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rathadel:classes:reaver [2020/04/20 17:39]
trbatpanda [Stance of the Stone Mountain]
rathadel:classes:reaver [2020/07/10 00:50] (current)
dugging [Proficiencies]
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 ### Proficiencies ### Proficiencies
  
-Armour: Light armour, Medium armour, shields +**Armour**: Light armour, Medium armour, shields 
-Weapons: Simple weapons, shortswords, martial melee weapons. + 
-Tools: One type of artisan'​s or one musical instrument  +**Weapons**: Simple weapons, martial melee weapons. 
-Saving Throws: Dexterity, Charisma + 
-Skills: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation,​ Perception, Sleight of Hand, Stealth. +**Tools**: One type of artisan'​s or one musical instrument  
-Skill: Gain proficiency with Performance.+ 
 +**Saving Throws**: Dexterity, Charisma 
 + 
 +**Skills**: Choose two from: Acrobatics, Animal Handling, Athletics, Forging, History, Insight, Intimidation,​ Perception, Sleight of Hand, Stealth. 
 + 
 +**Skill**: Gain proficiency with Performance.
  
 ### Equipment ### Equipment
  
 You start with the following equipment, in addition to the equipment granted by your background: You start with the following equipment, in addition to the equipment granted by your background:
 +
 - (a) chain shirt or (b) leather armour and a dagger - (a) chain shirt or (b) leather armour and a dagger
 +
 - (a) a martial weapon and a shield or (b) two martial weapons - (a) a martial weapon and a shield or (b) two martial weapons
 +
 - (a) a dungeoneer'​s pack or (b) an explorer'​s pack - (a) a dungeoneer'​s pack or (b) an explorer'​s pack
  
 ## Levelling Table ## Levelling Table
  
-^ Level ^ Proficiency Bonus ^ Chain Length ^ Features ​|+^ Level ^ Proficiency Bonus ^ Chain Length ^ Features ​^
 | 1 | +2 | 0 | Quick Footed, Spirit of the Dance | | 1 | +2 | 0 | Quick Footed, Spirit of the Dance |
 | 2 | +2 | 1 | Dancing Blade, Basic Dances | | 2 | +2 | 1 | Dancing Blade, Basic Dances |
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 ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^
 | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. | | Honed Strike | Action | Intermediate Stance | Thrust forward violently into the target for 2d4 + Sword Damage + Dex Mod piercing damage. |
-Faint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. |+Feint | Reaction | Intermediate Stance | Trick an opponent into thinking you’ve made a mistake, and then strike. Roll a deception against the hostile. On success your next move is at advantage assuming its offensive. Otherwise nothing happens. |
 | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. ​ The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. | | Shocking Throw | Action | Intermediate Stance | You get behind the target and try throw them behind you, slamming them into the ground. ​ The user and target have a strength roll off. If the user wins then the target takes 1d6+str mod bludgeoning damage, the user and target swap positions and the target is knocked prone. |
 | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. | | Takedown | Action | Intermediate Stance | You jump of your horse starting your dance, landing on your target knocking them down. If on a horse roll a strength contest with advantage against your opponent. If you succeed you and the opponent take 1d4 bludgeoning damage and knock them prone. Otherwise on a failed roll take 1d4 bludgeoning damage. |
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 ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^
-| Puncture | Action | Crimson Lotus | You jab into the target for 2d8 + Sword Damage + Dex Mod piercing damage as well as afflicting one stack of bleeding. |+| Puncture | Action | Crimson Lotus | You jab into the target for 2d8 + Sword Damage + Dex Mod piercing damage as well as afflicting one stack of [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]]. |
 | Angering Kick | Action | Crimson Lotus | You kick forward trying to maximise how far back you can push a target. Roll a successful strength against the opponent. On a success you move them back 15 feet and deal 2d4 bludgeoning damage. On a failed role you just do 2d4 bludgeoning damage. | | Angering Kick | Action | Crimson Lotus | You kick forward trying to maximise how far back you can push a target. Roll a successful strength against the opponent. On a success you move them back 15 feet and deal 2d4 bludgeoning damage. On a failed role you just do 2d4 bludgeoning damage. |
-| Vulnerability | Action | Crimson Lotus | You observe a bleeding target, analysing its weaknesses. Roll an insight check against the bleeding target. If they are bleeding and it’s a successful roll then your next move is at advantage assuming its offensive. Otherwise nothing happens. | +| Vulnerability | Action | Crimson Lotus | You observe a [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]] target, analysing its weaknesses. Roll an insight check against the [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]] ​target. If they are [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]] and it’s a successful roll then your next move is at advantage assuming its offensive. Otherwise nothing happens. | 
-| Lacerate | Action | Crimson Lotus | You jab several times into the target for 4d4 + Sword Damage + Dex Mod piercing damage as well as dealing ​1d3 stacks of bleeding ​damage (If moved take 1d4 damage per 5ft of movement. Lasts a turn). |+| Lacerate | Action | Crimson Lotus | You jab several times into the target for 4d4 + Sword Damage + Dex Mod piercing damage as well as afflicting ​1d3 stacks of [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]]. |
 | Full Control | Action | Crimson Lotus | You master the art of manoeuvring your opponent. You kick, shove and taunt your enemy. Roll a Performance roll against an opponent. If you succeed you move the opponent 1D10+10 feet in a direction you choose. | | Full Control | Action | Crimson Lotus | You master the art of manoeuvring your opponent. You kick, shove and taunt your enemy. Roll a Performance roll against an opponent. If you succeed you move the opponent 1D10+10 feet in a direction you choose. |
-| Fostering Death | Action | Crimson Lotus | You focus on the critical weaknesses you’ve created on your opponents. Roll a dexterity roll against your opponent'​s AC. If successful for each stack of bleeding, you deal 2d8 damage. |+| Fostering Death | Action | Crimson Lotus | You focus on the critical weaknesses you’ve created on your opponents. Roll a dexterity roll against your opponent'​s AC. If successful for each stack of [[https://​multiversewiki.com/​doku.php?​id=conditions#​bleeding|bleeding]], you deal 2d8 damage. |
  
