~~NOTOC~~ ====== Daredevil ====== === Gunslinger Technique Cluster === ^ Collection: | [[rathadel:lists:techniques#Gunslinger Technique Cluster|Gunslinger Technique Cluster]] | ^ Grade: | Red 1 | ^ Number of Stages: | 3 | ^ Requirements: | [[rathadel:weapon_groups:firearm|Firearm]] | ^ Found in: | Assassin's Guild Library, Marksman's Guild | ^ Completion Status: | Small and Large Success complete. | ===== Small Success ===== ==== Stage 1 ==== * Lvl 1 (5pts): Two-Gun Fighting Style; When wielding two one-handed guns and taking an attack action, you can use a bonus action to attack with the off-hand gun. * Lvl 2 (5pts): You can now reload when your hands are full. * Lvl 3 (5pts): +5 Comprehension. (Up to 200) * Lvl 4 (5pts): +2 Max HP. (Up to 40) * Lvl 5 (5pts): +4 firearm damage when wielding only one one-handed gun. * Lvl 6 (5pts): Gain [1] [d8] hit dice. * Lvl 7 (5pts): +2 Max HP. (Up to 40) * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) * Lvl 10 (5pts): +5 Comprehension. (Up to 200) ==== Stage 2 ==== * Lvl 1 (5pts): Taunt; You can taunt a target (range 60ft) and they must make a Wisdom saving throw with DC [8+wis mod]. On a fail, the creature is taunted for 1 minute and any attacks that creature makes against you gain disadvantage. The save is repeated at the end of each of its turns. On a success, the target is immune to this feature for 24 hours. (1 action) {T} * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): {T} DC is now [9+wis mod]. * Lvl 4 (5pts): +5 Comprehension. (Up to 200) * Lvl 5 (5pts): +3 Max HP. (Up to 60) * Lvl 6 (5pts): +5 Comprehension. (Up to 200) * Lvl 7 (5pts): {T} DC is now [10+wis mod]. * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): You are now immune to the frightened condition. * Lvl 10 (5pts): +5 Comprehension. (Up to 200) ==== Stage 3 ==== * Lvl 1 (5pts): Blink of an eye; While not surprised and at the start of combat, you can draw a gun and make an attack action before initiative is rolled. No reactions can be used in response to this feature. * Lvl 2 (5pts): +5 Comprehension. (Up to 200) * Lvl 3 (5pts): +3 Max HP. (Up to 60) * Lvl 4 (5pts): +5 Comprehension. (Up to 200) * Lvl 5 (5pts): +1 to critical hit threshold when using firearms. * Lvl 6 (5pts): +5 Comprehension. (Up to 200) * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) * Lvl 8 (5pts): +5 Comprehension. (Up to 200) * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) * Lvl 10 (5pts): +5 Comprehension. (Up to 200) ===== Large Success ===== ==== Stage 1 ==== * Lvl 1 (8pts): Total of +5 firearm damage when wielding only one one-handed gun. * Lvl 2 (8pts): +1 firearm damage when dual-wielding. * Lvl 3 (8pts): +5 Comprehension. (Up to 250). * Lvl 4 (8pts): Total of +6 firearm damage when wielding only one one-handed gun. * Lvl 5 (8pts): +5 Comprehension. (Up to 250) * Lvl 6 (8pts): +1 Dexterity score. (Up to 25) * Lvl 7 (8pts): Total of +7 firearm damage when wielding only one one-handed gun. * Lvl 8 (8pts): Total of +2 firearm damage when dual-wielding. * Lvl 9 (8pts): +5 Comprehension. (Up to 250) * Lvl 10 (8pts): Total of +8 firearm damage when wielding only one one-handed gun. ==== Stage 2 ==== * Lvl 1 (8pts): {T} DC is now [11+wis mod]. * Lvl 2 (8pts): +5 Comprehension. (Up to 250) * Lvl 3 (8pts): +1 Wisdom score. (Up to 20) * Lvl 4 (8pts): {T} DC is now [12+wis mod]. * Lvl 5 (8pts): +5 Comprehension. (Up to 250) * Lvl 6 (8pts): +1 Wisdom score. (Up to 20) * Lvl 7 (8pts): {T} DC is now [13+wis mod]. * Lvl 8 (8pts): +5 Comprehension. (Up to 250) * Lvl 9 (8pts): +1 Wisdom score. (Up to 20) * Lvl 10 (8pts): {T} DC is now [14+wis mod]. ==== Stage 3 ==== * Lvl 1 (8pts): If "Blink of an eye" has been used, gain a +1 to initiative. * Lvl 2 (8pts): +5 Comprehension. (Up to 250) * Lvl 3 (8pts): +1 Dexterity score. (Up to 25) * Lvl 4 (8pts): +5 Comprehension. (Up to 250) * Lvl 5 (8pts): If "Blink of an eye" has been used, gain a total of +2 to initiative. * Lvl 6 (8pts): +5 Comprehension. (Up to 250) * Lvl 7 (8pts): +2 Max HP. (Up to 60) * Lvl 8 (8pts): +5 Comprehension. (Up to 250) * Lvl 9 (8pts): If "Blink of an eye" has been used, gain a total of +3 to initiative. * Lvl 10 (8pts): +1 Dexterity score. (Up to 25)