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korodel:masteries:constructsworld [2021/01/22 22:07] imm [Fabricated Location] |
korodel:masteries:constructsworld [2021/01/27 19:51] (current) imm [Form Fauna] |
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| 2 | Wider Horizons, Refined Generation | | | 2 | Wider Horizons, Refined Generation | | ||
| 3 | Mirrored Location, Manipulate Elements, Refined Generation | | | 3 | Mirrored Location, Manipulate Elements, Refined Generation | | ||
- | | 4 | Fabricated Location, Refined Generation | | + | | 4 | Fabricated Location, Iridescent Essence, Refined Generation | |
| 5 | Form Fauna, Wider Horizons, Manipulate Elements, Refined Generation | | | 5 | Form Fauna, Wider Horizons, Manipulate Elements, Refined Generation | | ||
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If an effect or entity cannot be replicated by your current skill set it will be ignored and missing from the construct once defined. Likewise if you have not observed an area within the range of the mirrored location it will appear the same as the default construct. Mirrored constructs are not memorised. You cannot memorize a location within a mirrored location. | If an effect or entity cannot be replicated by your current skill set it will be ignored and missing from the construct once defined. Likewise if you have not observed an area within the range of the mirrored location it will appear the same as the default construct. Mirrored constructs are not memorised. You cannot memorize a location within a mirrored location. | ||
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###Iridescent Essence | ###Iridescent Essence | ||
At 4th level Lesiren explains to you the basics of Iridescent Essence, the swirling white energy that surrounds you whilst within the mind palace. She explains that the essence can be used in a magnitude of different ways across each of the daughter’s masteries to effect the way you manipulate a construct. | At 4th level Lesiren explains to you the basics of Iridescent Essence, the swirling white energy that surrounds you whilst within the mind palace. She explains that the essence can be used in a magnitude of different ways across each of the daughter’s masteries to effect the way you manipulate a construct. | ||
You start with a base generation rate of 100 essence per day. Generating essence can be enhanced through other methods but the first three you are taught are as follows: | You start with a base generation rate of 100 essence per day. Generating essence can be enhanced through other methods but the first three you are taught are as follows: | ||
- | * Gain a generation rate bonus of [x] in peaceful places | + | * Gain a generation rate bonus of 10 in peaceful places per time-slot. |
- | * Gain a generation rate bonus [x] around landmarks | + | * Gain a generation rate bonus 15 around landmarks per time-slot. |
- | * Gain a generation rate bonus of [x] around iterators | + | * Gain a generation rate bonus of 25 around iterators per time-slot. |
### Fabricated Location | ### Fabricated Location | ||
- | At 4th level you learn how manipulate your [essence] in such a way that you are able to form a believable Environment to your own specifications. | + | At 4th level you learn how manipulate your Iridescent essence in such a way that you are able to form a believable Environment to your own specifications. |
- | Each day you passively generate 100 points of [essence], this essence can be used to form environmental features within a construct , ranging from simple plant life to a mountain or building. The cost of creating such features are ultimately DM’s discretion but reference prices can be found in the Environmental Features list below. | + | This essence can be used to form environmental features within a construct , ranging from simple plant life to a mountain or building. The cost of creating such features are ultimately DM’s discretion but reference prices can be found in the Environmental Features list below. |
- | Assuming you have experienced the things you are trying to create within your fabricated construct, and said things are **not sentient creatures** then you are limited simply by your creativity and [essence name]. | + | Assuming you have experienced the things you are trying to create within your fabricated construct, and said things are **not sentient creatures** then you are limited simply by your creativity and Iridescent essence. |
- | Environmental features added to a construct **are not permanent**, they are lost when a construct is not-upheld. The expended [essence name] cannot be reclaimed. | + | Environmental features added to a construct **are not permanent**, they are lost when a construct is not-upheld. The expended Iridescent essence cannot be reclaimed. |
Fabricated constructs are not memorised and as such break down when nothing remains to uphold them. They cannot be memorised from within a construct or defined from any other position. | Fabricated constructs are not memorised and as such break down when nothing remains to uphold them. They cannot be memorised from within a construct or defined from any other position. | ||
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At 5th level you learn how to use your [essence] to replicate simple creatures within your construct. | At 5th level you learn how to use your [essence] to replicate simple creatures within your construct. | ||
- | Simple creatures count as any entity incapable of "complex reasoning" and is animalistic in nature. You must have seen the creature you are attempting to replicate and their presence in the construct must be defined upon generation. The creature will act as they would naturally, meaning hostile creatures will remain hostile within the construct however can deal no damage. | + | Simple creatures count as any entity incapable of "complex reasoning" and is animalistic in nature. You must have seen the creature you are attempting to replicate. The creature will act as they would naturally, meaning hostile creatures will remain hostile within the construct however can deal no damage. |
^ Creature Size Category ^ Price per Creature ^ | ^ Creature Size Category ^ Price per Creature ^ | ||
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<sortable> | <sortable> | ||
^Feature^ Description ^ Essence Cost ^ | ^Feature^ Description ^ Essence Cost ^ | ||
- | | Simple Substrate [50ft] | Simple substrate allows you to manipulate the flooring of your construct, making it any material you have experienced before. This can range from fertile soil to stone to sand. The substrate cannot be a liquid. | 10 Essence | | + | | Simple Substrate [50ft] | ++Description | Simple substrate allows you to manipulate the flooring of your construct, making it any material you have experienced before. This can range from fertile soil to stone to sand. The substrate cannot be a liquid. | ++ | 10 Essence | |