 ### Stance of the Stone Mountain ### Stance of the Stone Mountain
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 ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^ ^ Move Name ^ Move Cost ^ Stance ^ Move Effect ^
-Puncture ​| Action | Crimson Lotus You jab into the target for 2d8 + Sword Damage + Dex Mod piercing damage as well as afflicting ​one stack of bleeding. |+Critical Strike ​| Action | Emerald Eagle Dart forward stabbing ​into the target for 1d8 + Sword Damage + Dex Mod piercing damage. If you get a critical strike on the hit roll gain +10 damage. | 
 +| Hidden Weapon | Action | Emerald Eagle | Assuming you have a hidden weapon (i.e. a Palm Needle) if your next move is offensive and hits then use that hit roll to throw that hidden weapon at a different hostile target. | 
 +| Preparation | Action | Emerald Eagle | Analyse your target thoroughly increasing the chance of hitting a critical spot on the target. Roll an insight check against your opponents’ deception. If you beat it the next offensive move attack you make will treat critical success number ​as one under what it normally is. (i.e. if you get a critical success on a 20 then you can now treat a 19 as a critical success) | 
 +| Backstab | Action | Emerald Eagle | You attack the enemy from behind, they didn’t see your blade coming. Roll a dexterity competition against the opponent with advantage. On a success deal 2d4 + Sword Damage + Dex Mod piercing damage and knock the target prone. On a failure deal 2d4 + Sword Damage + Dex Mod piercing damage. | 
 +| Trained Roll | Action | Emerald Eagle | You decide to attack someone else, and rolling is the quickest way to get there. If a target is within your movement/2 feet (rounded down) you move in front of them without causing any opportunity attacks from the previous attacker. | 
 +| Fates Weapon | Action | Emerald Eagle | Its time to finish the dance. Roll 1d4 + Sword Damage + Dex Mod piercing damage + 1d10 per previous unbroken critically successful move. The Current Dance ends after using this move. |