~~NOTOC~~ ====== Roguish Repertoire ====== === Rouge Technique Cluster === ^ Collection: | [[rathadel:lists:techniques#Rouge Technique Cluster|Rouge Technique Cluster]] | ^ Grade: | Red 1 | ^ Number of Stages: | 4 | ^ Requirements: | Nothing | ^ Found in: | Assassin's Guild Library | ^ Completion Status: | Small and Large Success complete. | ===== Small Success ===== ==== Stage 1 ==== * Lvl 1 (5pts): Cunning Action; The time cost for Dash, Disengage and Hide is now 1 bonus action. This can only be used once per action type per turn. The maximum movement speed that can be obtained using this is 150ft. {CA} * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): {CA} movement cap is now 160ft. * Lvl 4 (5pts): +5 Comprehension. (Up to 200) * Lvl 5 (5pts): {CA} movement cap is now 170ft. * Lvl 6 (5pts): {CA} movement cap is now 180ft. * Lvl 7 (5pts): {CA} movement cap is now 190ft. * Lvl 8 (5pts): Gain [1] [d8] hit dice. * Lvl 9 (5pts): {CA} movement cap is now 200ft. * Lvl 10 (5pts): +5 Comprehension. (Up to 200) ==== Stage 2 ==== * Lvl 1 (2pts): Sneak Attack; Once per turn, if and attack uses a finesse or ranged weapon and the attack has advantage then add [1d6] to the damage. {SA} * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): +2 Max HP. (Up to 40) * Lvl 4 (5pts): Gain [1] [d8] hit dice. * Lvl 5 (5pts): {SA} DMG bonus is now [2d6]. * Lvl 6 (5pts): Gain [1] [d8] hit dice. * Lvl 7 (5pts): +2 Max HP. (Up to 40) * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) * Lvl 10 (5pts): If there is an enemy of the target within 5ft of it, is not incapacitated and this (finesse or ranged) attack does not have disadvantage then {SA} can be used. ==== Stage 3 ==== * Lvl 1 (5pts): Uncanny Doge; Reduce an incoming seen attack by [1d6]. (1 reaction) {UD} * Lvl 2 (5pts): {UD} DMG reduction is now [1d6+1]. * Lvl 3 (5pts): +5 Comprehension. (Up to 200) * Lvl 4 (5pts): {UD} DMG reduction is now [1d6+2]. * Lvl 5 (5pts): +1 Dexterity Score. (Up to 20) * Lvl 6 (5pts): {UD} DMG reduction is now [1d6+3]. * Lvl 7 (5pts): Gain [1] [d8] hit dice. * Lvl 8 (5pts): {UD} DMG reduction is now [2d6]. * Lvl 9 (5pts): +3 Max HP. (Up to 40) * Lvl 10 (5pts): {UD} DMG reduction is now [2d6+dex mod]. ==== Stage 4 ==== * Lvl 1 (5pts): Blind Sense; If you are able to hear, you are aware of the location of any hidden or invisible creature within 5ft of you. {BS} * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): +1 Wisdom score. (Up to 20) * Lvl 4 (5pts): +5 Comprehension. (Up to 250) * Lvl 5 (5pts): {BS} range is now 10ft. * Lvl 6 (5pts): Gain [1] [d8] hit dice. * Lvl 7 (5pts): +3 Max HP. (Up to 40) * Lvl 8 (5pts): +5 Comprehension. (Up to 250) * Lvl 9 (5pts): +1 Wisdom score. (Up to 20) * Lvl 10 (5pts): +5 Comprehension. (Up to 250) ===== Large Success ===== ==== Stage 1 ==== * Lvl 1 (8pts): {CA} Hide now has a [+1] stealth bonus. