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rathadel:techniques:gunslingers_trick_shots [2021/04/15 16:49]
dugging created
rathadel:techniques:gunslingers_trick_shots [2021/10/03 17:38] (current)
trbatpanda
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 ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ | ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ |
 ^  Grade: | Red 1  | ^  Grade: | Red 1  |
-^  Number of Stages: | |  +^  Number of Stages: | |  
-^  Requirements:​ | Nothing ​+^  Requirements:​ | [[rathadel:​weapon_groups:​firearm|Firearm]] ​
-^  Found in: | Assassin'​s Guild Library |+^  Found in: | Assassin'​s Guild Library, Marksman'​s Guild |
 ^  Completion Status: | Small and Large Success complete. | ^  Completion Status: | Small and Large Success complete. |
  
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Maximum Grit points are now [1]. 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 3 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 5 (5pts): +1 Wisdom score. (Up to 20) 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 7 (5pts): Maximum Grit points are now [2]. 
 +  * Lvl 8 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 10 (5pts): +1 Wisdom score. (Up to 20)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Bullying Shot; Expend [2] Grit points and make an intimidation check against the target’s wisdom check. On a success, gain advantage on the attack. (During attack) {BS} 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 3 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 5 (5pts): +1 Dexterity score. (Up to 20) 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 7 (5pts): {BS} now costs [1] Grit point. 
 +  * Lvl 8 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 10 (5pts): +1 Dexterity score. (Up to 20)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 3 ==== ==== Stage 3 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Dazing Shot; When a target is hit with a firearm, you can expend [2] Grit points to dizzy the target. The target must make a Constitution saving throw with DC [8+wis mod]. On a fail, the target has disadvantage on attacks until the end of their next turn. The target takes normal damage. (During attack) {DS} 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 3 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 5 (5pts): {DS} DC is now [9+wis mod]. 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 7 (5pts): {DS} now costs [1] Grit point. 
 +  * Lvl 8 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 10 (5pts): {DS} DC is now [10+wis mod].
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 4 ==== ==== Stage 4 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Disarming Shot; When a target is hit with a firearm, you can expend [2] Grit points to knock an object from their hands. The target must make a strength saving throw with DC [8+wis mod]. On a fail, the object is dropped and pushed 10ft away. The target takes normal damage. (During attack) {DDS} 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 3 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 5 (5pts): {DDS} DC is now [9+wis mod]. 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 7 (5pts): {DDS} now costs [1] Grit point. 
 +  * Lvl 8 (5pts): +2 Max HP. (Up to 60) 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 10 (5pts): {DDS} DC is now [10+wis mod].
 </​WRAP>​ </​WRAP>​
  
-===== Large Success ===== +==== Stage ====
-==== Stage ====+
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): ​ Forceful Shot; When attacking with a firearm, you can expend [2] Grit points to force back a target. The target must make a Strength saving throw with DC [8+wis mod]. On a fail, the target is moved back 15ft. The target takes normal damage. (During attack) {FS} 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 300) 
 +  * Lvl 3 (5pts): +2 Max HP. (Up to 80) 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 300) 
 +  * Lvl 5 (5pts): {FS} DC is now [9+wis mod]. 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 300) 
 +  * Lvl 7 (5pts): {FS} now costs [1] Grit point. 
 +  * Lvl 8 (5pts): +2 Max HP. (Up to 80) 
 +  * Lvl 9 (5pts): +5 Comprehension. (Up to 300) 
 +  * Lvl 10 (5pts): {FS} DC is now [10+wis mod].
 </​WRAP>​ </​WRAP>​
  
-==== Stage ====+==== Stage ====
 <WRAP leftalign>​ <WRAP leftalign>​
- +  * Lvl 1 (5pts): Winging Shot; When a target is hit with a firearm, you can expend [2] Grit points to topple the target. The target must make a strength saving throw with DC [8+wis mod]. On a fail, the target is knock prone. The target takes normal damage. (During attack) {WS} 
-</​WRAP>​ +  * Lvl 2 (5pts): +5 Comprehension. (Up to 300) 
- +  * Lvl (5pts): +2 Max HP. (Up to 80) 
-==== Stage ==== +  * Lvl 4 (5pts): +5 Comprehension. (Up to 300) 
-<WRAP leftalign>​ +  * Lvl 5 (5pts): {WS} DC is now [9+wis mod]. 
- +  * Lvl 6 (5pts): +5 Comprehension. (Up to 300) 
-</​WRAP>​ +  * Lvl 7 (5pts): {WS} now costs [1] Grit point. 
- +  * Lvl 8 (5pts): +2 Max HP. (Up to 80) 
-==== Stage 4 ==== +  * Lvl 9 (5pts): +5 Comprehension. (Up to 300) 
-<WRAP leftalign>​ +  * Lvl 10 (5pts): {WS} DC is now [10+wis mod].
 </​WRAP>​ </​WRAP>​
  
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​