To begin learning, the user must have defeated/killed at least 50 opponents of a higher level where the only damage done is from the weapon damage of a thread (damage from the implicit of the thread/arrow is allowed). Boss level opponents are counted as long as the thread’s weapon damage played a significant role (DM discretion).
This mastery’s master is the user learning it (it has no dedicated master).
Level | Feature |
1 | Increased Thread Damage |
2 | Master’s Thread |
3 | Steady Breathing |
4 | Rapid Strike |
5 | Preparation |
The weapon damage of all threads is increased by 20% (rounded down).
A thread master can modify a thread to increase the effect of its implicit by 50% (rounded down) or add [2d8] damage to it. Only 1 of these improvements can be made per thread.
A thread master’s breathing is hard to disturb. For every thread attack that hits, they heal for [2d4] HP.
If a standard thread attack is made with advantage, the thread master can forego the advantage and instead make 2 standard attacks. This can be done at most once per turn. Stacks with equivalent features of other masteries.
Gain a 50% increase to the effect of all thread techniques that use a thread lock and have persisted for 1 round without the effect being used.