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rathadel:classes:reaver [2020/04/20 18:05] trbatpanda [Stance of the Crimson Lotus] |
rathadel:classes:reaver [2020/07/10 00:50] (current) dugging [Proficiencies] |
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### Proficiencies | ### Proficiencies | ||
- | Armour: Light armour, Medium armour, shields | + | **Armour**: Light armour, Medium armour, shields |
- | Weapons: Simple weapons, shortswords, martial melee weapons. | + | |
- | Tools: One type of artisan's or one musical instrument | + | **Weapons**: Simple weapons, martial melee weapons. |
- | Saving Throws: Dexterity, Charisma | + | |
- | Skills: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation, Perception, Sleight of Hand, Stealth. | + | **Tools**: One type of artisan's or one musical instrument |
- | Skill: Gain proficiency with Performance. | + | |
+ | **Saving Throws**: Dexterity, Charisma | ||
+ | |||
+ | **Skills**: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation, Perception, Sleight of Hand, Stealth. | ||
+ | |||
+ | **Skill**: Gain proficiency with Performance. | ||
### Equipment | ### Equipment | ||
You start with the following equipment, in addition to the equipment granted by your background: | You start with the following equipment, in addition to the equipment granted by your background: | ||
+ | |||
- (a) chain shirt or (b) leather armour and a dagger | - (a) chain shirt or (b) leather armour and a dagger | ||
+ | |||
- (a) a martial weapon and a shield or (b) two martial weapons | - (a) a martial weapon and a shield or (b) two martial weapons | ||
+ | |||
- (a) a dungeoneer's pack or (b) an explorer's pack | - (a) a dungeoneer's pack or (b) an explorer's pack | ||
## Levelling Table | ## Levelling Table | ||
- | ^ Level ^ Proficiency Bonus ^ Chain Length ^ Features | | + | ^ Level ^ Proficiency Bonus ^ Chain Length ^ Features ^ |
| 1 | +2 | 0 | Quick Footed, Spirit of the Dance | | | 1 | +2 | 0 | Quick Footed, Spirit of the Dance | | ||
| 2 | +2 | 1 | Dancing Blade, Basic Dances | | | 2 | +2 | 1 | Dancing Blade, Basic Dances | | ||
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^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ | ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ | ||
| Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | ||
- | | Faint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. | | + | | Feint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. | |
| Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | ||
| Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | | | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | | ||
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| Puncture | Action | Crimson Lotus | You jab into the target for 2d8 + Sword Damage + Dex Mod piercing damage as well as afflicting one stack of [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]]. | | | Puncture | Action | Crimson Lotus | You jab into the target for 2d8 + Sword Damage + Dex Mod piercing damage as well as afflicting one stack of [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]]. | | ||
| Angering Kick | Action | Crimson Lotus | You kick forward trying to maximise how far back you can push a target. Roll a successful strength against the opponent. On a success you move them back 15 feet and deal 2d4 bludgeoning damage. On a failed role you just do 2d4 bludgeoning damage. | | | Angering Kick | Action | Crimson Lotus | You kick forward trying to maximise how far back you can push a target. Roll a successful strength against the opponent. On a success you move them back 15 feet and deal 2d4 bludgeoning damage. On a failed role you just do 2d4 bludgeoning damage. | | ||
- | | Vulnerability | Action | Crimson Lotus | You observe a bleeding target, analysing its weaknesses. Roll an insight check against the bleeding target. If they are bleeding and it’s a successful roll then your next move is at advantage assuming its offensive. Otherwise nothing happens. | | + | | Vulnerability | Action | Crimson Lotus | You observe a [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]] target, analysing its weaknesses. Roll an insight check against the [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]] target. If they are [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]] and it’s a successful roll then your next move is at advantage assuming its offensive. Otherwise nothing happens. | |
- | | Lacerate | Action | Crimson Lotus | You jab several times into the target for 4d4 + Sword Damage + Dex Mod piercing damage as well as dealing 1d3 stacks of bleeding damage (If moved take 1d4 damage per 5ft of movement. Lasts a turn). | | + | | Lacerate | Action | Crimson Lotus | You jab several times into the target for 4d4 + Sword Damage + Dex Mod piercing damage as well as afflicting 1d3 stacks of [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]]. | |
| Full Control | Action | Crimson Lotus | You master the art of manoeuvring your opponent. You kick, shove and taunt your enemy. Roll a Performance roll against an opponent. If you succeed you move the opponent 1D10+10 feet in a direction you choose. | | | Full Control | Action | Crimson Lotus | You master the art of manoeuvring your opponent. You kick, shove and taunt your enemy. Roll a Performance roll against an opponent. If you succeed you move the opponent 1D10+10 feet in a direction you choose. | | ||
- | | Fostering Death | Action | Crimson Lotus | You focus on the critical weaknesses you’ve created on your opponents. Roll a dexterity roll against your opponent's AC. If successful for each stack of bleeding, you deal 2d8 damage. | | + | | Fostering Death | Action | Crimson Lotus | You focus on the critical weaknesses you’ve created on your opponents. Roll a dexterity roll against your opponent's AC. If successful for each stack of [[https://multiversewiki.com/doku.php?id=conditions#bleeding|bleeding]], you deal 2d8 damage. | |
### Stance of the Stone Mountain | ### Stance of the Stone Mountain |