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Linking


Linking

Manifestor Art

Art Details

Potency Primary
Combination Optonin

Overview

Bracers and Rings

Empowerment

Endowment

Variants


Iron

Short Description for Iron linked variations - TODO

Information

Mover Variant

Name Mover
Side Right
Description Can pull and push on metals.
Mechanic

When linking Iron a Mover will see a series of blue lines linking to metals around them.

The bigger and closer the metal is to you, the more clearer the line is. Pulling and pushing on the individual lines causes the metal its connected to try move away or towards you.

The weight of the object influences how the forces applied to the metal is resolved. If you try pull on a metal, but the metal you pull on is heavier than you, you will instead be pulled towards the metal source. In a similar manner, pushing on something heavier moves you will cause you to move backwards away from the metal source.

When wearing an Iron Bracer, the lines move from the centre of the Movers head to the centre of mass of the metal source.

When wearing an Iron Ring, the lines move from the Ring to the centre of mass of the metal source.

Although Movers aren't able to react fast enough to stop bullets under most circumstances, Movers are able to push on their own bullets with firearms to gain an extra damage bonus.

Attacks with pushed projectiles gain an additional 1d10 damage (+1d10 for every weight class over medium).

This bonus is also applied to your hit roll when flair pushing on the projectiles.

Its also possible for a Mover to activate their Mover sight without the need to Move the metal for a much cheaper Vis price.

Movers cannot detect, push or pull on Nickel and its alloys.

Empowered Name Full Movement
Empowered Description Have a much better vision of smaller metals, and the ability to pull/push on metals in the body
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Moving Cost 5vis 5vis 4vis 4vis 3vis 3vis
Moving Flair Cost 15vis 13vis 11vis 9vis 7vis 5vis
Mover Sight Cost 2vis 2vis 2vis 1vis 1vis ~0vis

Copper

Information

Slicker Variant

Name Slicker
Side Right
Description Can slick the ground with a substance that controls friction.
Mechanic
Empowered Name Forceful Slick
Empowered Description Can slick at much greater speeds
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Slicking Cost 2vis/5ft 2vis/5ft 2vis/5ft 3vis/10ft 1vis/5ft 1vis/5ft
Slicking Flair Cost 10vis 10vis 10vis 8vis 8vis 6vis
Trapping Cost 10vis/turn 8vis/turn 8vis/turn 6vis/turn 6vis/turn 6vis/turn
Movement Cost 10vis/turn 10vis/turn 8vis/turn 8vis/turn 6vis/turn 6vis/turn

Tin

Information

Speedster Variant

Name Speedster
Side Right
Description Can increased their personal speeds.
Mechanic
Empowered Name Speed Clone
Empowered Description Create a speed clone that can do one simple task while sustained
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Speedster Cost 40vis 38vis 36vis 34vis 32vis 30vis
Speedster Sustain Cost 20vis/turn 20vis/turn 15vis/turn 15vis/turn 10vis/turn 10vis/turn
Speedster Flair Cost 80vis 78vis 76vis 74vis 72vis 60vis
Speedster Flair Sustain Cost 40vis/turn 40vis/turn 35vis/turn 35vis/turn 30vis/turn 30vis/turn

Zinc

Information

Weightshifter Variant

Name Weightshift
Side Right
Description Weightshifters can manipulate their personal weight.
Mechanic

You are able to shift your weight class up or down for a designated amount of Vis per shift. For example: if you were the Medium weight class, you could expend 20 Vis to shift yourself down to the Heavy weight class.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Weightshift Cost 20vis per weight class 19vis per weight class 18vis per weight class 17-vis per weight class 16-vis per weight class -15vis per weight class
Weightshift Sustain Cost 20* WC difference 20* WC difference 18* WC difference 18* WC difference 16* WC difference 16* WC difference

Silver

Information

Healer Variant

Name Healer
Side Right
Description Silver users are able to Heal themselves.
Mechanic

Silver Greatly improves the users regenerative properties. Upon use it allows you to heal your lvlD5 plus an additional health bonus depending on whether you flare or not. (See prices below)

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Healer Cost 20vis 18vis 15vis 12vis 10vis 5vis
Healer Flair Cost 40vis 35vis 30vis 25vis 25vis 15vis
Healer HP Gain –vis/turn –vis/turn –vis/turn LvlD5 + 10hp –vis/turn –vis/turn
Healer Flair HP Gain –vis/turn –vis/turn –vis/turn LvlD5 +25hp –vis/turn –vis/turn

