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korodel:masteries:constructsworld [2021/01/23 00:50] imm [Environmental Feature Price Table] |
korodel:masteries:constructsworld [2021/01/27 19:51] (current) imm [Form Fauna] |
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You start with a base generation rate of 100 essence per day. Generating essence can be enhanced through other methods but the first three you are taught are as follows: | You start with a base generation rate of 100 essence per day. Generating essence can be enhanced through other methods but the first three you are taught are as follows: | ||
- | * Gain a generation rate bonus of [x] in peaceful places | + | * Gain a generation rate bonus of 10 in peaceful places per time-slot. |
- | * Gain a generation rate bonus [x] around landmarks | + | * Gain a generation rate bonus 15 around landmarks per time-slot. |
- | * Gain a generation rate bonus of [x] around iterators | + | * Gain a generation rate bonus of 25 around iterators per time-slot. |
### Fabricated Location | ### Fabricated Location | ||
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At 5th level you learn how to use your [essence] to replicate simple creatures within your construct. | At 5th level you learn how to use your [essence] to replicate simple creatures within your construct. | ||
- | Simple creatures count as any entity incapable of "complex reasoning" and is animalistic in nature. You must have seen the creature you are attempting to replicate and their presence in the construct must be defined upon generation. The creature will act as they would naturally, meaning hostile creatures will remain hostile within the construct however can deal no damage. | + | Simple creatures count as any entity incapable of "complex reasoning" and is animalistic in nature. You must have seen the creature you are attempting to replicate. The creature will act as they would naturally, meaning hostile creatures will remain hostile within the construct however can deal no damage. |
^ Creature Size Category ^ Price per Creature ^ | ^ Creature Size Category ^ Price per Creature ^ |