Lvl 1 (5pts): Quick Reload; Pick a type of firearm from the firearm and reduce its reloading speed (action → bonus action, bonus action → reaction).
Lvl 2 (5pts): +5 Comprehension. (Up to 200)
Lvl 3 (5pts): +2 Max HP. (Up to 40)
Lvl 4 (5pts): +5 Comprehension. (Up to 200)
Lvl 5 (5pts): Firearm HIT rolls now have a [+1] bonus.
Lvl 6 (5pts): Gain [1] [d8] hit dice.
Lvl 7 (5pts): +2 Max HP. (Up to 40)
Lvl 8 (5pts): +5 Comprehension. (Up to 200)
Lvl 9 (5pts): +1 Dexterity score. (Up to 20)
Lvl 10 (5pts): +1 Extra attacks with guns.
Stage 2
Lvl 1 (5pts): Ammunition Expert; Can craft 2 ammunition shots costing 50Sc that deal an [1d6] extra piercing damage. {AE}
Lvl 2 (5pts): +5 Comprehension. (Up to 200)
Lvl 3 (5pts): +1 Intelligence score. (Up to 20)
Lvl 4 (5pts): +5 Comprehension. (Up to 200)
Lvl 5 (5pts): +2 Max HP. (Up to 40)
Lvl 6 (5pts): Gain [1] [d8] hit dice.
Lvl 7 (5pts): +1 Intelligence score. (Up to 20)
Lvl 8 (5pts): +5 Comprehension. (Up to 200)
Lvl 9 (5pts): +2 Max HP. (Up to 40)
Lvl 10 (5pts): {AE} cost is now 1Gc and bonus damage is now [1d8].
Stage 3
Lvl 1 (5pts): Master Evasion; Roll a dexterity saving throw against the incoming firearm attack. On a success, reduce the damage by [2d6] otherwise reduce it by half as much. (1 reaction) {ME}
Lvl 2 (5pts): +5 Comprehension. (Up to 250)
Lvl 3 (5pts): {ME} DMG reduction is now [2d6+1].
Lvl 4 (5pts): +1 Wisdom score. (Up to 20)
Lvl 5 (5pts): Gain [1] [d8] hit dice.
Lvl 6 (5pts): {ME} DMG reduction is now [2d6+2].
Lvl 7 (5pts): +1 Dexterity score. (Up to 20)
Lvl 8 (5pts): +5 Comprehension. (Up to 250)
Lvl 9 (5pts): {ME} DMG reduction is now [2d6+3].
Lvl 10 (5pts): +5 Comprehension. (Up to 250)
Stage 4
Lvl 1 (5pts): Gunslinger’s Mark; Customize a firearm making it uniquely identifiable. This also gives the firearm a [+2] damage bonus. {GM}
Lvl 2 (5pts): +5 Comprehension. (Up to 250)
Lvl 3 (5pts): +5 movement speed. (Up to 50)
Lvl 4 (5pts): +5 Comprehension. (Up to 250)
Lvl 5 (5pts): Disengage is now a bonus action.
Lvl 6 (5pts): +5 Comprehension. (Up to 250)
Lvl 7 (5pts): +2 Max HP. (Up to 60)
Lvl 8 (5pts): +5 movement speed. (Up to 50)
Lvl 9 (5pts): +5 Comprehension. (Up to 250)
Lvl 10 (5pts): ½ cover counts as ¾ cover.
Stage 5
Lvl 1 (5pts): Gunslinger’s Insight; Attacks against creatures that you cannot see no longer have disadvantage. {GI}