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korodel:classes:gunslinger [2020/06/15 20:04] imm |
korodel:classes:gunslinger [2020/09/01 01:06] (current) trbatpanda [Levelling Table] |
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+ | ~~CLOSETOC~~ | ||
# Gunslinger (Korodel) | # Gunslinger (Korodel) | ||
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1d8 per Gunslinger level | 1d8 per Gunslinger level | ||
+ | |||
Hp at 1st level: 8 + Constitution Mod. | Hp at 1st level: 8 + Constitution Mod. | ||
+ | |||
Hp after 1st level: 1d8 + Constitution Mod. | Hp after 1st level: 1d8 + Constitution Mod. | ||
### Proficiencies: | ### Proficiencies: | ||
- | Armour: Light armour, Medium armour | + | **Armour**: Light armour, Medium armour |
- | Weapons: Guns | + | |
- | Tools: Tinker’s Tools | + | **Weapons**: Guns |
- | Saving Throws: Dexterity, Wisdom | + | |
- | Skills: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. | + | **Tools**: Tinker’s Tools |
+ | |||
+ | **Saving Throws**: Dexterity, Wisdom | ||
+ | |||
+ | **Skills**: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. | ||
### Equipment: | ### Equipment: | ||
You start with the following equipment, in addition to the equipment granted by your background: | You start with the following equipment, in addition to the equipment granted by your background: | ||
+ | |||
- (a) Leather Armour or (b) Hide Armour | - (a) Leather Armour or (b) Hide Armour | ||
+ | |||
- (a) a dungeoneer’s pack or (b) an explorer’s pack | - (a) a dungeoneer’s pack or (b) an explorer’s pack | ||
+ | |||
A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools | A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools | ||
- | ## Levelling Table | + | ## Leveling Table |
^ Level ^ Proficiency Bonus ^ Features ^ | ^ Level ^ Proficiency Bonus ^ Features ^ | ||
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Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms. | Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms. | ||
- | **Trick Shots:** You learn two trick shots of your choice from are ladled below. You can only use one trick shot per attack. | + | **Trick Shots:** You learn two trick shots of your choice from [[korodel:classes:gunslinger#trick_shots1|the table below]]. You can only use one trick shot per attack. |
You gain an additional trick shot at 7th, 10th, 15th and 18th level. | You gain an additional trick shot at 7th, 10th, 15th and 18th level. | ||
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Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus. | Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus. | ||
+ | # Trivia | ||
+ | Gunslinger was based off [[https://www.dndbeyond.com/subclasses/gunslinger | Matthew Mercer's Gunslinger]]. | ||