Lvl 1 (5pts): Master Combatant; While not incapacitated, gain advantage on rolls that knock you prone, push you or cause you to be frightened against your will.
Lvl 2 (5pts): +5 Comprehension. (Up to 200)
Lvl 3 (5pts): +3 Max HP. (Up to 60)
Lvl 4 (5pts): +5 Comprehension. (Up to 200)
Lvl 5 (5pts): +1 Strength score. (Up to 20)
Lvl 6 (5pts): +5 Comprehension. (Up to 200)
Lvl 7 (5pts): +3 Max HP. (Up to 60)
Lvl 8 (5pts): +5 Comprehension. (Up to 200)
Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
Lvl 10 (5pts): You can now ignore any reduction to your move speed.