~~NOTOC~~ ====== Gunslinger's Repertoire ====== === Gunslinger Technique Cluster === ^ Collection: | [[rathadel:lists:techniques#Martial Technique Collection|Martial Technique Collection]] | ^ Grade: | Red 1 | ^ Number of Stages: | 5 | ^ Requirements: | [[rathadel:weapon_groups:firearm|Firearm]] | ^ Found in: | Assassin's Guild Library, Marksman's Guild | ^ Completion Status: | Small Success complete. | ===== Small Success ===== ==== Stage 1 ==== * Lvl 1 (5pts): Quick Reload; Pick a type of firearm from the [[rathadel:weapon_groups:firearm|firearm]] and reduce its reloading speed (action -> bonus action, bonus action -> reaction). * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): +2 Max HP. (Up to 40) * Lvl 4 (5pts): +5 Comprehension. (Up to 200) * Lvl 5 (5pts): Firearm HIT rolls now have a [+1] bonus. * Lvl 6 (5pts): Gain [1] [d8] hit dice. * Lvl 7 (5pts): +2 Max HP. (Up to 40) * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) * Lvl 10 (5pts): +1 Extra attacks with guns. ==== Stage 2 ==== * Lvl 1 (5pts): Ammunition Expert; Can craft 2 ammunition shots costing 50Sc that deal an [1d6] extra piercing damage. {AE} * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): +1 Intelligence score. (Up to 20) * Lvl 4 (5pts): +5 Comprehension. (Up to 200) * Lvl 5 (5pts): +2 Max HP. (Up to 40) * Lvl 6 (5pts): Gain [1] [d8] hit dice. * Lvl 7 (5pts): +1 Intelligence score. (Up to 20) * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): +2 Max HP. (Up to 40) * Lvl 10 (5pts): {AE} cost is now 1Gc and bonus damage is now [1d8]. ==== Stage 3 ==== * Lvl 1 (5pts): Master Evasion; Roll a dexterity saving throw against the incoming firearm attack. On a success, reduce the damage by [2d6] otherwise reduce it by half as much. (1 reaction) {ME} * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): {ME} DMG reduction is now [2d6+1]. * Lvl 4 (5pts): +1 Wisdom score. (Up to 20) * Lvl 5 (5pts): Gain [1] [d8] hit dice. * Lvl 6 (5pts): {ME} DMG reduction is now [2d6+2]. * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) * Lvl 8 (5pts): +5 Comprehension. (Up to 250) * Lvl 9 (5pts): {ME} DMG reduction is now [2d6+3]. * Lvl 10 (5pts): +5 Comprehension. (Up to 250) ==== Stage 4 ==== * Lvl 1 (5pts): Gunslinger’s Mark; Customize a [[rathadel:weapon_groups:firearm|firearm]] making it uniquely identifiable. This also gives the [[rathadel:weapon_groups:firearm|firearm]] a [+2] damage bonus. {GM} * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): +5 movement speed. (Up to 50) * Lvl 4 (5pts): +5 Comprehension. (Up to 250) * Lvl 5 (5pts): Disengage is now a bonus action. * Lvl 6 (5pts): +5 Comprehension. (Up to 250) * Lvl 7 (5pts): +2 Max HP. (Up to 60) * Lvl 8 (5pts): +5 movement speed. (Up to 50) * Lvl 9 (5pts): +5 Comprehension. (Up to 250) * Lvl 10 (5pts): ½ cover counts as ¾ cover. ==== Stage 5 ==== * Lvl 1 (5pts): Gunslinger’s Insight; Attacks against creatures that you cannot see no longer have disadvantage. {GI} * Lvl 2 (5pts): +5 Comprehension. (Up to 250) * Lvl 3 (5pts): +5 movement speed. (Up to 50) * Lvl 4 (5pts): +5 Comprehension. (Up to 250) * Lvl 5 (5pts): +1 Wisdom score. (Up to 25) * Lvl 6 (5pts): +5 Comprehension. (Up to 250) * Lvl 7 (5pts): +2 Max HP. (Up to 60) * Lvl 8 (5pts): +5 movement speed. (Up to 50) * Lvl 9 (5pts): +5 Comprehension. (Up to 250) * Lvl 10 (5pts): +1 Wisdom score. (Up to 25)