Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rathadel:classes:reaver [2020/04/20 18:28]
trbatpanda
rathadel:classes:reaver [2020/07/10 00:50] (current)
dugging [Proficiencies]
Line 17: Line 17:
 ### Proficiencies ### Proficiencies
  
-Armour: Light armour, Medium armour, shields +**Armour**: Light armour, Medium armour, shields 
-Weapons: Simple weapons, shortswords, martial melee weapons. + 
-Tools: One type of artisan'​s or one musical instrument  +**Weapons**: Simple weapons, martial melee weapons. 
-Saving Throws: Dexterity, Charisma + 
-Skills: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation,​ Perception, Sleight of Hand, Stealth. +**Tools**: One type of artisan'​s or one musical instrument  
-Skill: Gain proficiency with Performance.+ 
 +**Saving Throws**: Dexterity, Charisma 
 + 
 +**Skills**: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation,​ Perception, Sleight of Hand, Stealth. 
 + 
 +**Skill**: Gain proficiency with Performance.
  
 ### Equipment ### Equipment
  
 You start with the following equipment, in addition to the equipment granted by your background: You start with the following equipment, in addition to the equipment granted by your background:
 +
 - (a) chain shirt or (b) leather armour and a dagger - (a) chain shirt or (b) leather armour and a dagger
 +
 - (a) a martial weapon and a shield or (b) two martial weapons - (a) a martial weapon and a shield or (b) two martial weapons
 +
 - (a) a dungeoneer'​s pack or (b) an explorer'​s pack - (a) a dungeoneer'​s pack or (b) an explorer'​s pack
  
Line 114: Line 122:
 ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^
 | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. |
-Faint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. |+Feint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. |
 | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. ​ The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. ​ The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. |
 | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. |