Linking


Linking

Manifestor Art

Art Details

Potency Primary
Combination Optonin

Overview

Bracers and Rings

Empowerment

Endowment

Variants


Iron

Short Description for Iron linked variations - TODO

Information

Mover Variant

Name Mover
Side Right
Description Can pull and push on metals.
Mechanic

When linking Iron a Mover will see a series of blue lines linking to metals around them.

The bigger and closer the metal is to you, the more clearer the line is. Pulling and pushing on the individual lines causes the metal its connected to try move away or towards you.

The weight of the object influences how the forces applied to the metal is resolved. If you try pull on a metal, but the metal you pull on is heavier than you, you will instead be pulled towards the metal source. In a similar manner, pushing on something heavier moves you will cause you to move backwards away from the metal source.

When wearing an Iron Bracer, the lines move from the centre of the Movers head to the centre of mass of the metal source.

When wearing an Iron Ring, the lines move from the Ring to the centre of mass of the metal source.

Although Movers aren't able to react fast enough to stop bullets under most circumstances, Movers are able to push on their own bullets with firearms to gain an extra damage bonus.

Attacks with pushed projectiles gain an additional 1d10 damage (+1d10 for every weight class over medium).

This bonus is also applied to your hit roll when flair pushing on the projectiles.

Its also possible for a Mover to activate their Mover sight without the need to Move the metal for a much cheaper Vis price.

Movers cannot detect, push or pull on Nickel and its alloys.

Empowered Name Full Movement
Empowered Description Have a much better vision of smaller metals, and the ability to pull/push on metals in the body
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Moving Cost 5vis 5vis 4vis 4vis 3vis 3vis
Moving Flair Cost 15vis 13vis 11vis 9vis 7vis 5vis
Mover Sight Cost 2vis 2vis 2vis 1vis 1vis ~0vis

Copper

Information

Slicker Variant

Name Slicker
Side Right
Description Can slick the ground with a substance that controls friction.
Mechanic

When linking Copper a Slicker can produce a white, glowing, pearlecent liquid and apply it to an object or the area around them.

The liquid can stick to the applied surface, regardless of it's orientation, but always originates from the Slicker. If wearing a Bracer the substance is usually produced from either the hands or feet. Whilst wearing a ring however, it always comes form the hand.

Causing the liquid to lessen it's friction turns areas of ground it is applied to into slippery terrain, creatures attempting to walk on this space must make a Acrobatics check or risk falling prone. Causing the liquid to increase it's friction turns areas of ground it is applied to into difficult terrain.

An alternative use of Copper is being able to manipulate the direction of friction to effected surfaces. This can be used for many different practices such as increasing your speed by 5ft (per Vis increment) or creating friction traps.

If a creature becomes stuck in a friction trap they can make a breakout check which is calculated as followed: Their Strength VS your Arcana.

The surface of a bladed weapon can also be slicked, giving it far more intense piercing and slicing properties and granting a 1d10 bonus to hit.

Empowered Name Forceful Slick
Empowered Description Can slick at much greater speeds
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Slicking Cost 2vis/5ft 2vis/5ft 2vis/5ft 3vis/10ft 1vis/5ft 1vis/5ft
Slicking Flair Cost 10vis 10vis 10vis 8vis 8vis 6vis
Trapping Cost 10vis/turn 8vis/turn 8vis/turn 6vis/turn 6vis/turn 6vis/turn
Movement Cost 10vis/turn 10vis/turn 8vis/turn 8vis/turn 6vis/turn 6vis/turn

Tin

Information

Speedster Variant

Name Speedster
Side Right
Description Can increased their personal speeds.
Mechanic

When linking Tin a Speedster moves up a time stream, from an outside view the user becomes a blur and is very difficult to target. To the Speedster their surroundings blur slightly as they move, due to only their physical processes being sped up.

Speedsters, when linking have the ability to shift up time streams, able to make 10 turns for every 1 turn someone on a normal time stream can. this increases to 20 when flaring. Attacks made against a Speedster from a creature on a lower timestream are done so at disadvantage. Similarly attacks made by Speedsters towards creatures on a lower time stream have advantage.

Tin however, does not speed up mental processes making it a difficult metal to pick up without practice, attempting to process a lot of information at once can cause a Speedster to have an intense migraine, rolling a Con saving throw VS their Arcana and on a failure and stop linking.

(Eg, You cannot read whilst Speeding.)

Users of Tin are able to walk through Winder Bubbles if the Bubble is on the same time stream as the Speedster, without snapping it.

When targeting a specific body part against an enemy who is flaring Titanium, regardless of the result of the dexterity saving throw, the damage modifiers are nullified.

Empowered Name Speed Clone
Empowered Description Create a speed clone that can do one simple task while sustained
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Speedster Cost 40vis 38vis 36vis 34vis 32vis 30vis
Speedster Sustain Cost 20vis/turn 20vis/turn 15vis/turn 15vis/turn 10vis/turn 10vis/turn
Speedster Flair Cost 80vis 78vis 76vis 74vis 72vis 60vis
Speedster Flair Sustain Cost 40vis/turn 40vis/turn 35vis/turn 35vis/turn 30vis/turn 30vis/turn

Zinc

Information

Weightshifter Variant

Name Weightshift
Side Right
Description Weightshifters can manipulate their personal weight.
Mechanic

When linking Zinc a Weightshifter can manipulate their own personal weight either up or down.

Linking Zinc has very few visual tells besides extreme lightening causing the user to float very slightly, otherwise if you are unable to see the glow from actually linking it, it goes undetected.

Weightshifters can expend increments of Vis to increase their current weight class up or down, ranging from Super Light to Super Heavy. This change in weight can interact with the body in a variety of way.

If used to shift up a weight class while falling, the player can reduce fall damage by 1d10 per weight class higher than their base. They also have increased air control.

If used to shift down a weight class, the player becomes very heavy and difficult to move, gaining a +1d10 bonus to saves against being knocked down.

Weightshifing is heavily considered a Utility metal and is generally most useful when paired with a second weight based metal like Iron or an Esoteric.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Weightshift Cost 20vis per weight class 19vis per weight class 18vis per weight class 17-vis per weight class 16-vis per weight class -15vis per weight class
Weightshift Sustain Cost 20* WC difference 20* WC difference 18* WC difference 18* WC difference 16* WC difference 16* WC difference

Silver

Information

Healer Variant

Name Healer
Side Right
Description Silver users are able to Heal themselves.
Mechanic

When linking Silver a Healer can greatly increase their regenerative properties, healing wounds and afflictions with great speed.

Upon using Silver, a translucent; white, glowing liquid coats the wound before beginning to heal it, sealing the skin if it's a small incision or going as far as re-growing a limb. Upon use it allows you to heal your lvlD5 plus an additional health bonus depending on whether you flare or not.

Silver can also be used to work off things like bleeding, poisons or sickness if used over time.

Bleed stacks can be healed with a Silver Bracer for 20vis (changes based on quality) removing 3 stacks (6 if flared) of bleed per use.

It is an incredibly simple and useful metal, easily identifiable by it's traits but causes it's users to be incredibly hardy individuals.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Healer Cost 20vis 18vis 15vis 12vis 10vis 5vis
Healer Flair Cost 40vis 35vis 30vis 25vis 25vis 15vis
Healer HP Gain –vis/turn –vis/turn –vis/turn LvlD5 + 10hp –vis/turn –vis/turn
Healer Flair HP Gain –vis/turn –vis/turn –vis/turn LvlD5 +25hp –vis/turn –vis/turn

Aluminium

Information

Heater Variant

Name Heater
Side Right
Description Can increase the heat of things they touch.
Mechanic

When linking Aluminium a Heater can increase the nearby temperature of objects, people or themselves. (within a 5ft range)

Linking Aluminium has very few tell tale signs until it is actually used, though if personal body heat is increased far enough, in cold weather they produce steam.

Aluminium can be used along a scale, determined by the DM to preform anything from warming a cold drink to lighting a small fire to, if flared, melting a metal beam. It is worth noting that users of Aluminium are not immune to the effects of heat and so surpassing a certain temperature can prove detrimental them, though do have a substantially greater resistance to it than most people.

Heaters can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional fire damage bonus of 1d10 to targets it hits. (2d10 if flared)

Heaters can also increase the heat of people, doing so deals 1d10 fire damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally, if you are flaring heating a person roll 1d20, on a 18+ you also apply one stack of the Ignite condition

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Cooler Variant

Name Cooler
Side Right
Description Are able to cool down things they touch.
Mechanic

An Alternative version of Aluminium.

When linking aluminium Coolers can manipulate the decrease the temperature of objects, people or themselves. (within a 5ft range)

Linking Aluminium as a Cooler has few tell visible signs until it is actually used, though if personal body heat is decreased far enough, in warm weather they can show signs of defrosting.

Aluminium can be used along a scale, determined by the DM to preform anything from cooling a warm drink to freezing a small pond to, if flared, turning large sheets of water to ice. It is worth noting that users of Aluminium are not immune to the effects of the cold and so surpassing a certain temperature can prove detrimental them, though do have a substantially greater resistance to it than most people.

Coolers can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional cold damage bonus of 1d10 to targets it hits. (2d10 if flared)

Coolers can also decrease the heat of people, doing so deals 1d10 cold damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally, if you are flaring cooling a person roll 1d20, on a 18+ you also apply the Chill condition.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Heater Cost –vis –vis –vis –vis –vis –vis
Heater Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Heater Flair Cost –vis –vis –vis –vis –vis –vis
Heater Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Nickel

Information

Voider Variant

Name Voider
Side Right
Description Can leech Vis from a target.
Mechanic

When linking Nickle a Voider can remove and dissipate a target's Vis assuming they are touching it.

