Table of Contents
Mind Thief
Perquisites: Requires completion of Mental Constructs
Master of the Art: Kassandra
Mastery Table
Level | Feature |
0 | Enhanced Surface Thoughts |
1 | Hostile Environment, Intellectual Endurance |
2 | Essence Refining |
3 | Shattered Veil, Intellectual Endurance |
4 | Mental Net |
5 | Replicated Sentience, Intellectual Endurance |
Features
Enhanced Surface Thoughts
Your ability to peer into the minds of others becomes more acute, attempts to skim surface thoughts are now made at advantage. The advantage on this check can instead be forfeited in exchange for trying to skim a deeper thought.
Attempts to skim surface thoughts are now undetectable if the creature is lower level than you.
Hostile Environment
At 1st you learn how to manipulate the dangers within your construct, upon generating a construct you can choose whether or not to toggle on this feature. Hostile effects experienced within your construct now deal damage, and are perceived as they naturally would be. E.G. Fire will now burn when touched, excessively cold weather can freeze you.
This damage is dealt as mental damage and carries over to a targets physical body upon being ejected from a construct. A creature killed within a construct is considered brain dead.
Intellectual Endurance
At 1st level you learn how to further fortify your construct, allowing you to support more minds than ever. Your constructs mind limit increases from 4 to 5.
At 3rd level it increases from 5 to 6 and you are now able to enter a construct three times per long rest.
At 5th level it increases from 6 to 7 and you are now able to enter a construct four times per long rest.
Essence Refining
At 2nd level you are taught how to catch the essence stored within dying creatures before it completely disperses. Creatures killed within a construct can now be refined to give you iridescent essence as a bonus, the reward bonus is ultimately DM's discretion but can be based off of the table below.
Creature Size | Essence Bonus | Encounter Severity | Essence Bonus | |
---|---|---|---|---|
Tiny | 16 | Easy | 10 | |
Small | 66 | Normal | 50 | |
Medium | 133 | Hard | 100 | |
Large | 200 | Risky | 300 | |
Huge | 266 | Deadly | 500 | |
Gargantuan | 500 | Suicidal | 1000 |
Shattered Veil
Everyone has memories, everyone has experiences, and at 3rd level you are shown how to shatter the wall between skimming a surface through and barging into one.
As an action, once per long-rest, you can attempt to force your way into the memories of a creature within your construct. The target creature must be within 5ft of you.
For 1000 iridescent essence you can search for one experience you believe the target possesses. If it is a success you step into that memory and are allowed to experience it through them. If such an experience does not exist, you will be shown the closest relating memory that the creature has to the desired topic. This effect is instantaneous. If this ability is used in combat, turn order resumes after the memory is viewed.
This ability cannot be used again for 1d10 days.
Mental Net
At 4th level you are taught a better way of drawing a large number of targets into your construct for short amount of time. This ability can be used a number of times equal to your standard construct mind limit, but reduces your maximum mind limit by 1 until your next long rest.
As an action, you send out a mental net. Creatures with a 100ft sphere centred on you are drawn into a construct without it breaking. You must expend 10 iridescent essence per-mind, per-turn to keep the mental net in effect. If you fail to uphold the cost then the construct shatters, regardless of persistence.
You can choose to drop minds from your mental net as a reaction to lessen the cost, creatures dropped from a mental net are ejected from a construct.
Replicated Sentience
At 5th level you are shown how to capture the essence of a creature you have killed within a construct.
Upon killing a creature within a construct, instead of refining it’s essence for a bonus you can attempt to match it with an equal value of iridescent essence. This will store the entity as an essence signature within your constructs. This signature can be used to replicate the creature within a construct for a price correlating to the table below, at a later date. Replicated creature’s act as they normally would, retaining memory, instinct and behavior of their physical counterparts. This includes natural hostility if applicable.
If the creature is capable of long term memory, they retain their history and knowledge, gained prior to their death, though any memory gained past this point is unique to the construct they reside in and will vanish with the replicated creature if the construct is destroyed.
Creature Size | Essence Base |
---|---|
Tiny | 150 |
Small | 600 |
Medium | 1200 |
Large | 1800 |
Huge | 2400 |
Gargantuan | 4500 |