~~NOTOC~~ ====== Roguish Thief ====== === Rouge Technique Cluster === ^ Collection: | [[rathadel:lists:techniques#Rouge Technique Cluster|Rouge Technique Cluster]] | ^ Grade: | Red 1 | ^ Number of Stages: | 3 | ^ Requirements: | Nothing | ^ Found in: | Assassin's Guild Library | ^ Completion Status: | Small and Large Success complete. | ===== Small Success ===== ==== Stage 1 ==== * Lvl 1 (5pts): Cunning action now includes: disarming a trap, opening a lock and use an object. * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): +3 Max HP. (Up to 40) * Lvl 4 (5pts): Climbing no longer costs extra movement. * Lvl 5 (5pts): Gain [1] [d8] hit dice. * Lvl 6 (5pts): +1 Dexterity score. (Up to 20) * Lvl 7 (5pts): +5 Comprehension. (Up to 250) * Lvl 8 (5pts): When making a running long jump, your dexterity score can be used instead of strength. * Lvl 9 (5pts): +5 Comprehension. (Up to 250) * Lvl 10 (5pts): +1 Constitution score. (Up to 20) ==== Stage 2 ==== * Lvl 1 (5pts): Supreme Sneak; When moving no more than half your speed on the same turn, gain advantage on stealth checks. * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): +3 Max HP. (Up to 40) * Lvl 4 (5pts): Gain [1] [d8] hit dice. * Lvl 5 (5pts): +1 Dexterity score. (Up to 25) * Lvl 6 (5pts): Elegant Falls; If you fall half your movement downwards, reduce the fall damage by [4d6]. {EF} * Lvl 7 (5pts): +3 Max HP. (Up to 40) * Lvl 8 (5pts): +5 Comprehension. (Up to 250) * Lvl 9 (5pts): +1 Strength score. (Up to 25) * Lvl 10 (5pts): +5 Comprehension. (Up to 250) ==== Stage 3 ==== * Lvl 1 (5pts): Thief’s Reflexes; At the start of combat, if you are not surprised then you can take 2 turns, the first at your initiative and the second at your initiative [-15].{TR} * Lvl 2 (5pts): {TR} initiative penalty is now [-14]. * Lvl 3 (5pts): +5 Comprehension. (Up to 300) * Lvl 4 (5pts): {TR} initiative penalty is now [-13]. * Lvl 5 (5pts): +3 Max HP. (Up to 60) * Lvl 6 (5pts): {TR} initiative penalty is now [-12]. * Lvl 7 (5pts): Gain [1] [d8] hit dice. * Lvl 8 (5pts): {TR} initiative penalty is now [-11]. * Lvl 9 (5pts): +3 Max HP. (Up to 60) * Lvl 10 (5pts): {TR} initiative penalty is now [-10]. ===== Large Success ===== ==== Stage 1 ==== * Lvl 1 (8pts): {CA} now grants a [+1] Bonues to Disarm Trap rolls. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): +1 Dexterity score. (Up to 20) * Lvl 4 (8pts): +3 Max HP. (Up to 40) * Lvl 5 (8pts): Gain [1] [d8] hit dice. * Lvl 6 (8pts): {CA} now grants a [+2] Bonues to Disarm Trap rolls. * Lvl 7 (8pts): +5 Comprehension. (Up to 300) * Lvl 8 (8pts): When making a running long jump, you can spend [5ft] of your movement to gain an extra 5ft jumping range. * Lvl 9 (8pts): +5 Comprehension. (Up to 300) * Lvl 10 (8pts): +1 Constitution score. (Up to 20) ==== Stage 2 ==== * Lvl 1 (8pts): Gain [+1] to Stealth Checks when {SS}'s conditions are met. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): +1 Dexterity score. (Up to 25) * Lvl 4 (8pts): {EF} now reduces fall damage by [5d6]. * Lvl 5 (8pts): +5 Comprehension. (Up to 300) * Lvl 6 (8pts): +3 Max HP. (Up to 40) * Lvl 7 (8pts): +1 Strength score. (Up to 25) * Lvl 8 (8pts): {EF} now reduces fall damage by [5d6]. * Lvl 9 (8pts): +5 Comprehension. (Up to 300) * Lvl 10 (8pts): Gain [+2] to Stealth Checks when {SS}'s conditions are met. ==== Stage 3 ==== * Lvl 1 (8pts): {TR} initiative penalty is now [-9]. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): +3 Max HP. (Up to 60) * Lvl 4 (8pts): {TR} initiative penalty is now [-8]. * Lvl 5 (8pts): +1 Dexterity score. (Up to 25) * Lvl 6 (8pts): +5 Comprehension. (Up to 300) * Lvl 7 (8pts): {TR} initiative penalty is now [-7]. * Lvl 8 (8pts): +3 Max HP. (Up to 60) * Lvl 9 (8pts): +5 Comprehension. (Up to 300) * Lvl 10 (8pts): {TR} initiative penalty is now [-6].