Linking Nickle has no known signs, it is so undetectable that to public knowledge Nickle is not a Likable metal. Only when used on a target to remove internally stored Vis are you able to see its effects.

A Voider can touch a target and expend an amount of Vis equal to that of what they wish to void, to delete the internal stores of a target. For example they could expend 100 units of Vis to remove 100 units of Vis from someone else.

It is a simple metal but one that's incredibly annoying to combat if you use a lot of arts. Its often used by Government and police forces to contain Linked users.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Voiding Cost –vis –vis –vis –vis –vis –vis
Voiding Flair Cost –vis –vis –vis –vis –vis –vis

Rubidium

Information

Container Variant

Name Container
Side Right
Description
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Container Cost –vis –vis –vis –vis –vis –vis
Container Flair Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Cadmium

Information

Matermind Variant

Name Mastermind
Side Right
Description Can store memories within Cadmium bracers.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Mastermind Cost –vis –vis –vis –vis –vis –vis
Mastermind Flair Cost –vis –vis –vis –vis –vis –vis

Lead

Infromation

Devourer Variant

Name Devourer
Side Right
Description Can turn non-organic material to ash.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Devourer Cost –vis –vis –vis –vis –vis –vis
Devourer Flair Cost –vis –vis –vis –vis –vis –vis

Osmium

Information

Unknown Variant

Name Unknown
Side Right
Description Unknown.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Cost –vis –vis –vis –vis –vis –vis
Flair Cost –vis –vis –vis –vis –vis –vis

Abyssite

Information

Beacons Variant

Name Beacons
Side Right
Description Can manipulate light.
Mechanic

You expend Vis and create a dome of Magical Light or Darkness. This dome is 15ft wide normally or 20ft when flared, the same range as a standard winder bubble.

Dark vision cannot pierce through this kind of darkness.

A creature directly viewing the Light counts as Blinded until line of sight is broken.

Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Beacon Cost 20vis –vis –vis –vis –vis –vis
Beacon Flair Cost –vis –vis –vis –vis –vis –vis

Gold

Information

Seeker Variant

Name Seeker
Side Left
Description Can see outlines through walls.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Seeker Cost –vis –vis –vis –vis –vis –vis
Seeker Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Seeker Flair Cost –vis –vis –vis –vis –vis –vis
Seeker Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Bismuth

Information

Shifter Variant

Name Shifter
Side Left
Description Can manipulate their translucency.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Shifter Cost –vis –vis –vis –vis –vis –vis
Shifter Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Shifter Flair Cost –vis –vis –vis –vis –vis –vis
Shifter Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Cobalt

Information

Winder Variant

Name Winder
Side Left
Description Can create a bubble of slowed time around them.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Winder Cost –vis –vis –vis –vis –vis –vis
Winder Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Winder Flair Cost –vis –vis –vis –vis –vis –vis
Winder Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Platinum

Information

Brute Variant

Name Brute
Side Left
Description Increases their internal resilience and pain tolerance.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Brute Cost –vis –vis –vis –vis –vis –vis
Brute Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Brute Flair Cost –vis –vis –vis –vis –vis –vis
Brute Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Titanium

Information

Seer Variant

Name Seer
Side Left
Description Can see silhouettes of the future.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Seer Cost –vis –vis –vis –vis –vis –vis
Seer Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Seer Flair Cost –vis –vis –vis –vis –vis –vis
Seer Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Tungsten

Information

Empowerer Variant

Name Empowerer
Side Left
Description Can Empower other linked abilitys.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Empower Cost –vis –vis –vis –vis –vis –vis
Empower Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Empower Flair Cost –vis –vis –vis –vis –vis –vis
Empower Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Zirconium

Information

Unknown Variant

Name Unknown
Side Left
Description Allows the user to link to another metal when used through a Zircronium bracer.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Palladium

Information

Connecters Variant

Name Connecters
Side Left
Description Can be used to store a connection to a target.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Connection Cost –vis –vis –vis –vis –vis –vis
Connection Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Connection Flair Cost –vis –vis –vis –vis –vis –vis
Connection Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Iridium

Information

Unknown Variant

Name Unknown
Side Left
Description Unknown.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Cost –vis –vis –vis –vis –vis –vis
Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Flair Cost –vis –vis –vis –vis –vis –vis
Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Chromium

Information

Illusionist Variant

Name Illusionist
Side Left
Description Allows the user to create illusions.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Illusion Cost –vis –vis –vis –vis –vis –vis
Illusion Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn
Illusion Flair Cost –vis –vis –vis –vis –vis –vis
Illusion Flair Sustain Cost –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn –vis/turn

Velrite

Information

Sprout Variant

Name Sprout
Side Left
Description Can manipulate the growth of plants.
Mechanic
Empowered Name
Empowered Description
Empowered Mechanic
Endowment Alteration
Origin Korodel

Costs

50Q 150Q 200Q 450Q 600Q 1250Q
Growth Cost –vis –vis –vis –vis –vis –vis
Growth Flair Cost –vis –vis –vis –vis –vis –vis

Trivia