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): {CA} action limit is now 2 per action type per turn. * Lvl 4 (8pts): +2 Max HP. (Up to 40) * Lvl 5 (8pts): +5 Comprehension. (Up to 300) * Lvl 6 (8pts): {CA} Hide now has a [+2] stealth bonus. * Lvl 7 (8pts): Gain [1] [d8] hit dice. * Lvl 8 (8pts): {CA} action limit is now 3 per action type per turn. * Lvl 9 (8pts): +5 Comprehension. (Up to 300) * Lvl 10 (8pts): +2 Max HP. (Up to 40) ==== Stage 2 ==== * Lvl 1 (8pts): {SA} DMG bonus is now [2d6+1] * Lvl 2 (8pts): +3 Max HP. (Up to 40) * Lvl 3 (8pts): {SA} DMG bonus is now [2d6+2] * Lvl 4 (8pts): Gain [1] [d8] hit dice. * Lvl 5 (8pts): {SA} DMG bonus is now [3d6] * Lvl 6 (8pts): +1 Dexterity score. (Up to 20) * Lvl 7 (8pts): {SA} DMG bonus is now [3d6+2] * Lvl 8 (8pts): +5 Comprehension. (Up to 300) * Lvl 9 (8pts): {SA} DMG bonus is now [4d6] * Lvl 10 (8pts): +5 Comprehension. (Up to 300) ==== Stage 3 ==== * Lvl 1 (8pts): When subjected to an effect that allows a dexterity saving throw to take reduced damage, on a success {UD} can be used to further reduce the damage. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): {UD} DMG reduction is now [2d6+dex mod+1]. * Lvl 4 (8pts): +3 Max HP. (Up to 40) * Lvl 5 (8pts): {UD} DMG reduction is now [2d6+dex mod+2]. * Lvl 6 (8pts): Gain [1] [d8] hit dice. * Lvl 7 (8pts): {UD} DMG reduction is now [2d6+dex mod+3]. * Lvl 8 (8pts): +1 Dexterity score. (Up to 20) * Lvl 9 (8pts): {UD} DMG reduction is now [3d6+dex mod]. * Lvl 10 (8pts): +1 Constitution score. (Up to 20) ==== Stage 4 ==== * Lvl 1 (8pts): {BS} now counts as sight with regards to attacks in the same time step as the user. * Lvl 2 (8pts): +5 Comprehension. (Up to 300) * Lvl 3 (8pts): +1 Wisdom score. (Up to 20) * Lvl 4 (8pts): +5 Comprehension. (Up to 300) * Lvl 5 (8pts): +3 Max HP. (Up to 40) * Lvl 6 (8pts): +5 Comprehension. (Up to 300) * Lvl 7 (8pts): +1 Dexterity score. (Up to 20) * Lvl 8 (8pts): +5 Comprehension. (Up to 300) * Lvl 9 (8pts): +1 reaction. (Up to 5) * Lvl 10 (8pts): +5 Comprehension. (Up to 300) ===== Small Perfection ===== ==== Stage 1 ==== * Lvl 1 (12pts): {CA} Hide now has a [+2] stealth bonus. * Lvl 2 (12pts): +5 Comprehension. (Up to 350) * Lvl 3 (12pts): {CA} action limit is now 4 per action type per turn. * Lvl 4 (12pts): +2 Max HP. (Up to 120) * Lvl 5 (12pts): +5 Comprehension. (Up to 350) * Lvl 6 (12pts): {CA} Hide now has a [+3] stealth bonus. * Lvl 7 (12pts): +5 Comprehension. (Up to 350) * Lvl 8 (12pts): +1 