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Immerey Garntail


Immerey Garntail

Bounty hunter

Imm's classic hunting getup.

Aliases
  • Imm Garntail
  • The Daughter
  • Chii Akuma

Characteristics

Race Half-Desh Hybrid (Human)
Gender Female
Age 19
Hair color Dark/Mousey Brown
Eye color Silver
Height 5ft 2in
Weight 99lbs

Professional Status

Affiliations
  • Whitewood
  • The Stone Clad
  • Cabrent
  • Mistwood
Occupations
  • Bounty Hunter
  • Casting Apprentice

Personal Status

Living Status Alive
Current Location Whitewood
Relatives
  • Lilith Garntail (Mother)
  • Unknown (Father)

Used Arts

  • Esoteric Infusion
  • The Gift (B&C)
  • Shade Sigils
  • Thieves Eyes
  • Linking
  • Casting
  • Crowning

Basic Overview

Imm is one of two player characters who find themselves as the current protagonists of the first campaign set on the continent of korodel. As of current she is a rogue caster in training, apprenticed to the city of Whitewood's head caster, Wen. Now looking into arc 3 of the campaign she has also asked for the aid of her close friend and leader of the city, Emilio Reyner, to help her regain some strength both physically and socially during their political trip to Kelus.

Appearance

Imm is a 19 year old Half-Desh/Human hybrid. She has a small and lithe build, visibly toned but not particularly muscular. Her face is youthful in appearance, often seen with a lightly mischievous grin on it. She has an olive skin tone, typical of her race, dotted with heavy freckles. She has a bullet scar on the left side of her stomach that's long healed over. Her hair starts as a deep brown and fades into a lighter tone at the end. It is short, wavy and slightly wild only just kept under control by the small rabbit-tail she keeps it in. Her eyes are a strikingly unnatural silver, due to her birth circumstances never allowing the pigment to develop fully. She stands in at 5ft2in, significantly taller than your average female Half-Desh, but about the size of a short human.

She wears a simple white shirt, which is usually left half-tucked into some dull brown trousers. Resting at her hips are set of thigh holsters that she's never without, the belt of which has a menagerie of trinkets, flasks and weapons hooked onto it. Her staple items of clothing include a well-loved, dull, green scarf and rain cloak kept from her time in the split. She wears a thin, black quartz bracer on her left arm which holds a blue Thieves eye within it. Whilst hunting the addition of black quartz armor and a pair of rifles join the collection of apparel.

Personality

Around her friends Imm is not what you'd call a quiet individual. Boisterous, rambunctious and a general whirlwind of chaos would be a gentle way to describe it. Fond of pranks and teasing, as she sees it, her friends exist for her alone to torment. She can be a bit much to handle upon first meeting, but it's a disastrous kind of charm you learn to appreciate and though impulsive, her antics bring a warmly amusing light with them. Imm's excitable nature comes from a good place if not one with a lack of discipline. She is incredibly loyal and holds the people she cares for very close. Having come from a lonely situation, she regards her inner clique as the closest thing she has to family and their well being is something she takes very seriously. There are few lengths she wouldn't be willing to go to for them and the ferocity with which she'd be willing to defend them is uncharacteristically intense.

Inwardly, she is fairly persistent and stubborn getting easily frustrated by things she can't quickly pick up on. Her short attention span certainty doesn't help with that however once she has something decided in her head, getting her to stop is a difficult challenge. Despite this, she suffers from a severe lack of confidence. Easily flustered and a complete train wreck in social situations, you wouldn't call her a people person. Imm at her forefront is an incredibly empathetic individual, still learning where to set her moral boundaries in a world constantly forcing her perspective to change. She is emotional and a definite over-thinker, letting feelings dictate her actions more than thought. She relies a lot on her instincts as she can't always explain her decisions past a simple 'feeling' leading many to label her as impulsive. Her reliance on emotion acts as both her biggest strength and weakness.

History

  • insert batman orphan story

Abilities

Known Arts

Known Masteries

Trivia