Lvl 1 (2pts): Sneak Attack; Once per turn, if and attack uses a finesse or ranged weapon and the attack has advantage then add [1d6] to the damage. {SA}
Lvl 2 (5pts): +5 Comprehension. (Up to 200)
Lvl 3 (5pts): +2 Max HP. (Up to 40)
Lvl 4 (5pts): Gain [1] [d8] hit dice.
Lvl 5 (5pts): {SA} DMG bonus is now [2d6].
Lvl 6 (5pts): Gain [1] [d8] hit dice.
Lvl 7 (5pts): +2 Max HP. (Up to 40)
Lvl 8 (5pts): +5 Comprehension. (Up to 200)
Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
Lvl 10 (5pts): If there is an enemy of the target within 5ft of it, is not incapacitated and this (finesse or ranged) attack does not have disadvantage then {SA} can be used.