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rathadel:techniques:unending_tower [2021/04/15 16:25]
dugging created
rathadel:techniques:unending_tower [2021/04/15 16:31] (current)
dugging
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 <WRAP center round box 85%> <WRAP center round box 85%>
 <WRAP centeralign> ​ <WRAP centeralign> ​
-====== ​Roguish Assassin ​======+====== ​Unending Tower ======
 === Clusterless === === Clusterless ===
 ^  Collection: | [[rathadel:​lists:​techniques#​Clusterless|Clusterless]] ​ | ^  Collection: | [[rathadel:​lists:​techniques#​Clusterless|Clusterless]] ​ |
 ^  Grade: | Red 1  | ^  Grade: | Red 1  |
-^  Number of Stages: | +^  Number of Stages: | 
 ^  Requirements:​ | Nothing | ^  Requirements:​ | Nothing |
 ^  Found in: | Assassin'​s Guild Library | ^  Found in: | Assassin'​s Guild Library |
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (2pts): Forceful Strike (Attack) {FS} [HIT: 1d20+str-5, DMG: 1d6+str+weapon] (1 action) 
 +  * Lvl 2 (5pts): Change {FS} HIT to [1d20+ str-4]. 
 +  * Lvl 3 (5pts): Change {FS} HIT to [1d20+ str-3]. 
 +  * Lvl 4 (5pts): +1 Strength score. (Up to 20) 
 +  * Lvl 5 (5pts): Change {FS} HIT to [1d20+ str-2]. 
 +  * Lvl 6 (5pts): Change {FS} HIT to [1d20+ str-1]. 
 +  * Lvl 7 (5pts): +1 Strength score. (Up to 20) 
 +  * Lvl 8 (5pts): Change {FS} HIT to [1d20+ str]. 
 +  * Lvl 9 (5pts): Change {FS} DMG to [1d6+str+weapon+1]. 
 +  * Lvl 10 (5pts): Change {FS} DMG to [1d6+str+weapon+2].
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Simple Block {SB} [If the attack could have been under the user’s AC, increase damage reduction by 2d6 for this attack] (1 reaction)
 +  * Lvl 2 (5pts): Change {SB} dmg reduction to [2d6+1].
 +  * Lvl 3 (5pts): +1 Constitution score. (Up to 20)
 +  * Lvl 4 (5pts): Change {SB} dmg reduction to [2d6+2].
 +  * Lvl 5 (5pts): Change {SB} dmg reduction to [2d6+3].
 +  * Lvl 6 (5pts): +1 Constitution score. (Up to 20)
 +  * Lvl 7 (5pts): Change {SB} dmg reduction to [2d6+con].
 +  * Lvl 8 (5pts): Change {SB} dmg reduction to [2d6+con+1].
 +  * Lvl 9 (5pts): Change {SB} dmg reduction to [2d6+con+2].
 +  * Lvl 10 (5pts): Change {SB} dmg reduction to [2d6+con+3].
 +</​WRAP>​
  
 +==== Stage 3 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (8pts): When a forceful strike hits, another forceful strike can be made to a target within 5ft with a [-5] penalty to the HIT roll. {Chain}
 +  * Lvl 2 (8pts): Chain HIT penalty is changed to [-4].
 +  * Lvl 3 (8pts): +1 Strength score. (Up to 30)
 +  * Lvl 4 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 5 (8pts): Chain HIT penalty is changed to [-3].
 +  * Lvl 6 (8pts): +1 Strength score. (Up to 30)
 +  * Lvl 7 (8pts): +1 Dexterity score. (Up to 30)
 +  * Lvl 7 (8pts): Chain HIT penalty is changed to [-2].
 +  * Lvl 8 (8pts): +1 Constitution score. (Up to 30)
 +  * Lvl 9 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 10 (8pts): Chain HIT penalty is changed to [-1].
 </​WRAP>​ </​WRAP>​
  
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (8pts): +1 Strength score. (Up to 20)
 +  * Lvl 2 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 3 (8pts): Change {FS} DMG to [2d6+dex+weapon].
 +  * Lvl 4 (8pts): Change {FS} DMG to [2d6+dex+weapon+1].
 +  * Lvl 5 (8pts): Change {FS} HIT to [1d20+dex+1].
 +  * Lvl 6 (8pts): Change {FS} HIT to [1d20+dex+2].
 +  * Lvl 7 (8pts): Change {FS} DMG to [2d6+dex+weapon+2].
 +  * Lvl 8 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 9 (8pts): Change {FS} DMG to [2d6+dex+weapon+3].
 +  * Lvl 10 (8 pts): +5 Comprehension. (Up to 200)
 +</​WRAP>​
  
