Differences
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rathadel:classes:reaver [2020/06/23 17:17] trbatpanda [Equipment] |
rathadel:classes:reaver [2020/07/10 00:50] (current) dugging [Proficiencies] |
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**Armour**: Light armour, Medium armour, shields | **Armour**: Light armour, Medium armour, shields | ||
- | **Weapons**: Simple weapons, shortswords, martial melee weapons. | + | **Weapons**: Simple weapons, martial melee weapons. |
**Tools**: One type of artisan's or one musical instrument | **Tools**: One type of artisan's or one musical instrument | ||
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^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ | ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ | ||
| Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | ||
- | | Faint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. | | + | | Feint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. | |
| Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | ||
| Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | | | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | |