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korodel:locations:kelus [2020/08/17 01:06] imm [Information] |
korodel:locations:kelus [2020/09/14 14:20] (current) imm [Information] |
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- | <tabbox Surface Map> | + | <tabbox Location Map> |
- | MAP HERE | + | {{:korodel:locations:kelus_map_districts.png?400|}} |
- | <tabbox Underground Map> | + | <tabbox District Map> |
- | ALT MAP HERE | + | {{:korodel:locations:kelus_map_locations.png?400|}} |
</tabbox> | </tabbox> | ||
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- | The City of Kelus is one of the few independent locations on the first continent. | + | The City of Kelus is one of the few independent locations on the first continent. In the Hollowpoint education system, Kelus is heavily downplayed and quickly glossed over, due to it's conflicting ideals. |
Kelus is a city both rich in culture and talent, most of which is kept shielded from the rest of the world. As a location shrouded in mystery their main export is mostly unknown, although it is well documented that many of the continents Esoteric Infusions are acquired by the city, hinting at its substantial wealth. | Kelus is a city both rich in culture and talent, most of which is kept shielded from the rest of the world. As a location shrouded in mystery their main export is mostly unknown, although it is well documented that many of the continents Esoteric Infusions are acquired by the city, hinting at its substantial wealth. | ||
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Kelus is one of the oldest city's to exist on the continent, with history stretching back as far as the ancient wars between the gods. Thought to be a stronghold against the invading demonic forces, the city of Kelus holds many relics from the fallout of those events in the forms of old temples, apparel and combat arts. | Kelus is one of the oldest city's to exist on the continent, with history stretching back as far as the ancient wars between the gods. Thought to be a stronghold against the invading demonic forces, the city of Kelus holds many relics from the fallout of those events in the forms of old temples, apparel and combat arts. | ||
- | The people of Kelus still carry black pendants that were created by Spirit Knights to defend them against the effects of demonic magics. Along side the Spirit Knights, Kelus is home to many of the Honour families, including the Honour Spears currently mastered by the emperor of Kelus. | + | The key individuals of Kelus still wear black pendants that were created by Spirit Knights to defend them against the effects of demonic magics. Along side the Spirit Knights, Kelus is home to many of the Honour families, including the Honour Spears currently mastered by the emperor of Kelus, [[korodel:characters:ambros_alguard|]]. |
- | The city itself if built like a castle, bordered in it's entirety by a colossal wall, manned at all times. Despite it's old age, the wall itself is kept in respectable condition, and can be credited for the defense of the city in modern times. for as long as can be remembered Kelus has been independent, though attempts have been made from Hollowpoint to establish relations. These attempts have always been shot down, however it is unknown if this is due to a dislike for the capital or a simple indifference to the outside world. | + | The city itself if built like a castle, bordered in it's entirety by a colossal wall, manned at all times. Despite it's old age, the wall itself is kept in respectable condition, and can be credited for the defense of the city in modern times. for as long as can be remembered Kelus has been independent, though attempts have been made from Hollowpoint to establish relations. These attempts have always been shot down, due to a dislike for the capital and it's ideals. |
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The Imperial Arena is a central building and one of the staple landmarks of Kelus. It is usually used to host scheduled or very high importance duels and is open to public viewing. It has many side chambers, most of which pose as armories, store houses and medical bays which all eventually lead out into the central combat space. It is always the location of fights involving the emperor. | The Imperial Arena is a central building and one of the staple landmarks of Kelus. It is usually used to host scheduled or very high importance duels and is open to public viewing. It has many side chambers, most of which pose as armories, store houses and medical bays which all eventually lead out into the central combat space. It is always the location of fights involving the emperor. | ||
+ | |||
+ | ### The Dawn Arena | ||
+ | |||
+ | The Dawn Arena is one of the twinned imperial arenas in the city, it is named after it's habit to be the starting place of most legendary duelists within the city. The Dawn Arena is a public arena, meaning all are able to view it and matches are documented. Opponents within this arena are asked to make their techniques and abilities known, profiling them for later battles. | ||
+ | |||
+ | ### The Dusk Arena | ||
+ | |||
+ | The Dusk Arena is the twinned arena to the Dawn Arena, unlike the Dawn Arena this location hosts private duels. While audiences are welcome to watch, techniques are not documented and opponents are randomized. A participant of the Dusk Arena doesn't have to reveal their identity or banner allegiance, with most opting to wear white within the ring. | ||
### The Palace | ### The Palace | ||
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## Information | ## Information | ||
- | Casters in Kelus have an impossibly good deal, protected by the city and at no threat of the outside world they are free to live their lives as they choose. Many still decide to work for the palace an an imperial caster, helping supply their city with material but they are not strictly held there and are most certainty not owned. | + | The city is divided between many different political powers, though most stand on equal ground. Kelus is split into Districts, with each of the six banner houses having responsibility over 3. The Banner houses are responsible for monitoring and keeping the peace within their specified districts, sharing in important decisions regarding the city and training the citizens in their chosen paths. While not all get along, they are civil enough with each other to work as an effective unit. |
