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rathadel:techniques:daredevil [2021/04/15 15:50] dugging created |
rathadel:techniques:daredevil [2021/10/03 16:41] (current) trbatpanda |
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| ^ Collection: | [[rathadel:lists:techniques#Gunslinger Technique Cluster|Gunslinger Technique Cluster]] | | ^ Collection: | [[rathadel:lists:techniques#Gunslinger Technique Cluster|Gunslinger Technique Cluster]] | | ||
| ^ Grade: | Red 1 | | ^ Grade: | Red 1 | | ||
| - | ^ Number of Stages: | 4 | | + | ^ Number of Stages: | 3 | |
| - | ^ Requirements: | Nothing | | + | ^ Requirements: | [[rathadel:weapon_groups:firearm|Firearm]] | |
| - | ^ Found in: | Assassin's Guild Library | | + | ^ Found in: | Assassin's Guild Library, Marksman's Guild | |
| ^ Completion Status: | Small and Large Success complete. | | ^ Completion Status: | Small and Large Success complete. | | ||
| Line 15: | Line 15: | ||
| ==== Stage 1 ==== | ==== Stage 1 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| + | * Lvl 1 (5pts): Two-Gun Fighting Style; When wielding two one-handed guns and taking an attack action, you can use a bonus action to attack with the off-hand gun. | ||
| + | * Lvl 2 (5pts): You can now reload when your hands are full. | ||
| + | * Lvl 3 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 4 (5pts): +2 Max HP. (Up to 40) | ||
| + | * Lvl 5 (5pts): +4 firearm damage when wielding only one one-handed gun. | ||
| + | * Lvl 6 (5pts): Gain [1] [d8] hit dice. | ||
| + | * Lvl 7 (5pts): +2 Max HP. (Up to 40) | ||
| + | * Lvl 8 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) | ||
| + | * Lvl 10 (5pts): +5 Comprehension. (Up to 200) | ||
| </WRAP> | </WRAP> | ||
| ==== Stage 2 ==== | ==== Stage 2 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| + | * Lvl 1 (5pts): Taunt; You can taunt a target (range 60ft) and they must make a Wisdom saving throw with DC [8+wis mod]. On a fail, the creature is taunted for 1 minute and any attacks that creature makes against you gain disadvantage. The save is repeated at the end of each of its turns. On a success, the target is immune to this feature for 24 hours. (1 action) {T} | ||
| + | * Lvl 2 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 3 (5pts): {T} DC is now [9+wis mod]. | ||
| + | * Lvl 4 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 5 (5pts): +3 Max HP. (Up to 60) | ||
| + | * Lvl 6 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 7 (5pts): {T} DC is now [10+wis mod]. | ||
| + | * Lvl 8 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 9 (5pts): You are now immune to the frightened condition. | ||
| + | * Lvl 10 (5pts): +5 Comprehension. (Up to 200) | ||
| </WRAP> | </WRAP> | ||
| ==== Stage 3 ==== | ==== Stage 3 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| - | + | * Lvl 1 (5pts): Blink of an eye; While not surprised and at the start of combat, you can draw a gun and make an attack action before initiative is rolled. No reactions can be used in response to this feature. | |
| - | </WRAP> | + | * Lvl 2 (5pts): +5 Comprehension. (Up to 200) |
| - | + | * Lvl 3 (5pts): +3 Max HP. (Up to 60) | |
| - | ==== Stage 4 ==== | + | * Lvl 4 (5pts): +5 Comprehension. (Up to 200) |
| - | <WRAP leftalign> | + | * Lvl 5 (5pts): +1 to critical hit threshold when using firearms. |
| + | * Lvl 6 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 7 (5pts): +1 Dexterity score. (Up to 20) | ||
| + | * Lvl 8 (5pts): +5 Comprehension. (Up to 200) | ||
| + | * Lvl 9 (5pts): +1 Dexterity score. (Up to 20) | ||
| + | * Lvl 10 (5pts): +5 Comprehension. (Up to 200) | ||
| </WRAP> | </WRAP> | ||
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| ==== Stage 1 ==== | ==== Stage 1 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| + | * Lvl 1 (8pts): Total of +5 firearm damage when wielding only one one-handed gun. | ||
| + | * Lvl 2 (8pts): +1 firearm damage when dual-wielding. | ||
| + | * Lvl 3 (8pts): +5 Comprehension. (Up to 250). | ||
| + | * Lvl 4 (8pts): Total of +6 firearm damage when wielding only one one-handed gun. | ||
| + | * Lvl 5 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 6 (8pts): +1 Dexterity score. (Up to 25) | ||
| + | * Lvl 7 (8pts): Total of +7 firearm damage when wielding only one one-handed gun. | ||
| + | * Lvl 8 (8pts): Total of +2 firearm damage when dual-wielding. | ||
| + | * Lvl 9 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 10 (8pts): Total of +8 firearm damage when wielding only one one-handed gun. | ||
| </WRAP> | </WRAP> | ||
| ==== Stage 2 ==== | ==== Stage 2 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| + | * Lvl 1 (8pts): {T} DC is now [11+wis mod]. | ||
| + | * Lvl 2 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 3 (8pts): +1 Wisdom score. (Up to 20) | ||
| + | * Lvl 4 (8pts): {T} DC is now [12+wis mod]. | ||
| + | * Lvl 5 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 6 (8pts): +1 Wisdom score. (Up to 20) | ||
| + | * Lvl 7 (8pts): {T} DC is now [13+wis mod]. | ||
| + | * Lvl 8 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 9 (8pts): +1 Wisdom score. (Up to 20) | ||
| + | * Lvl 10 (8pts): {T} DC is now [14+wis mod]. | ||
| </WRAP> | </WRAP> | ||
| ==== Stage 3 ==== | ==== Stage 3 ==== | ||
| <WRAP leftalign> | <WRAP leftalign> | ||
| - | + | * Lvl 1 (8pts): If "Blink of an eye" has been used, gain a +1 to initiative. | |
| - | </WRAP> | + | * Lvl 2 (8pts): +5 Comprehension. (Up to 250) |
| - | + | * Lvl 3 (8pts): +1 Dexterity score. (Up to 25) | |
| - | ==== Stage 4 ==== | + | * Lvl 4 (8pts): +5 Comprehension. (Up to 250) |
| - | <WRAP leftalign> | + | * Lvl 5 (8pts): If "Blink of an eye" has been used, gain a total of +2 to initiative. |
| + | * Lvl 6 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 7 (8pts): +2 Max HP. (Up to 60) | ||
| + | * Lvl 8 (8pts): +5 Comprehension. (Up to 250) | ||
| + | * Lvl 9 (8pts): If "Blink of an eye" has been used, gain a total of +3 to initiative. | ||
| + | * Lvl 10 (8pts): +1 Dexterity score. (Up to 25) | ||
| </WRAP> | </WRAP> | ||
| </WRAP> | </WRAP> | ||
| </WRAP> | </WRAP> | ||