 +==== Stage 2 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (8pts): +1 Strength score. (Up to 20)
 +  * Lvl 2 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 3 (8pts): Change {SB} dmg reduction to [2d6+con].
 +  * Lvl 4 (8pts): Change {SB} dmg reduction to [2d6+con+1].
 +  * Lvl 5 (8pts): Change {SP} dmg reduction to [2d6+con+2].
 +  * Lvl 6 (8pts): Change {SP} dmg reduction to [2d6+con+3].
 +  * Lvl 7 (8pts): +1 Strength score. (Up to 20)
 +  * Lvl 8 (8pts): +5 Comprehension. (Up to 200)
 +  * Lvl 9 (8pts): +1 Dexterity score. (Up to 20)
 +  * Lvl 10 (8pts): +1 Dexterity score. (Up to 20)
 +</​WRAP>​
 +
 +==== Stage 3 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (12pts): +1 Strength score. (Up to 30)
 +  * Lvl 2 (12pts): +5 Comprehension. (Up to 200)
 +  * Lvl 3 (12pts): +3 Max HP. (Up to 120)
 +  * Lvl 4 (12pts): +1 Dexterity score. (Up to 30)
 +  * Lvl 5 (12pts): +1 Strength score. (Up to 30)
 +  * Lvl 6 (12pts): +3 Max HP. (Up to 120)
 +  * Lvl 7 (12pts): +5 Comprehension. (Up to 200)
 +  * Lvl 8 (12pts): +1 Constitution score. (Up to 30)
 +  * Lvl 9 (12pts): +3 Max HP. (Up to 120)
 +  * Lvl 10 (12pts): +1 Dexterity score. (Up to 30)
 +</​WRAP>​
 +
 +===== Small Perfection =====
 +==== Stage 1 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (12pts): Change {FS} HIT to [1d20+dex+3].
 +  * Lvl 2 (12pts): Change {FS} DMG dice to [3d6+dex+weapon].
 +  * Lvl 3 (12pts): +5 Comprehension. (Up to 400)
 +  * Lvl 4 (12pts): Change {FS} DMG dice to [3d6+dex+weapon+1].
 +  * Lvl 5 (12pts): Change {FS} HIT to [1d20+dex+4].
 +  * Lvl 6 (12pts): Change {FS} DMG dice to [3d6+dex+weapon+2].
 +  * Lvl 7 (12pts): +5 Comprehension. (Up to 400)
 +  * Lvl 8 (12pts): Change {FS} DMG dice to [3d6+dex+weapon+3].
 +  * Lvl 9 (12pts): Change {FS} HIT to [1d20+dex+5].
 +  * Lvl 10 (12pts): Change {FS} DMG dice to [3d6+dex+weapon+4].
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (12pts): Change {SB} dmg reduction to [3d6+con]
 +  * Lvl 2 (12pts): +1 damage reduction. (Up to 20)
 +  * Lvl 3 (12pts): Change {SB} dmg reduction to [3d6+con+1]
 +  * Lvl 4 (12pts): +5 Comprehension. (Up to 400)
 +  * Lvl 5 (12pts): +1 Reaction. (Up to 5)
 +  * Lvl 6 (12pts): +1 damage reduction. (Up to 20)
 +  * Lvl 7 (12pts): Change {SB} dmg reduction to [3d6+con+2]
 +  * Lvl 8 (12pts): +5 Comprehension. (Up to 400)
 +  * Lvl 9 (12pts): Change {SB} dmg reduction to [3d6+con+3]
 +  * Lvl 10 (12pts): +1 damage reduction. (Up to 20)
 +</​WRAP>​
  
 +==== Stage 3 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (15pts): +1 to max chain amount. (with a [-5] penalty to the 2nd chain)
 +  * Lvl 2 (15pts): Second {Chain} HIT penalty is changed to [-4].
 +  * Lvl 3 (15pts): +1 Dexterity score. (Up to 30)
 +  * Lvl 4 (15pts): +5 Comprehension. (Up to 200)
 +  * Lvl 5 (15pts): Second {Chain} ​ HIT penalty is changed to [-3].
 +  * Lvl 6 (15pts): +1 Strength score. (Up to 30)
 +  * Lvl 7 (15pts): Second {Chain} ​ HIT penalty is changed to [-2].
 +  * Lvl 8 (15pts): +1 Constitution score. (Up to 30)
 +  * Lvl 9 (15pts): Second {Chain} ​ HIT penalty is changed to [-1].
 +  * Lvl 10 (15pts): Second {Chain} ​ HIT penalty is changed to [0].
 +</​WRAP>​
 +
 +===== Great Perfection =====
 +==== Stage 1 ====
 +<WRAP leftalign>​
 +  * Lvl 1 (20pts): Change {FS} HIT to [1d20+dex+9].
 +  * Lvl 2 (20pts): Change {FS} DMG dice to [3d8+dex+weapon].
 +  * Lvl 3 (20pts): +5 Comprehension. (Up to 650)
 +  * Lvl 4 (20pts): Change {FS} HIT to [1d20+str+10].
 +  * Lvl 5 (20pts): Change {FS} DMG dice to [3d8+dex+weapon+2].
 +  * Lvl 6 (20pts): +5 Comprehension. (Up to 650)
 +  * Lvl 7 (20pts): Change {FS} HIT to [1d20+dex+11].
 +  * Lvl 8 (20pts): Change {FS} DMG dice to [3d8+dex+weapon+4].
 +  * Lvl 9 (20pts): +5 Comprehension. (Up to 650)
 +  * Lvl 10 (20pts): Change {FS} DMG dice to [3d8+dex+weapon].
 </​WRAP>​ </​WRAP>​
  
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​