Constitution score. (Up to 30) * Lvl 9 (12pts): +5 Comprehension. (Up to 350) * Lvl 10 (12pts): +2 Max HP. (Up to 60) ==== Stage 2 ==== * Lvl 1 (12pts): {SA} bonus damage is now [4d6+3]. * Lvl 2 (12pts): +5 Comprehension. (Up to 350) * Lvl 3 (12pts): {SA} bonus damage is now [5d6]. * Lvl 4 (12pts): +1 Dexterity score. (Up to 30) * Lvl 5 (12pts): {SA} bonus damage is now [5d6+3]. * Lvl 6 (12pts): +5 Comprehension. (Up to 350) * Lvl 7 (12pts): {SA} bonus damage is now [6d6]. * Lvl 8 (12pts): +4 Max HP. (Up to 120) * Lvl 9 (12pts): {SA} bonus damage is now [6d6+3]. * Lvl 10 (12pts): +1 Dexterity score. (Up to 30) ==== Stage 3 ==== * Lvl 1 (12pts): When using {UD}, remove a stack of advantage from the incoming attack. * Lvl 2 (12pts): {UD} DMG reduction is now [3d6+dex mod+1]. * Lvl 3 (12pts): +3 Max HP. (Up to 120) * Lvl 4 (12pts): {UD} DMG reduction is now [3d6+dex mod+2]. * Lvl 5 (12pts): +1 Dexterity score. (Up to 30) * Lvl 6 (12pts): {UD} DMG reduction is now [4d6+dex mod]. * Lvl 7 (12pts): +3 Max HP. (Up to 120) * Lvl 8 (12pts): {UD} DMG reduction is now [4d6+dex mod+1]. * Lvl 9 (12pts): +1 Strength score. (Up to 30) * Lvl 10 (12pts): {UD} DMG reduction is now [4d6+dex mod]. ==== Stage 4 ==== * Lvl 1 (12pts): {BS} now give awareness of the terrain within half of its range as long as there are sounds in the area. * Lvl 2 (12pts): +5 Comprehension. (Up to 400) * Lvl 3 (12pts): +3 Max HP. (Up to 120) * Lvl 4 (12pts): +5 Comprehension. (Up to 400) * Lvl 5 (12pts): {BS} range is now 15ft. * Lvl 6 (12pts): +5 Comprehension. (Up to 400) * Lvl 7 (12pts): +1 Wisdom score. (Up to 30) * Lvl 8 (12pts): +5 Comprehension. (Up to 400) * Lvl 9 (12pts): +1 Intelligence score. (Up to 30) * Lvl 10 (12pts): {BS} range is now 20ft. ===== Great Perfection ===== ==== Stage 1 ==== * Lvl 1 (15pts): {CA} Hide now has a [+4] stealth bonus. * Lvl 2 (15pts): +5 Comprehension. (Up to 450) * Lvl 3 (15pts): {CA} action limit is now 5 per action type per turn. * Lvl 4 (15pts): +2 Max HP. (Up to 120) * Lvl 5 (15pts): {CA} movement cap is now 250ft. * Lvl 6 (15pts): {CA} Hide now has a [+4] stealth bonus. * Lvl 7 (15pts): +5 Comprehension. (Up to 450) * Lvl 8 (15pts): +1 Constitution score. (Up to 30) * Lvl 9 (15pts): {CA} movement cap is now 300ft. * Lvl 10 (15pts): +2 Max HP. (Up to 120) ==== Stage 2 ==== * Lvl 1 (15pts): {SA} bonus damage is now [7d6]. * Lvl 2 (15pts): +5 Comprehension. (Up to 450) * Lvl 3 (15pts): {SA} bonus damage is now [7d6+3]. * Lvl 4 (15pts): +1 Dexterity score. (Up to 30) * Lvl 5 (15pts): {SA} bonus damage is now [8d6]. * Lvl 6 (15pts): +5 Comprehension. (Up to 450) * Lvl 7 (15pts): {SA} bonus damage is now [8d6+3]. * Lvl 8 (15pts): +4 Max HP. (Up to 120) * Lvl 9 (15pts): {SA} bonus damage is now [9d6]. * Lvl 10 (15pts): +1 Dexterity score. (Up to 30) ==== Stage 3 ==== * Lvl 1 (15pts): When using {UD}, reduce the incoming attack roll by [2]. * Lvl 2 (15pts): {UD} DMG reduction is now [4d6+dex mod+3]. * Lvl 3 (15pts): +3 Max HP. (Up to 120) * Lvl 4 (15pts): {UD} DMG reduction is now [5d6+dex mod]. * Lvl 5 (15pts): +1 Dexterity score. (Up to 30) * Lvl 6 (15pts): {UD} DMG reduction is now [5d6+dex mod+3]. * Lvl 7 (15pts): +3 Max HP. (Up to 120) * Lvl 8 (15pts): {UD} DMG reduction is now [5d8+dex mod]. * Lvl 9 (15pts): +1 Strength score. (Up to 30) * Lvl 10 (15pts): {UD} DMG reduction is now [5d8+dex mod+2]. ==== Stage 4 ==== * Lvl 1 (15pts): {BS} range is now 25ft. * Lvl 2 (15pts): +5 Comprehension. (Up to 500) * Lvl 3 (15pts): +3 Max HP. (Up to 120) * Lvl 4 (15pts): +5 Comprehension. (Up to 500) * Lvl 5 (15pts): {BS} range is now 30ft. * Lvl 6 (15pts): +5 Comprehension. (Up to 500) * Lvl 7 (15pts): +1 Wisdom score. (Up to 30) * Lvl 8 (15pts): +5 Comprehension. (Up to 500) * Lvl 9 (15pts): +1 Intelligence score. (Up to 30) * Lvl 10 (15pts): {BS} range is now 35ft. ===== Obscure ===== ==== Stage 1 ==== * Lvl 1 (30pts): {CA} Hide now has a [+6] stealth bonus. * Lvl 2 (30pts): +5 Comprehension. (Up to 1200) * Lvl 3 (30pts): {CA} action limit is now 6 per action type per turn. * Lvl 4 (30pts): +6 Max HP. (Up to 250) * Lvl 5 (30pts): +5 Comprehension. (Up to 350) * Lvl 6 (30pts): {CA} Hide now has a [+8] stealth bonus. * Lvl 7 (30pts): +5 Comprehension. (Up to 1200) * Lvl 8 (30pts): +1 Constitution score. (Up to 40) * Lvl 9 (30pts): +5 Comprehension. (Up to 350) * Lvl 10 (30pts): +6 Max HP. (Up to 250) ==== Stage 2 ==== * Lvl 1 (30pts): {SA} bonus damage is now [9d6+3]. * Lvl 2 (30pts): +5 Comprehension. (Up to 1200) * Lvl 3 (30pts): {SA} bonus damage is now [10d6]. * Lvl 4 (30pts): +1 Dexterity score. (Up to 40) * Lvl 5 (30pts): {SA} bonus damage is now [10d6+3]. * Lvl 6 (30pts): +5 Comprehension. (Up to 1200) * Lvl 7 (30pts): {SA} bonus damage is now [10d6+6]. * Lvl 8 (30pts): +6 Max HP. (Up to 250) * Lvl 9 (30pts): {SA} bonus damage is now [10d8]. * Lvl 10 (30pts): +1 Dexterity score. (Up to 40) ==== Stage 3 ==== * Lvl 1 (30pts): When using {UD}, reduce the incoming attack roll by [4]. * Lvl 2 (30pts): {UD} DMG reduction is now [6d8+dex mod]. * Lvl 3 (30pts): +5 Max HP. (Up to 250) * Lvl 4 (30pts): {UD} DMG reduction is now [6d8+dex mod+3]. * Lvl 5 (30pts): +1 Dexterity score. (Up to 40) * Lvl 6 (30pts): {UD} DMG reduction is now [7d8+dex mod]. * Lvl 7 (30pts): +5 Max HP. (Up to 250) * Lvl 8 (30pts): {UD} DMG reduction is now [7d8+dex mod+3]. * Lvl 