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rathadel:techniques:urban_slinger [2021/04/15 16:50]
dugging created
rathadel:techniques:urban_slinger [2021/10/03 17:40] (current)
trbatpanda
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 ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ | ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ |
 ^  Grade: | Red 1  | ^  Grade: | Red 1  |
-^  Number of Stages: | |  +^  Number of Stages: | |  
-^  Requirements:​ | Nothing ​+^  Requirements:​ | [[rathadel:​weapon_groups:​firearm|Firearm]] ​
-^  Found in: | Assassin'​s Guild Library |+^  Found in: | Assassin'​s Guild Library, Marksman'​s Guild |
 ^  Completion Status: | Small and Large Success complete. | ^  Completion Status: | Small and Large Success complete. |
  
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Crowd Control; When making a firearm attack against a creature withing 5ft, you can shove the target 10ft. The target then must make a strength saving throw with DC [8+str mod]. {CC} 
 +  * Lvl 2 (5pts): Being within 5ft of a target no longer imposes disadvantage on firearm attacks. 
 +  * Lvl 3 (5pts): +4 Max HP. (Up 60) 
 +  * Lvl 4 (5pts): {CC} DC is now [9+str mod]. 
 +  * Lvl 5 (5pts): You may use strength instead of dexterity for firearm attacks.  
 +  * Lvl 6 (5pts): Gain [1] [d8] hit dice. 
 +  * Lvl 7 (5pts): +4 Max HP. (Up 60) 
 +  * Lvl 8 (5pts): {CC} DC is now [10+str mod]. 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 10 (5pts): +4 Max HP. (Up 60)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Riot Shield; A shield can now be mounted on the forearm giving its standard AC benefit. This still allows for two-handed and/or heavy firearms to be carried and used. 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 3 (5pts): +1 AC while wearing armour. 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 5 (5pts): +3 Max HP. (Up to 60) 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) 
 +  * Lvl 8 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 9 (5pts): +3 Max HP. (Up to 60) 
 +  * Lvl 10 (5pts): +5 Comprehension. (Up to 200)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 3 ==== ==== Stage 3 ====
 <WRAP leftalign>​ <WRAP leftalign>​
- +  * Lvl 1 (5pts): Master Combatant; While not incapacitated,​ gain advantage on rolls that knock you prone, push you or cause you to be frightened against your will. 
-</​WRAP>​ +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
- +  * Lvl 3 (5pts): +3 Max HP. (Up to 60) 
-==== Stage ==== +  * Lvl (5pts): +5 Comprehension. (Up to 200) 
-<WRAP leftalign>​ +  * Lvl 5 (5pts): +Strength score. (Up to 20) 
- +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
-</​WRAP>​ +  * Lvl 7 (5pts): +Max HP. (Up to 60) 
- +  * Lvl 8 (5pts): +5 Comprehension. (Up to 200) 
-===== Large Success ===== +  * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) 
-==== Stage ==== +  * Lvl 10 (5pts): You can now ignore any reduction to your move speed.
-<WRAP leftalign>​ +
- +
-</​WRAP>​ +
- +
-==== Stage 2 ==== +
-<WRAP leftalign>​ +
- +
-</​WRAP>​ +
- +
-==== Stage ==== +
-<WRAP leftalign>​ +
- +
-</​WRAP>​ +
- +
-==== Stage 4 ==== +
-<WRAP leftalign>​ +
 </​WRAP>​ </​WRAP>​
  
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​