Aluminium

Information

Heater Variant

Name Heater
Side Right
Description Can manipulate heat.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Heater Cost –vis –vis –vis –vis –vis –vis
Heater Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Heater Flair Cost –vis –vis –vis –vis –vis –vis
Heater Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Nickel

Information

Voider Variant

Name Voider
Side Right
Description Can leech Vis from a target.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Voiding Cost –vis –vis –vis –vis –vis –vis
Voiding Flair Cost –vis –vis –vis –vis –vis –vis

Rubidium

Information

Container Variant

Name Container
Side Right
Description
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Container Cost –vis –vis –vis –vis –vis –vis
Container Flair Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Cadmium

Information

Matermind Variant

Name Mastermind
Side Right
Description Can store memories within Cadmium bracers.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Mastermind Cost –vis –vis –vis –vis –vis –vis
Mastermind Flair Cost –vis –vis –vis –vis –vis –vis

Lead

Infromation

Devourer Variant

Name Devourer
Side Right
Description Can turn non-organic material to ash.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Devourer Cost –vis –vis –vis –vis –vis –vis
Devourer Flair Cost –vis –vis –vis –vis –vis –vis

Osmium

Information

Unknown Variant

Name Unknown
Side Right
Description Unknown.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Cost –vis –vis –vis –vis –vis –vis
Flair Cost –vis –vis –vis –vis –vis –vis

Abyssite

Information

Beacons Variant

Name Beacons
Side Right
Description Can manipulate light.
Mechanic

You expend Vis and create a dome of Magical Light or Darkness. This dome is 15ft wide normally or 20ft when flared, the same range as a standard winder bubble.

Dark vision cannot pierce through this kind of darkness.

A creature directly viewing the Light counts as Blinded until line of sight is broken.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Beacon Cost 20vis –vis –vis –vis –vis –vis
Beacon Flair Cost –vis –vis –vis –vis –vis –vis

Gold

Information

Seeker Variant

Name Seeker
Side Left
Description Can see outlines through walls.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Seeker Cost –vis –vis –vis –vis –vis –vis
Seeker Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Seeker Flair Cost –vis –vis –vis –vis –vis –vis
Seeker Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Bismuth

Information

Shifter Variant

Name Shifter
Side Left
Description Can manipulate their translucency.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Shifter Cost –vis –vis –vis –vis –vis –vis
Shifter Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Shifter Flair Cost –vis –vis –vis –vis –vis –vis
Shifter Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Cobalt

Information

Winder Variant

Name Winder
Side Left
Description Can create a bubble of slowed time around them.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Winder Cost –vis –vis –vis –vis –vis –vis
Winder Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Winder Flair Cost –vis –vis –vis –vis –vis –vis
Winder Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Platinum

Information

Brute Variant

Name Brute
Side Left
Description Increases their internal resilience and pain tolerance.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Brute Cost –vis –vis –vis –vis –vis –vis
Brute Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Brute Flair Cost –vis –vis –vis –vis –vis –vis
Brute Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Titanium

Information

Seer Variant

Name Seer
Side Left
Description Can see silhouettes of the future.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Seer Cost –vis –vis –vis –vis –vis –vis
Seer Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Seer Flair Cost –vis –vis –vis –vis –vis –vis
Seer Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Tungsten

Information

Empowerer Variant

Name Empowerer
Side Left
Description Can Empower other linked abilitys.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Empower Cost –vis –vis –vis –vis –vis –vis
Empower Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Empower Flair Cost –vis –vis –vis –vis –vis –vis
Empower Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Zirconium

Information

Unknown Variant

Name Unknown
Side Left
Description Allows the user to link to another metal when used through a Zircronium bracer.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Palladium

Information

Connecters Variant

Name Connecters
Side Left
Description Can be used to store a connection to a target.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Connection Cost –vis –vis –vis –vis –vis –vis
Connection Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Connection Flair Cost –vis –vis –vis –vis –vis –vis
Connection Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Iridium

Information

Unknown Variant

Name Unknown
Side Left
Description Unknown.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Cost –vis –vis –vis –vis –vis –vis
Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Flair Cost –vis –vis –vis –vis –vis –vis
Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Chromium

Information

Illusionist Variant

Name Illusionist
Side Left
Description Allows the user to create illusions.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Illusion Cost –vis –vis –vis –vis –vis –vis
Illusion Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Illusion Flair Cost –vis –vis –vis –vis –vis –vis
Illusion Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Velrite

Information

Sprout Variant

Name Sprout
Side Left
Description Can manipulate the growth of plants.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Growth Cost –vis –vis –vis –vis –vis –vis
Growth Flair Cost –vis –vis –vis –vis –vis –vis

Trivia