~~NOTOC~~ ====== Wind Piercer ====== === Clusterless === ^ Collection: | [[rathadel:lists:techniques#Clusterless|Clusterless]] | ^ Grade: | Red 1 | ^ Number of Stages: | 3 | ^ Requirements: | Nothing | ^ Found in: | Assassin's Guild Library | ^ Completion Status: | Small and Large Success complete. | ===== Small Success ===== ==== Stage 1 ==== * Lvl 1 (2pts): Straight Pierce (Attack) {SP} [HIT: 1d20+dex-5, DMG: 1d6+dex+weapon] (1 action) * Lvl 2 (5pts): Change {SP} HIT to [1d20+dex-4]. * Lvl 3 (5pts): Change {SP} HIT to [1d20+dex-3]. * Lvl 4 (5pts): +1 Dexterity score. (Up to 20) * Lvl 5 (5pts): Change {SP} HIT to [1d20+dex-2]. * Lvl 6 (5pts): Change {SP} HIT to [1d20+dex-1]. * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) * Lvl 8 (5pts): Change {SP} HIT to [1d20+dex]. * Lvl 9 (5pts): Change {SP} DMG to [1d6+dex+weapon+1]. * Lvl 10 (5pts): Change {SP} DMG to [1d6+dex+weapon+2]. ==== Stage 2 ==== * Lvl 1 (5pts): Simple Block {SB} Reduce an incoming seen attack by [1d6]. (1 reaction) * Lvl 2 (5pts): Change {SB} dmg reduction to [1d6+1]. * Lvl 3 (5pts): +1 Constitution score. (Up to 20) * Lvl 4 (5pts): Change {SB} dmg reduction to [1d6+2]. * Lvl 5 (5pts): Change {SB} dmg reduction to [1d6+3]. * Lvl 6 (5pts): +1 Constitution score. (Up to 20) * Lvl 7 (5pts): Change {SB} dmg reduction to [1d6+con]. * Lvl 8 (5pts): Change {SB} dmg reduction to [1d6+con+1]. * Lvl 9 (5pts): Change {SB} dmg reduction to [1d6+con+2]. * Lvl 10 (5pts): +5 Comprehension. (Up to 200) ==== Stage 3 ==== * Lvl 1 (8pts): When a straight pierce hits, another forceful strike can be made to a target within range with a [-5] penalty to the HIT roll. {Chain} * Lvl 2 (8pts): {Chain} HIT penalty is changed to [-4]. * Lvl 3 (8pts): +1 Dexterity score. (Up to 30) * Lvl 4 (8pts): +5 Comprehension. (Up to 200) * Lvl 5 (8pts): {Chain} HIT penalty is changed to [-3]. * Lvl 6 (8pts): +1 Strength score. (Up to 30) * Lvl 7 (8pts): {Chain} HIT penalty is changed to [-2]. * Lvl 8 (8pts): +1 Constitution score. (Up to 30) * Lvl 9 (8pts): {Chain} HIT penalty is changed to [-1]. * Lvl 10 (8pts): {Chain} HIT penalty is changed to [0]. ===== Large Success ===== ==== Stage 1 ==== * Lvl 1 (8pts): +1 Strength score. (Up to 20) * Lvl 2 (8pts): +5 Comprehension. (Up to 200) * Lvl 3 (8pts): Change {SP} DMG to [2d6+dex+weapon]. * Lvl 4 (8pts): Change {SP} DMG to [2d6+dex+weapon+1]. * Lvl 5 (8pts): Change {SP} HIT to [1d20+dex+1]. * Lvl 6 (8pts): Change {SP} HIT to [1d20+dex+2]. * Lvl 7 (8pts): Change {SP} DMG to [2d6+dex+weapon+2]. * Lvl 8 (8pts): +5 Comprehension. (Up to 200) * Lvl 9 (8pts): Change {SP} DMG to [2d6+dex+weapon+3]. * Lvl 10 (8 pts): +5 Comprehension. (Up to 200) ==== Stage 2 ==== * Lvl 1 (8pts): +1 Strength score. (Up to 20) * Lvl 2 (8pts): +5 Comprehension. (Up to 200) * Lvl 3 (8pts): Change {SB} dmg reduction to [2d6+con]. * Lvl 4 (8pts): Change {SB} dmg reduction to [2d6+con+1]. * Lvl 5 (8pts): Change {SP} dmg reduction to [2d6+con+2]. * Lvl 6 (8pts): Change {SP} dmg reduction