Lvl 1 (10pts): Exhaustion Relieving; Can make a performance check and [1d100] to dance with a partner. If the result of the [1d100] is less than or equal to [floor(performance/10)] then the exhaustion stack of the partner is removed. Otherwise, the exhaustion stack of the partner is moved to the user. This is usable once per person per time slot. {ER}
Lvl 2 (10pts): +5 Comprehension. (Up to 400)
Lvl 3 (10pts): The {ER} remove threshold is now [floor(performance/10)+1].
Lvl 4 (10pts): +1 Charisma score. (Up to 30)
Lvl 5 (10pts): +5 Comprehension. (Up to 400)
Lvl 6 (10pts): The {ER} remove threshold is now [floor(performance/10)+2].
Lvl 7 (10pts): +1 Charisma score. (Up to 30)
Lvl 8 (10pts): +5 Comprehension. (Up to 400)
Lvl 9 (10pts): The {ER} remove threshold is now [floor(performance/10)+3].
Lvl 10 (10pts): +1 Charisma score. (Up to 30)
Lvl 11 (10pts): +5 Comprehension. (Up to 400)
Lvl 12 (10pts): The {ER} remove threshold is now [floor(performance/10)+4].
Lvl 13 (10pts): +1 Charisma score. (Up to 30)
Lvl 14 (10pts): +5 Comprehension. (Up to 400)
Lvl 15 (10pts): The {ER} remove threshold is now [floor(performance/10)+5].
Lvl 16 (10pts): +5 Comprehension. (Up to 400)
Lvl 17 (10pts): +1 Charisma score. (Up to 30)
Lvl 18 (10pts): +5 Comprehension. (Up to 400)
Lvl 19 (10pts): The {ER} remove threshold is now [floor(performance/10)+6].
Lvl 20 (10pts): +5 Comprehension. (Up to 400)