- | | Simple foliage [40ft] | Simple foliage is the non-specific plant life that coats the ground of a construct. It can range from grass to mosses to small flowers. You are able to dictate the plant-life within this area. | 10 Essence | | + | | Simple foliage [40ft] | ++Description | Simple foliage is the non-specific plant life that coats the ground of a construct. It can range from grass to mosses to small flowers. You are able to dictate the plant-life within this area. | ++ | 10 Essence | |
- | | Advanced Foliage [20ft] | Advanced foliage are the bushes and large plants that cover the ground of the construct. Plants created with advanced foliage retain the effects of their real-world counterparts however only effect you within the construct. harmful effects deal not damage. | 50 essence | | + | | Advanced Foliage [20ft] | ++Description | Advanced foliage are the bushes and large plants that cover the ground of the construct. Plants created with advanced foliage retain the effects of their real-world counterparts however only effect you within the construct. harmful effects deal not damage. | ++ | 50 essence | |
- | | Simple Rock-work [30ft] | Simple Rockwork allows you to place 30ft of rocks, pebbles or stones in an area. This can be used create one large stone or a scattering of small ones. | 20 Essence | | + | | Simple Rock-work [30ft] | ++Description | Simple Rockwork allows you to place 30ft of rocks, pebbles or stones in an area. This can be used create one large stone or a scattering of small ones. | ++ | 20 Essence | |
- | | Small Liquid Source [10ft] | This allows you to create a sources of liquid that you have experienced before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | 50 Essence | | + | | Small Liquid Source [10ft] | ++Description | This allows you to create a sources of liquid that you have experienced before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | ++ | 50 Essence | |
- | | Large Liquid Source [120ft] | This allows you to create large sources of liquid that you have experiences before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | 500 essence | | + | | Large Liquid Source [120ft] | ++Description | This allows you to create large sources of liquid that you have experiences before. Once created, the source will have the same qualities as its chosen material Eg, water will flow and try to fill it's container. | ++ | 500 essence | |
- | | Small Structure | Small structures can range from huts to ornate statues to even a collection of street lights. Small structures should not be able to house more than three medium creatures if they are a building. | 300 Essence | | + | | Small Structure | ++Description | Small structures can range from huts to ornate statues to even a collection of street lights. Small structures should not be able to house more than three medium creatures if they are a building. | ++ | 300 Essence | |
- | | Medium Structures | Medium structures are fairly standard size and should not be able to house more than six medium creatures if they are a building. | 500 Essence | | + | | Medium Structures | ++Description | Medium structures are fairly standard size and should not be able to house more than six medium creatures if they are a building. | ++ | 500 Essence | |
- | | Large Structures | Large structures are generally regarded as notable structures within the local area of them. Large structures should not be able to house more than twelve creatures if they are a building. | 1000 Essence | | + | | Large Structures | ++Description | Large structures are generally regarded as notable structures within the local area of them. Large structures should not be able to house more than twelve creatures if they are a building. | ++ | 1000 Essence | |
- | | Huge Structures | Huge structures are colossal monuments, castles, grand walls or towers. If they are a building it is DM's discretion as to how many creatures it can house. Huge structures made to be tall are able to be seen from most locations and are considered notable by intelligent entities who reside within the construct. | 3000 Essence Base | | + | | Huge Structures | ++Description | Huge structures are colossal monuments, castles, grand walls or towers. If they are a building it is DM's discretion as to how many creatures it can house. Huge structures made to be tall are able to be seen from most locations and are considered notable by intelligent entities who reside within the construct. | ++ | 3000 Essence Base | |
- | | Small Tree | A small tree is one that doesn't exceed a 20-30ft limit in height or width. | 25 Essence | | + | | Small Tree | ++Description | A small tree is one that doesn't exceed a 20-30ft limit in height or width. | ++ | 25 Essence | |
- | | Medium Tree | A medium tree is one that doesn't exceed a 30-50ft limit in height or width. | 50 Essence | | + | | Medium Tree | ++Description | A medium tree is one that doesn't exceed a 30-50ft limit in height or width. | ++ | 50 Essence | |
- | | Large Tree | A large tree is one that doesn't exceed a 50-80ft limit in height or width. | 100 Essence | | + | | Large Tree | ++Description | A large tree is one that doesn't exceed a 50-80ft limit in height or width. | ++ | 100 Essence | |
- | | Huge Tree | A Huge tree is one that exceeds a 80ft+ limit in height or width. | 300 Essence Base | | + | | Huge Tree | ++Description | A Huge tree is one that exceeds a 80ft+ limit in height or width. | ++ | 300 Essence Base | |
- | | Basic Terrain Manipulation [100ft ] | Basic terrain manipulation can be used to gently mold the terrain. It is the ability to create rolling hills, dunes and steep valleys. It can be used to carve our routes for rivers and lakes. It cannot be used to create extreme modifications to the land such as cliffs or ravines. | 1000 Essence Base | | + | | Basic Terrain Manipulation [100ft ] | ++Description | Basic terrain manipulation can be used to gently mold the terrain. It is the ability to create rolling hills, dunes and steep valleys. It can be used to carve our routes for rivers and lakes. It cannot be used to create extreme modifications to the land such as cliffs or ravines. | ++ | 1000 Essence Base | |
- | | Extreme Terrain Manipulation [100ft] | Extreme terrain manipulation can be used to greatly modify the terrain. It is the ability to create mountain peaks, ravines and sheer cliffs. | 3000 Essence Base | | + | | Extreme Terrain Manipulation [100ft] | ++Description | Extreme terrain manipulation can be used to greatly modify the terrain. It is the ability to create mountain peaks, ravines and sheer cliffs. | ++ | 3000 Essence Base | |
</sortable> | </sortable> |