9 (30pts): +1 Strength score. (Up to 40) * Lvl 10 (30pts): {UD} DMG reduction is now [8d8+dex mod]. ==== Stage 4 ==== * Lvl 1 (30pts): {BS} range is now 40ft. * Lvl 2 (30pts): +5 Comprehension. (Up to 1200) * Lvl 3 (30pts): +5 Max HP. (Up to 250) * Lvl 4 (30pts): +5 Comprehension. (Up to 1200) * Lvl 5 (30pts): {BS} range is now 45ft. * Lvl 6 (30pts): +5 Comprehension. (Up to 1200) * Lvl 7 (30pts): +1 Wisdom score. (Up to 40) * Lvl 8 (30pts): +5 Comprehension. (Up to 1200) * Lvl 9 (30pts): +1 Intelligence score. (Up to 40) * Lvl 10 (30pts): {BS} range is now 50ft. ===== Divine ===== ==== Stage 1 ==== * Lvl 1 (60pts): {CA} Hide now has a [+12] stealth bonus. * Lvl 2 (60pts): +5 Comprehension. (Up to 1500) * Lvl 3 (60pts): {CA} action limit is now 8 per action type per turn. * Lvl 4 (60pts): +5 Max HP. (Up to 450) * Lvl 5 (60pts): {CA} movement cap is now 400ft. * Lvl 6 (60pts): {CA} Hide now has a [+16] stealth bonus. * Lvl 7 (60pts): +5 Comprehension. (Up to 1500) * Lvl 8 (60pts): +1 Constitution score. (Up to 60) * Lvl 9 (60pts): {CA} movement cap is now 500ft. * Lvl 10 (60pts): +5 Max HP. (Up to 450) ==== Stage 2 ==== * Lvl 1 (60pts): {SA} bonus damage is now [10d10]. * Lvl 2 (60pts): +5 Comprehension. (Up to 1500) * Lvl 3 (60pts): {SA} bonus damage is now [10d10+10]. * Lvl 4 (60pts): +1 Dexterity score. (Up to 60) * Lvl 5 (60pts): {SA} bonus damage is now [15d10]. * Lvl 6 (60pts): +5 Comprehension. (Up to 1500) * Lvl 7 (60pts): {SA} bonus damage is now [15d10+10]. * Lvl 8 (60pts): +5 Max HP. (Up to 450) * Lvl 9 (60pts): {SA} bonus damage is now [20d10]. * Lvl 10 (60pts): +1 Dexterity score. (Up to 60) ==== Stage 3 ==== * Lvl 1 (60pts): When using {UD}, reduce the incoming attack roll by [8]. * Lvl 2 (60pts): {UD} DMG reduction is now [10d8+dex mod]. * Lvl 3 (60pts): +5 Max HP. (Up to 450) * Lvl 4 (60pts): {UD} DMG reduction is now [10d8+dex mod+3]. * Lvl 5 (60pts): +1 Dexterity score. (Up to 60) * Lvl 6 (60pts): {UD} DMG reduction is now [10d10+dex mod]. * Lvl 7 (60pts): +5 Max HP. (Up to 450) * Lvl 8 (60pts): {UD} DMG reduction is now [10d10+dex mod+3]. * Lvl 9 (60pts): +1 Strength score. (Up to 60) * Lvl 10 (60pts): {UD} DMG reduction is now [12d10+dex mod]. ==== Stage 4 ==== * Lvl 1 (60pts): {BS} range is now 55ft. * Lvl 2 (60pts): +5 Comprehension. (Up to 1500) * Lvl 3 (60pts): +5 Max HP. (Up to 450) * Lvl 4 (60pts): +5 Comprehension. (Up to 1500) * Lvl 5 (60pts): {BS} range is now 60ft. * Lvl 6 (60pts): +5 Comprehension. (Up to 1500) * Lvl 7 (60pts): +1 Wisdom score. (Up to 60) * Lvl 8 (60pts): +5 Comprehension. (Up to 1500) * Lvl 9 (60pts): +1 Intelligence score. (Up to 60) * Lvl 10 (60pts): {BS} range is now 65ft.