Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
rathadel:techniques:urban_slinger [2021/04/15 16:50] dugging created |
rathadel:techniques:urban_slinger [2021/10/03 17:40] (current) trbatpanda |
||
---|---|---|---|
Line 7: | Line 7: | ||
^ Collection: | [[rathadel:lists:techniques#Gunslinger Technique Cluster|Gunslinger Technique Cluster]] | | ^ Collection: | [[rathadel:lists:techniques#Gunslinger Technique Cluster|Gunslinger Technique Cluster]] | | ||
^ Grade: | Red 1 | | ^ Grade: | Red 1 | | ||
- | ^ Number of Stages: | 4 | | + | ^ Number of Stages: | 3 | |
- | ^ Requirements: | Nothing | | + | ^ Requirements: | [[rathadel:weapon_groups:firearm|Firearm]] | |
- | ^ Found in: | Assassin's Guild Library | | + | ^ Found in: | Assassin's Guild Library, Marksman's Guild | |
^ Completion Status: | Small and Large Success complete. | | ^ Completion Status: | Small and Large Success complete. | | ||
Line 15: | Line 15: | ||
==== Stage 1 ==== | ==== Stage 1 ==== | ||
<WRAP leftalign> | <WRAP leftalign> | ||
+ | * Lvl 1 (5pts): Crowd Control; When making a firearm attack against a creature withing 5ft, you can shove the target 10ft. The target then must make a strength saving throw with DC [8+str mod]. {CC} | ||
+ | * Lvl 2 (5pts): Being within 5ft of a target no longer imposes disadvantage on firearm attacks. | ||
+ | * Lvl 3 (5pts): +4 Max HP. (Up 60) | ||
+ | * Lvl 4 (5pts): {CC} DC is now [9+str mod]. | ||
+ | * Lvl 5 (5pts): You may use strength instead of dexterity for firearm attacks. | ||
+ | * Lvl 6 (5pts): Gain [1] [d8] hit dice. | ||
+ | * Lvl 7 (5pts): +4 Max HP. (Up 60) | ||
+ | * Lvl 8 (5pts): {CC} DC is now [10+str mod]. | ||
+ | * Lvl 9 (5pts): +5 Comprehension. (Up to 200) | ||
+ | * Lvl 10 (5pts): +4 Max HP. (Up 60) | ||
</WRAP> | </WRAP> | ||
==== Stage 2 ==== | ==== Stage 2 ==== | ||
<WRAP leftalign> | <WRAP leftalign> | ||
+ | * Lvl 1 (5pts): Riot Shield; A shield can now be mounted on the forearm giving its standard AC benefit. This still allows for two-handed and/or heavy firearms to be carried and used. | ||
+ | * Lvl 2 (5pts): +5 Comprehension. (Up to 200) | ||
+ | * Lvl 3 (5pts): +1 AC while wearing armour. | ||
+ | * Lvl 4 (5pts): +5 Comprehension. (Up to 200) | ||
+ | * Lvl 5 (5pts): +3 Max HP. (Up to 60) | ||
+ | * Lvl 6 (5pts): +5 Comprehension. (Up to 200) | ||
+ | * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) | ||
+ | * Lvl 8 (5pts): +5 Comprehension. (Up to 200) | ||
+ | * Lvl 9 (5pts): +3 Max HP. (Up to 60) | ||
+ | * Lvl 10 (5pts): +5 Comprehension. (Up to 200) | ||
</WRAP> | </WRAP> | ||
==== Stage 3 ==== | ==== Stage 3 ==== | ||
<WRAP leftalign> | <WRAP leftalign> | ||
- | + | * Lvl 1 (5pts): Master Combatant; While not incapacitated, gain advantage on rolls that knock you prone, push you or cause you to be frightened against your will. | |
- | </WRAP> | + | * Lvl 2 (5pts): +5 Comprehension. (Up to 200) |
- | + | * Lvl 3 (5pts): +3 Max HP. (Up to 60) | |
- | ==== Stage 4 ==== | + | * Lvl 4 (5pts): +5 Comprehension. (Up to 200) |
- | <WRAP leftalign> | + | * Lvl 5 (5pts): +1 Strength score. (Up to 20) |
- | + | * Lvl 6 (5pts): +5 Comprehension. (Up to 200) | |
- | </WRAP> | + | * Lvl 7 (5pts): +3 Max HP. (Up to 60) |
- | + | * Lvl 8 (5pts): +5 Comprehension. (Up to 200) | |
- | ===== Large Success ===== | + | * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) |
- | ==== Stage 1 ==== | + | * Lvl 10 (5pts): You can now ignore any reduction to your move speed. |
- | <WRAP leftalign> | + | |
- | + | ||
- | </WRAP> | + | |
- | + | ||
- | ==== Stage 2 ==== | + | |
- | <WRAP leftalign> | + | |
- | + | ||
- | </WRAP> | + | |
- | + | ||
- | ==== Stage 3 ==== | + | |
- | <WRAP leftalign> | + | |
- | + | ||
- | </WRAP> | + | |
- | + | ||
- | ==== Stage 4 ==== | + | |
- | <WRAP leftalign> | + | |
</WRAP> | </WRAP> | ||
</WRAP> | </WRAP> | ||
</WRAP> | </WRAP> |