to [2d6+con+3]. * Lvl 7 (8pts): +1 Strength score. (Up to 20) * Lvl 8 (8pts): +5 Comprehension. (Up to 200) * Lvl 9 (8pts): +1 Dexterity score. (Up to 20) * Lvl 10 (8pts): +1 Dexterity score. (Up to 20) ==== Stage 3 ==== * Lvl 1 (12pts): +1 Strength score. (Up to 30) * Lvl 2 (12pts): +5 Comprehension. (Up to 200) * Lvl 3 (12pts): +3 Max HP. (Up to 120) * Lvl 4 (12pts): +1 Dexterity score. (Up to 30) * Lvl 5 (12pts): +1 Strength score. (Up to 30) * Lvl 6 (12pts): +3 Max HP. (Up to 120) * Lvl 7 (12pts): +5 Comprehension. (Up to 200) * Lvl 8 (12pts): +1 Constitution score. (Up to 30) * Lvl 9 (12pts): +3 Max HP. (Up to 120) * Lvl 10 (12pts): +1 Dexterity score. (Up to 30) ===== Small Perfection ===== ==== Stage 1 ==== * Lvl 1 (12pts): Change {SP} HIT to [1d20+dex+3]. * Lvl 2 (12pts): Change {SP} DMG dice to [3d6+dex+weapon]. * Lvl 3 (12pts): +5 Comprehension. (Up to 400) * Lvl 4 (12pts): Change {SP} DMG dice to [3d6+dex+weapon+1]. * Lvl 5 (12pts): Change {SP} HIT to [1d20+dex+4]. * Lvl 6 (12pts): Change {SP} DMG dice to [3d6+dex+weapon+2]. * Lvl 7 (12pts): +5 Comprehension. (Up to 400) * Lvl 8 (12pts): Change {SP} DMG dice to [3d6+dex+weapon+3]. * Lvl 9 (12pts): Change {SP} HIT to [1d20+dex+5]. * Lvl 10 (12pts): Change {SP} DMG dice to [3d6+dex+weapon+4]. ==== Stage 2 ==== * Lvl 1 (12pts): Change {SB} dmg reduction to [3d6+con] * Lvl 2 (12pts): +1 damage reduction. (Up to 20) * Lvl 3 (12pts): Change {SB} dmg reduction to [3d6+con+1] * Lvl 4 (12pts): +5 Comprehension. (Up to 400) * Lvl 5 (12pts): +1 Reaction. (Up to 5) * Lvl 6 (12pts): +1 damage reduction. (Up to 20) * Lvl 7 (12pts): Change {SB} dmg reduction to [3d6+con+2] * Lvl 8 (12pts): +5 Comprehension. (Up to 400) * Lvl 9 (12pts): Change {SB} dmg reduction to [3d6+con+3] * Lvl 10 (12pts): +1 damage reduction. (Up to 20) ==== Stage 3 ==== * Lvl 1 (15pts): +1 to max chain amount. (with a [-5] penalty to the 2nd chain) * Lvl 2 (15pts): Second {Chain} HIT penalty is changed to [-4]. * Lvl 3 (15pts): +1 Dexterity score. (Up to 30) * Lvl 4 (15pts): +5 Comprehension. (Up to 200) * Lvl 5 (15pts): Second {Chain} HIT penalty is changed to [-3]. * Lvl 6 (15pts): +1 Strength score. (Up to 30) * Lvl 7 (15pts): Second {Chain} HIT penalty is changed to [-2]. * Lvl 8 (15pts): +1 Constitution score. (Up to 30) * Lvl 9 (15pts): Second {Chain} HIT penalty is changed to [-1]. * Lvl 10 (15pts): Second {Chain} HIT penalty is changed to [0]. ===== Great Perfection ===== ==== Stage 1 ==== * Lvl 1 (20pts): Change {SP} HIT to [1d20+dex+9]. * Lvl 2 (20pts): Change {SP} DMG dice to [3d8+dex+weapon]. * Lvl 3 (20pts): +5 Comprehension. (Up to 650) * Lvl 4 (20pts): Change {SP} HIT to [1d20+str+10]. * Lvl 5 (20pts): Change {SP} DMG dice to [3d8+dex+weapon+2]. * Lvl 6 (20pts): +5 Comprehension. (Up to 650) * Lvl 7 (20pts): Change {SP} HIT to [1d20+dex+11]. * Lvl 8 (20pts): Change {SP} DMG dice to [3d8+dex+weapon+4]. * Lvl 9 (20pts): +5 Comprehension. (Up to 650) * Lvl 10 (20pts): Change {SP} DMG dice to [3d8+dex+weapon].