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rathadel:techniques:daredevil [2021/04/15 16:50]
dugging created
rathadel:techniques:daredevil [2021/10/03 17:41] (current)
trbatpanda
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 ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ | ^  Collection: | [[rathadel:​lists:​techniques#​Gunslinger Technique Cluster|Gunslinger Technique Cluster]] ​ |
 ^  Grade: | Red 1  | ^  Grade: | Red 1  |
-^  Number of Stages: | |  +^  Number of Stages: | |  
-^  Requirements:​ | Nothing ​+^  Requirements:​ | [[rathadel:​weapon_groups:​firearm|Firearm]] ​
-^  Found in: | Assassin'​s Guild Library |+^  Found in: | Assassin'​s Guild Library, Marksman'​s Guild |
 ^  Completion Status: | Small and Large Success complete. | ^  Completion Status: | Small and Large Success complete. |
  
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Two-Gun Fighting Style; When wielding two one-handed guns and taking an attack action, you can use a bonus action to attack with the off-hand gun. 
 +  * Lvl 2 (5pts): You can now reload when your hands are full. 
 +  * Lvl 3 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 4 (5pts): +2 Max HP. (Up to 40) 
 +  * Lvl 5 (5pts): +4 firearm damage when wielding only one one-handed gun. 
 +  * Lvl 6 (5pts): Gain [1] [d8] hit dice. 
 +  * Lvl 7 (5pts): +2 Max HP. (Up to 40) 
 +  * Lvl 8 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) 
 +  * Lvl 10 (5pts): +5 Comprehension. (Up to 200)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (5pts): Taunt; You can taunt a target (range 60ft) and they must make a Wisdom saving throw with DC [8+wis mod]. On a fail, the creature is taunted for 1 minute and any attacks that creature makes against you gain disadvantage. The save is repeated at the end of each of its turns. On a success, the target is immune to this feature for 24 hours. (1 action) {T} 
 +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 3 (5pts): {T} DC is now [9+wis mod]. 
 +  * Lvl 4 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 5 (5pts): +3 Max HP. (Up to 60) 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 7 (5pts): {T} DC is now [10+wis mod]. 
 +  * Lvl 8 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 9 (5pts): You are now immune to the frightened condition. 
 +  * Lvl 10 (5pts): +5 Comprehension. (Up to 200)
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 3 ==== ==== Stage 3 ====
 <WRAP leftalign>​ <WRAP leftalign>​
- +  * Lvl 1 (5pts): Blink of an eye; While not surprised and at the start of combat, you can draw a gun and make an attack action before initiative is rolled. No reactions can be used in response to this feature. 
-</​WRAP>​ +  * Lvl 2 (5pts): +5 Comprehension. (Up to 200) 
- +  * Lvl 3 (5pts): +3 Max HP. (Up to 60) 
-==== Stage ==== +  * Lvl (5pts): +5 Comprehension. (Up to 200) 
-<WRAP leftalign>​ +  * Lvl 5 (5pts): +1 to critical hit threshold when using firearms. 
 +  * Lvl 6 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) 
 +  * Lvl 8 (5pts): +5 Comprehension. (Up to 200) 
 +  * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) 
 +  * Lvl 10 (5pts): +5 Comprehension. (Up to 200)
 </​WRAP>​ </​WRAP>​
  
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 ==== Stage 1 ==== ==== Stage 1 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (8pts): Total of +5 firearm damage when wielding only one one-handed gun. 
 +  * Lvl 2 (8pts): +1 firearm damage when dual-wielding. 
 +  * Lvl 3 (8pts): +5 Comprehension. (Up to 250). 
 +  * Lvl 4 (8pts): Total of +6 firearm damage when wielding only one one-handed gun. 
 +  * Lvl 5 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 6 (8pts): +1 Dexterity score. (Up to 25) 
 +  * Lvl 7 (8pts): Total of +7 firearm damage when wielding only one one-handed gun. 
 +  * Lvl 8 (8pts): Total of +2 firearm damage when dual-wielding. 
 +  * Lvl 9 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 10 (8pts): Total of +8 firearm damage when wielding only one one-handed gun.
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 2 ==== ==== Stage 2 ====
 <WRAP leftalign>​ <WRAP leftalign>​
 +  * Lvl 1 (8pts): {T} DC is now [11+wis mod]. 
 +  * Lvl 2 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 3 (8pts): +1 Wisdom score. (Up to 20) 
 +  * Lvl 4 (8pts): {T} DC is now [12+wis mod]. 
 +  * Lvl 5 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 6 (8pts): +1 Wisdom score. (Up to 20) 
 +  * Lvl 7 (8pts): {T} DC is now [13+wis mod]. 
 +  * Lvl 8 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 9 (8pts): +1 Wisdom score. (Up to 20) 
 +  * Lvl 10 (8pts): {T} DC is now [14+wis mod].
 </​WRAP>​ </​WRAP>​
  
 ==== Stage 3 ==== ==== Stage 3 ====
 <WRAP leftalign>​ <WRAP leftalign>​
- +  * Lvl 1 (8pts): If "Blink of an eye" has been used, gain a +1 to initiative. 
-</​WRAP>​ +  * Lvl 2 (8pts): +5 Comprehension. (Up to 250) 
- +  * Lvl 3 (8pts): +1 Dexterity score. (Up to 25) 
-==== Stage ==== +  * Lvl (8pts): +5 Comprehension. (Up to 250) 
-<WRAP leftalign>​ +  * Lvl 5 (8pts): If "Blink of an eye" has been used, gain a total of +2 to initiative. 
 +  * Lvl 6 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 7 (8pts): +2 Max HP. (Up to 60) 
 +  * Lvl 8 (8pts): +5 Comprehension. (Up to 250) 
 +  * Lvl 9 (8pts): If "Blink of an eye" has been used, gain a total of +3 to initiative. 
 +  * Lvl 10 (8pts): +1 Dexterity score. (Up to 25)
 </​WRAP>​ </​WRAP>​
  
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​