Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
korodel:classes:gunslinger [2020/06/15 20:04]
imm
korodel:classes:gunslinger [2020/09/01 01:06] (current)
trbatpanda [Levelling Table]
Line 1: Line 1:
 +~~CLOSETOC~~
 # Gunslinger ​ (Korodel) # Gunslinger ​ (Korodel)
  
Line 9: Line 10:
  
 1d8 per Gunslinger level 1d8 per Gunslinger level
 +
 Hp at 1st level: 8 + Constitution Mod. Hp at 1st level: 8 + Constitution Mod.
 +
 Hp after 1st level: 1d8 + Constitution Mod. Hp after 1st level: 1d8 + Constitution Mod.
  
 ### Proficiencies:​ ### Proficiencies:​
  
-Armour: Light armour, Medium armour +**Armour**: Light armour, Medium armour 
-Weapons: Guns + 
-Tools: Tinker’s Tools +**Weapons**: Guns 
-Saving Throws: Dexterity, Wisdom + 
-Skills: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. ​+**Tools**: Tinker’s Tools 
 + 
 +**Saving Throws**: Dexterity, Wisdom 
 + 
 +**Skills**: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. ​
  
 ### Equipment: ### Equipment:
  
 You start with the following equipment, in addition to the equipment granted by your background: You start with the following equipment, in addition to the equipment granted by your background:
 +
 - (a) Leather Armour or (b) Hide Armour - (a) Leather Armour or (b) Hide Armour
 +
 - (a) a dungeoneer’s pack or (b) an explorer’s pack - (a) a dungeoneer’s pack or (b) an explorer’s pack
 +
 A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools
  
-## Levelling ​Table+## Leveling ​Table
  
 ^ Level ^ Proficiency Bonus  ^ Features ^ ^ Level ^ Proficiency Bonus  ^ Features ^
Line 87: Line 97:
 Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms. Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms.
  
-**Trick Shots:** You learn two trick shots of your choice from are ladled ​below. You can only use one trick shot per attack.+**Trick Shots:** You learn two trick shots of your choice from [[korodel:​classes:​gunslinger#​trick_shots1|the table below]]. You can only use one trick shot per attack.
 You gain an additional trick shot at 7th, 10th, 15th and 18th level. ​ You gain an additional trick shot at 7th, 10th, 15th and 18th level. ​
  
Line 220: Line 230:
 Starting at 20th level, your Sniper'​s Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus. Starting at 20th level, your Sniper'​s Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus.
  
 +# Trivia ​
  
 +Gunslinger was based off [[https://​www.dndbeyond.com/​subclasses/​gunslinger | Matthew Mercer'​s Gunslinger]].