+ | The districts are split as followed: | ||
- | The city is divided between many different political powers, though most stand on equal ground. Kelus is split into Districts, with each of the six banner houses having responsibility over 3. The Banner houses are responsible for monitoring and keeping the peace within their specified districts, sharing in important decisions regarding the city and training the citizens in their chosen paths. While not all get along, they are civil enough with each other to work as an effective unit. | + | **Stag:** |
+ | |||
+ | Invar District, Korodin District, Cerrobend District | ||
+ | |||
+ | **Cat:** | ||
+ | |||
+ | Pewter District, Platridium District, Zircaloy District | ||
+ | |||
+ | **Bear:** | ||
+ | |||
+ | Sterling District, Belmite District, Kovar District | ||
+ | |||
+ | **Wolf:** | ||
+ | |||
+ | Duralumin District, Electrum District, Vitallium District | ||
+ | |||
+ | **Ram:** | ||
+ | |||
+ | Brass District, Terne District, Inconel District | ||
+ | |||
+ | **Ox:** | ||
+ | |||
+ | Spelter District, Ruborium District, Outer District District | ||
+ | |||
+ | **Imperial:** | ||
+ | |||
+ | Stellite District | ||
Mediating this is the Imperial guard, a neutral force made up of the highest rank from each banner house, used to monitor the Stellite district that is run by the Palace itself. Above the imperial guard are they Royal Guard, in charge of directly defending the Royal Family and it's home. | Mediating this is the Imperial guard, a neutral force made up of the highest rank from each banner house, used to monitor the Stellite district that is run by the Palace itself. Above the imperial guard are they Royal Guard, in charge of directly defending the Royal Family and it's home. | ||
- | The City of Kelus used a currency known as Chek, it is strictly limited to the city and not used anywhere else on Korodel. Chek are painted, treated wooden charms with symbols on them which represent their value. The paint used is unique to specific birth types produced by the city's native casters and so can only be created by certain lines. | + | Casters in Kelus have an impossibly good deal, protected by the city and at no threat of the outside world they are free to live their lives as they choose. Many still decide to work for the palace an an imperial caster, helping supply their city with material but they are not strictly held there and are most certainty not owned. |
+ | |||
+ | The City of Kelus used a currency known as Chek, it is strictly limited to the city and not used anywhere else on Korodel. Chek are painted, treated wooden charms with symbols on them which represent their value. The paint used is unique to specific birth types produced by the city's native casters and so can only be created by certain lines. | ||
+ | |||
+ | A large part of the Kelus culture revolves around the arena leagues, these leagues are like small repeating championships that eventually build up to a large scale imperial battle against the emperor. After which all league results are re-set and all competitors once again begin to build up to the imperial battle. These festivities keep morale very high within the city. | ||
+ | |||
+ | Despite being independent, Kelus is still partially reliant on the split for the majority of it's metals. As such they try to circumvent the Hollowpoint Governing System by buying directly from the layers or individual houses. | ||
### Geography | ### Geography | ||
- | The City of Kelus is built in tiers that slowly ascend the father into the city you go. | + | The City of Kelus is built in tiers that slowly ascend the further into the city you go. |
- | The lowest level is at the main gate and continues in a crescent shape about a third of the way into the city, it consists almost entirely of Gardens, Shrines and occasional Buildings. | + | The lowest level is at the main gate and continues in a crescent shape about a third of the way into the city, it consists almost entirely of Gardens, Shrines and occasional Buildings. This level is also home to the city livery. |
- | The second level is the most active, taking up the central stretch of the city. This level houses most of the citizens, trade and leisure activities within the city, all shops be them building or stalls are found here in designated market sectors. Along with trade, this layer is home to the Central Arena, which marks the center piece of Kelus. | + | The second level is the most active, taking up the central stretch of the city. This level houses most of the citizens, trade and leisure activities within the city, all shops be them building or stalls are found here in designated market sectors. Along with trade, this layer is home to the Central Imperial Arena, which marks the center piece of Kelus. The Imperial Arena is bordered on each side by the Dusk and Dawn Arenas, the only other imperial arenas in the city. |
The third and final layer is home to the palace and the banner houses and guest accommodation for when they do have the occasional visitor. | The third and final layer is home to the palace and the banner houses and guest accommodation for when they do have the occasional visitor. | ||
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### Government | ### Government | ||
- | Gold eyes + Swole Guys | + | Kelus is an interesting city, it's leadership is ever-changing and yet it has one of the most stable governing systems on Korodel. The position as emperor always stems from a long royal family, represented in lineage by unique golden eyes. Every 30 to 40 years, assuming an heir is in rank to take over their position, the current ruling party 'ascends' leaving the material plane to a location widely referred to as ''The Island''. |
+ | |||
+ | The Island is the end goal for most individuals of Kelus, it is a place ruled by Optonin for those who have reached a high enough stage and are deemed as worthy. However, it is exceedingly difficult to get to and it's entrance is shrouded to most, each must find the way in on their own. | ||