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korodel:masteries:castingaggressor [2020/11/30 20:15]
imm [Basic Combat Forms]
korodel:masteries:castingaggressor [2021/02/03 16:08] (current)
dugging Ink damage doesn't exist (now vis damage)
Line 45: Line 45:
  
 An upheld weapon cannot be ranged, the caster must be continuously making contact with the material of the weapon in question. An upheld weapon cannot be ranged, the caster must be continuously making contact with the material of the weapon in question.
 +
 +###Casting Techniques II
 +At 2nd level Gain 5 ‘’Technique Points’’ that can be put into Casting Techniques from Casting: Control
 +Gain 5 more points at level 4.
 +
 +###Purified Emanations
 +At 2nd level you practice strengthening your natural defense against oncoming Vis attacks. ​
 +Gain a +5 to the Arcane Skill.
 +Increase your internal Vis capacity by 50 Units.
 +
 +For every additional level placed into Aggressor gain a +50 to your internal Vis Capacity.
 +
 +###Vis Infused Weaponry
 +At 3rd level, once per long rest you can enhance an upheld casting attack’s weapon, increasing its damage potential significantly.
 +
 +Enhancing in this way grants your arcane skills bonus divided by 2 (rounded down) as extra vis damage until the upheld weapon is no longer sustained. ​
 +
 +This effect can only be applied to the same weapon once.
 +
 +###​Secondary Combat Forms
 +At 4th level you refine your basic combat forms, learning secondary features to modulate your base attacks with.
 +
 +**Vis Powered Attacks II**
 +
 +For every mark you are above an enemy caster gain a +5 bonus to your Casting Hit roll for Vis powered attacks.
 +
 +You are now able to target specific body parts with Vis attacks however gain a -5 modifier to your Casting Hit roll.
 +
 +**Upheld Casting Attacks II**
 +
 +You learn how to modulate Upheld Casting weapons, twisting their forms to fit your intended use. You can now add One of the following implicits to an Upheld Casting weapon for an additional Vis and substance cost.
 +
 +| **Implicit** | **Additional Vis & Substance Cost** |
 +| Reach (5ft) | 60 Units per 5ft |
 +| Hindered (1 stack) | 80 Units per Stack |
 +| Heart Bound (Heart bound claw) | 200 Units |
 +| Serrated (deal 1 bleed stack) | 250 Units |
 +| Weakening (applies weaken condition) | 300 Units per Turn the effect lingers for. |
 +
 +###​Empowered Substance Spike
 +At 5th level you refine your Substance Spike, your oldest and most trusted Vis powered attack. You learn more efficient ways to channel your energy through it, wasting less material to create your trail.
 +
 +You spread a substance in a line costing it’s movement in substance (5 units per 5ft). 
 +Damage = floor(vis amount*0.3)D10 vis damage split between enemies along the line. 
 +Consumes all substance used to create the line. If the line is interrupted by something, the trail ends there.