World Builder

Perquisites: Requires completion of Mental Constructs

Master of the Art: Lasiren

Mastery Table

Level Feature
0 Manipulate Elements
1 Memorable Location, Refined Generation
2 Wider Horizons, Refined Generation
3 Mirrored Location, Manipulate Elements, Refined Generation
4 Fabricated Location, Iridescent Essence, Refined Generation
5 Form Fauna, Wider Horizons, Manipulate Elements, Refined Generation

Features

Manipulate Elements

You gain minor control over the basic elements. Whilst defining a construct you are able to add a mild wind effect, manipulate the flow of water if applicable and cause flames to flicker naturally assuming the elemental source exists within the construct.

At 3rd level you gain a stronger understanding of the elements and can add effects such as strong winds, rainfall and spreading fire. These effects will not damage entities within the construct or give off correct sensory effects for anything other than sound.

At 5th level you gain a full understanding of the natural elements and can replicate any natural event you have seen before such as a thunder storm or blizzard. Elemental effects will now apply the correct sensory information to those who interact with it, for example fire will now give off heat and ice will feel cold to the touch, however will still deal no damage.

Memorable Location

You gain an additional memorable location slot.

Refined Generation

At 1st level the time it takes to create a Memorable Location is reduced from a week to 5 day’s and continues to drop by 1 day for every additional level placed into World Builder. (At level 5 it takes one day to create)

Wider Horizons

Now you are able to start creating memorable locations at a faster rate, you decide its worth testing how far you can push their physical boundaries.

At 2nd level you learn how to increase the maximum radius of a memorable location from 50ft to 100ft.

At 5nd level you learn how to increase the maximum radius of a memorable location from 100ft to 200ft

Mirrored Location

At 3rd level you are now able to enter a construct and choose a mirrored location instead of either an empty or memorable location. A mirrored location creates a space similar to that of a memorable location in terms of size and shape (size scales with memorable location size). , however instead instantly constructs the space based around wherever your body is.

If an effect or entity cannot be replicated by your current skill set it will be ignored and missing from the construct once defined. Likewise if you have not observed an area within the range of the mirrored location it will appear the same as the default construct. Mirrored constructs are not memorised. You cannot memorize a location within a mirrored location.

Iridescent Essence

At 4th level Lesiren explains to you the basics of Iridescent Essence, the swirling white energy that surrounds you whilst within the mind palace. She explains that the essence can be used in a magnitude of different ways across each of the daughter’s masteries to effect the way you manipulate a construct.

You start with a base generation rate of 100 essence per day. Generating essence can be enhanced through other methods but the first three you are taught are as follows:

  • Gain a generation rate bonus of 10 in peaceful places per time-slot.
  • Gain a generation rate bonus 15 around landmarks per time-slot.
  • Gain a generation rate bonus of 25 around iterators per time-slot.

Fabricated Location

At 4th level you learn how manipulate your Iridescent essence in such a way that you are able to form a believable Environment to your own specifications.

This essence can be used to form environmental features within a construct , ranging from simple plant life to a mountain or building. The cost of creating such features are ultimately DM’s discretion but reference prices can be found in the Environmental Features list below. Assuming you have experienced the things you are trying to create within your fabricated construct, and said things are not sentient creatures then you are limited simply by your creativity and Iridescent essence.

Environmental features added to a construct are not permanent, they are lost when a construct is not-upheld. The expended Iridescent essence cannot be reclaimed.

Fabricated constructs are not memorised and as such break down when nothing remains to uphold them. They cannot be memorised from within a construct or defined from any other position.

Form Fauna

At 5th level you learn how to use your [essence] to replicate simple creatures within your construct.

Simple creatures count as any entity incapable of “complex reasoning” and is animalistic in nature. You must have seen the creature you are attempting to replicate. The creature will act as they would naturally, meaning hostile creatures will remain hostile within the construct however can deal no damage.

Creature Size Category Price per Creature
Tiny 50 Essence
Small 200 Essence
Medium 400 Essence
Large 600 Essence
Huge 800 Essence
Gargantuan 1500 Essence Base

Environmental Feature Price Table

Feature Description Essence Cost
Simple Substrate [50ft] Description 10 Essence
Simple foliage [40ft] Description 10 Essence
Advanced Foliage [20ft] Description 50 essence
Simple Rock-work [30ft] Description 20 Essence
Small Liquid Source [10ft] Description 50 Essence
Large Liquid Source [120ft] Description 500 essence
Small Structure Description 300 Essence
Medium Structures Description 500 Essence
Large Structures Description 1000 Essence
Huge Structures Description 3000 Essence Base
Small Tree Description 25 Essence
Medium Tree Description 50 Essence
Large Tree Description 100 Essence
Huge Tree Description 300 Essence Base
Basic Terrain Manipulation [100ft ] Description 1000 Essence Base
Extreme Terrain Manipulation [100ft] Description 3000 Essence Base