Table of Contents
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Gunslinger - (Korodel)
Class Description
Some say that there is no skill behind the man with the gun, that it is a cheap and undignified chance-based form of combat and that anyone could use one. Gunslingers are normally the ones to shoot such people. With great skill and power, a gunslinger cares first for his weapons of choice then for themselves, but that care is not unrewarding for combined they truly are a force to be afraid off. Some strike forwards thirsting for close combat, while others strike terror into their enemy’s, unseen from afar. There is a gun for every gunslinger, and a bullet for every one of their victims. Just hope you are not one of them.
Class Features
Hit Points & Dice:
1d8 per Gunslinger level Hp at 1st level: 8 + Constitution Mod. Hp after 1st level: 1d8 + Constitution Mod.
Proficiencies:
Armour: Light armour, Medium armour Weapons: Guns Tools: Tinker’s Tools Saving Throws: Dexterity, Wisdom Skills: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background: - (a) Leather Armour or (b) Hide Armour - (a) a dungeoneer’s pack or (b) an explorer’s pack A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools
Levelling Table
| Level | Proficiency Bonus | Features |
|---|---|---|
| 1 | +2 | Firearm Expertise, Gunslingers Favourite |
| 2 | +2 | Quick Reload, Trick shots |
| 3 | +2 | Gunslinger Archetypes |
| 4 | +2 | Ability Score Improvement |
| 5 | +3 | Extra Attack |
| 6 | +3 | Ammunition Expert |
| 7 | +3 | Archetype Feature |
| 8 | +3 | Ability Score Improvement, Master Evasion |
| 9 | +4 | Ammunition Expert Improvement |
| 10 | +4 | Gunslingers Stride |
| 11 | +4 | Gunslingers Mark, Extra Attack |
| 12 | +4 | Ability Score Improvement |
| 13 | +5 | Archetype Feature |
| 14 | +5 | Low Profile |
| 15 | +5 | Archetype Feature |
| 16 | +5 | Ability Score Improvement |
| 17 | +6 | Ammunition Expert Improvement |
| 18 | +6 | Archetype Feature, Gunslingers Insight |
| 19 | +6 | Ability Score Improvement |
| 20 | +6 | Archetype Feature |
Features
Starting Gun Table:
| Gun Type: | Name: | Accurate Range: | Ammo Capacity | Damage Roll: | Reload Time |
|---|---|---|---|---|---|
| Revolver | Anaconda | 5-40ft | 8 Bullets | 1d4+4 | Bonus Action |
| Revolver | Python | 10-45ft | 8 Bullets | 1d4+3 | Action |
| Revolver | Taurus | 5-35ft | 6 Bullets | 1d5+3 | Bonus Action |
| Revolver | Diamondback | 15-60ft | 6 Bullets | 1d4+3 | Bonus Action |
| Revolver | Remington | 15-70ft | 6 Bullets | 1d4+2 | Bonus Action |
| Revolver | Redmister | 20-80ft | 8 Bullets | 1d5 | Action |
| Revolver | Silverhorn | 5-100ft | 6 Bullets | 2d3+2 | Bonus Action |
| Revolver | Tornheart | 10-100ft | 8 Bullets | 1d6+2 | Action |
| Revolver | Slimhilt | 5-80ft | 6 Bullets | 2d3+2 | Bonus Action |
| Revolver | Astra | 15-90ft | 6 Bullets | 2d3+4 | Bonus Action |
| Revolver | Hazekiller | 5-110ft | 6 Bullets | 4D2+4 | Action |
| Rifle | BloodSeeker | 20-150ft | 8 Rounds | 2D10+10 | Action |
| Rifle | Redline | 40-260ft | 6 Rounds | 2D20+4 | Action |
| Rifle | Dew | 80-330ft | 6 Rounds | 3D20+5 | Action |
| Shotgun | Infiltrator | 30ft | 6 Shells | 2D12+10 | Action |
| Shotgun | Shortstock | 10ft | 8 Shells | 4D10+10 | Action |