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korodel:masteries:castingcontrol [2020/11/11 18:38] trbatpanda [Casting Companion] |
korodel:masteries:castingcontrol [2021/02/13 00:04] (current) trbatpanda [Faltered Flow] |
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| 2 | 0.2 | [[korodel:masteries:castingcontrol#casting_technique|Casting Technique]], [[korodel:masteries:castingcontrol#refined_objects|Refined Objects]] | | | 2 | 0.2 | [[korodel:masteries:castingcontrol#casting_technique|Casting Technique]], [[korodel:masteries:castingcontrol#refined_objects|Refined Objects]] | | ||
| 3 | 0.2 | [[korodel:masteries:castingcontrol#partial_slicing|Partial Slicing]], [[korodel:masteries:castingcontrol#stabilized_flow|Stabilized Flow]] | | | 3 | 0.2 | [[korodel:masteries:castingcontrol#partial_slicing|Partial Slicing]], [[korodel:masteries:castingcontrol#stabilized_flow|Stabilized Flow]] | | ||
- | | 4 | 0.2 | [[korodel:masteries:castingcontrol#shapeless_form|Shapeless Form]], [[korodel:masteries:castingcontrol#elegant_objects|Elegant Objects]], [[korodel:masteries:castingcontrol#casting_technique|Casting Technique]] | | + | | 4 | 0.2 | [[korodel:masteries:castingcontrol#symbiotic_form|Symbiotic Form]], [[korodel:masteries:castingcontrol#elegant_objects|Elegant Objects]], [[korodel:masteries:castingcontrol#casting_technique|Casting Technique]] | |
| 5 | 0.2 | [[korodel:masteries:castingcontrol#perfect_flow|Perfect Flow]], [[korodel:masteries:castingcontrol#new_horizons|New Horizons]] | | | 5 | 0.2 | [[korodel:masteries:castingcontrol#perfect_flow|Perfect Flow]], [[korodel:masteries:castingcontrol#new_horizons|New Horizons]] | | ||
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A Caster can operate in three states: | A Caster can operate in three states: | ||
- | * Stealth Form – A masked state that prevents other Casters from easily detecting your Companion. Not visible to you but can still be communicated with inside your head. Prevents most casting. | + | **Stealth Form** |
+ | A masked state that prevents other Casters from easily detecting your Companion. Not visible to you but can still be communicated with inside your head. Prevents most casting. | ||
- | * Standard Form – Companion is visible to only you and other Casters. Is clearly visible to you but cannot interact with the Material Plain. Ideal state for most casting. Cannot move more than 30ft in any direction from you. | + | **Standard Form** |
+ | Companion is visible to only you and other Casters. Is clearly visible to you but cannot interact with the Material Plain. Ideal state for most casting. Cannot move more than 30ft in any direction from you. | ||
- | * Physical Form – Companion is visible to all and is physically located within the Material Plain (meaning they can interact with physical objects.) If within 5ft of the Caster, casting is possible. Communication can still be made within 100ft. While in Physical Form a Companion is able to be affected in a variety of ways by others. | + | **Physical Form** |
+ | |||
+ | Companion is visible to all and is physically located within the Material Plain (meaning they can interact with physical objects.) If within 5ft of the Caster, casting is possible. Communication can still be made within 100ft. While in Physical Form a Companion is able to be affected in a variety of ways by others. | ||
To swap into or between forms a bonus action is required. | To swap into or between forms a bonus action is required. | ||
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|?units |10vis |Chair | | |?units |10vis |Chair | | ||
|10 units | 10 vis | Small Scroll | | |10 units | 10 vis | Small Scroll | | ||
+ | |20 units | 10 vis | 100 page book's writing (words on each page)| | ||
+ | |||
Casting Quality Bonus. Items that are made with the construct are of exceptionally high quality. If the item constructed is a weapon then the bonus is added to the damage roll, if its armour then it’s added to the AC value. Otherwise the values effects are DM’s discretion. To calculate the bonus, roll an arcane check plus a forging roll divided by 15 rounded down. | Casting Quality Bonus. Items that are made with the construct are of exceptionally high quality. If the item constructed is a weapon then the bonus is added to the damage roll, if its armour then it’s added to the AC value. Otherwise the values effects are DM’s discretion. To calculate the bonus, roll an arcane check plus a forging roll divided by 15 rounded down. | ||
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With your improved understanding of where you are storing and drawing your materials from your ability to convert metal into a return substance is improved. It’s not perfect, but you are getting much better. 1 ingot becomes 80 units of the substance. | With your improved understanding of where you are storing and drawing your materials from your ability to convert metal into a return substance is improved. It’s not perfect, but you are getting much better. 1 ingot becomes 80 units of the substance. | ||
- | ### Shapeless Form | + | ### Symbiotic Form |
- | You discover a fourth casting state. You notice that when aligning yourself with your companion you can still bring them forward into their physical state, doing this however causes something different. | + | You discover a fourth casting form. You notice that when aligning yourself with your companion you can still bring them forward into their physical form, doing this however causes something different. |
- | * Symbiotic State. You can only last in this state for 1d4 turns per long rest. While in this state, your body is converted into the substance of your casting companion. You gain [[general:conditions#phasing|Phasing]]. You can also choose to insert the substance you are made of into your own form. For every 6 units of this substance gain +2 to your temporary health while this form is active. (This temporary health is lost when the State ends). | ||
- | To enter this state, roll an Arcane check while casting. After the duration is over, you return into whatever your previous state was. If you roll a critical success and are below Casting Mark 2, you experience a vision from the other side. A strange ripple will be visible showing edges of something outlandish. All entities within line of sight below Casting Mark 2 must make a wisdom saving throw. If the roll is below the DC (Your Arcane modifier + 10) then they gain the [[general:conditions#frightened|Fightened]] for the duration of this state. | + | **Symbiotic Form** |
+ | |||
+ | You can only last in this form for 1d4 turns per long rest. While in this form, your body is converted into the substance of your casting companion. You gain [[general:conditions#phasing|Phasing]]. You can also choose to insert the substance you are made of into your own form. For every 6 units of this substance gain +2 to your temporary health while this form is active. (This temporary health is lost when the State ends). | ||
+ | |||
+ | To enter this form, roll an Arcane check while casting. After the duration is over, you return into whatever your previous form was. If you roll a critical success and are below Casting Mark 2, you experience a vision from the other side. A strange ripple will be visible showing edges of something outlandish. All entities within line of sight below Casting Mark 2 must make a wisdom saving throw. If the roll is below the DC (Your Arcane modifier + 10) then they gain the [[general:conditions#frightened|Fightened]] for the duration of this form. | ||
### Elegant Objects | ### Elegant Objects | ||
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Bladed weapons gain +4 (instead of +2) to damage | Bladed weapons gain +4 (instead of +2) to damage | ||
+ | |||
Armour gains +5 (instead of +2) to AC | Armour gains +5 (instead of +2) to AC | ||
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### New Horizons | ### New Horizons | ||
- | Your Master believes that you are ready for Mark 2 material. He tell you to choose one, and only one avenue to study from list below: | + | Your Master believes that you are ready for Mark 1 material. He tell you to choose one, and only one avenue to study from list below: |
* Unlock Master Class Casting: Aggressor | * Unlock Master Class Casting: Aggressor |