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korodel:masteries:castingaggressor [2020/11/30 20:41]
imm [Secondary Combat Forms]
korodel:masteries:castingaggressor [2021/02/03 16:08] (current)
dugging Ink damage doesn't exist (now vis damage)
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 You learn how to modulate Upheld Casting weapons, twisting their forms to fit your intended use. You can now add One of the following implicits to an Upheld Casting weapon for an additional Vis and substance cost. You learn how to modulate Upheld Casting weapons, twisting their forms to fit your intended use. You can now add One of the following implicits to an Upheld Casting weapon for an additional Vis and substance cost.
 +
 +| **Implicit** | **Additional Vis & Substance Cost** |
 +| Reach (5ft) | 60 Units per 5ft |
 +| Hindered (1 stack) | 80 Units per Stack |
 +| Heart Bound (Heart bound claw) | 200 Units |
 +| Serrated (deal 1 bleed stack) | 250 Units |
 +| Weakening (applies weaken condition) | 300 Units per Turn the effect lingers for. |
  
 ###​Empowered Substance Spike ###​Empowered Substance Spike
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 You spread a substance in a line costing it’s movement in substance (5 units per 5ft).  You spread a substance in a line costing it’s movement in substance (5 units per 5ft). 
-Damage = floor(vis amount*0.3)D10 ​Ink damage split between enemies along the line. +Damage = floor(vis amount*0.3)D10 ​vis damage split between enemies along the line. 
 Consumes all substance used to create the line. If the line is interrupted by something, the trail ends there. Consumes all substance used to create the line. If the line is interrupted by something, the trail ends there.