirrored location it will appear the same as the default construct. Mirrored constructs are not memorised. You cannot memorize a location within a mirrored location.
Fabricated Location
At 4th level you learn how manipulate your [essence] in such a way that you are able to form a believable Environment to your own specifications.
Each day you passively generate 100 points of [essence], this essence can be used to form environmental features within a construct ranging from simple plant life to a mountain or building. The cost of creating such features are ultimately DM’s discretion. Assuming you have experienced the things you are trying to create within your fabricated construct, and said things are not sentient creatures then you are limited simply by your creativity and [essence name].
Environmental features added to a construct are not permanent, they are lost when a construct is not-upheld. The expended [essence name] cannot be reclaimed.
Fabricated constructs are not memorised and as such break down when nothing remains to uphold them. They cannot be memorised from within a construct or defined from any other position.
Environmental Feature Price Table
Feature | Description | Essence Cost |
---|---|---|
Simple Substrate [50ft] | Simple substrate allows you to manipulate the flooring of your construct, making it any material you have experienced before. This can range from fertile soil to stone to sand. The substrate cannot be a liquid. | 10 Essence |
Simple foliage [40ft] | Simple foliage is the non-specific plant life that coats the ground of a construct. It can range from grass to mosses to small flowers. You are able to dictate the plant-life of 8 tiles of space. | 10 Essence |
Simple Rock-work [30ft] | Simple Rockwork allows you to place 30ft of rocks, pebbles or stones in an area. This can be used create one large stone or a scattering of small ones. | 20 Essence |
Small Liquid Source [10ft] | This allows you to create a sources of liquid that you have experienced before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | 50 Essence |
Large Liquid Source [120ft] | This allows you to create large sources of liquid that you have experiences before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | 500 essence |