Lvl 1 (10pts): Affliction Acupuncture; The user can spend 5 minutes to make a medicine check to perform acupuncture on a target. The target can use up to [floor(medicine/15)] hit dice to recover from an affliction. The hit dice are rolled, summed and used against the DC of the affliction. {A}
Lvl 2 (10pts): {A} rolls are now [medicine+1].
Lvl 3 (10pts): +5 Comprehension. (Up to 300)
Lvl 4 (10pts): +1 Wisdom score. (Up to 20)
Lvl 5 (10pts): {A} rolls are now [medicine+2].
Lvl 6 (10pts): +5 Comprehension. (Up to 300)
Lvl 7 (10pts): +1 Wisdom score. (Up to 20)
Lvl 8 (10pts): {A} rolls are now [medicine+3].
Lvl 9 (10pts): +5 Comprehension. (Up to 300)
Lvl 10 (10pts): +1 Wisdom score. (Up to 20)
Lvl 11 (10pts): {A} rolls are now [medicine+4].
Lvl 12 (10pts): +5 Comprehension. (Up to 300)
Lvl 13 (10pts): +1 Wisdom score. (Up to 20)
Lvl 14 (10pts): {A} rolls are now [medicine+5].
Lvl 15 (10pts): +5 Comprehension. (Up to 300)
Lvl 16 (10pts): +1 Wisdom score. (Up to 20)
Lvl 17 (10pts): {A} rolls are now [medicine+6].
Lvl 18 (10pts): +5 Comprehension. (Up to 300)
Lvl 19 (10pts): +1 Wisdom score. (Up to 20)
Lvl 20 (10pts): {A} rolls are now [medicine+7].