# Thread Master ~~CLOSETOC~~ To begin learning, the user must have defeated/killed at least 50 opponents of a higher level where the only damage done is from the weapon damage of a claw (damage from the implicit of the claw/arrow is allowed). Boss level opponents are counted as long as the claw’s weapon damage played a significant role (DM discretion). This mastery’s master is the user learning it (it has no dedicated master). ## Leveling Table | Level | Feature | | 1 | Increased Claw Damage | | 2 | Master’s Claw | | 3 | Steady Breathing | | 4 | Rapid Strike | | 5 | Quickened Pace | ## Features ### Increased Claw Damage The weapon damage of all claws is increased by 20% (rounded down). ### Master’s Claw A claw master can modify a claw to increase the effect of its implicit by 50% (rounded down) or add [2d8] damage to it. Only 1 of these improvements can be made per claw. ### Steady Breathing A claw master’s breathing is hard to disturb. For every claw attack that hits, they heal for [2d4] HP. ### Rapid Strike If a standard claw attack is made with advantage, the claw master can forego the advantage and instead make 2 standard attacks. This can be done at most once per turn. Stacks with equivalent features of other masteries. ### Quickened Pace Gain 5ft movement for this turn for every 3 attacks made with a claw.